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  2. Ah makes sense. True, but they dont exactly serve a purpose either as someone will open a new issue. If we want to keep the issues open that's fine by me, I was just wondering if going through the backlog would be helpful.
  3. Meant some are missing. I guess they could, but the issue is that you never know if they've been fixed, and it's unlikely they weren't so sweeping them under the rug doesn't seem to serve purpose. By mimimal understand you cannot do anything in it. Dunno Dunno
  4. Today
  5. It was last edited in 2010 so slightly out of date. Is a war story something we want to keep doing? If not/ even if so it could be closed. Yeah, it would be cool, I don't think it'll work with the gameplay. So close the issue? for the music, they look like they're all flacs or .wavs https://svn.wildfiregames.com/public/audio/trunk/music/ oof. Don't we have a minimal in atlas, though? Or is that screenshot wowgetoffyourcellphone posted inaccurate? Also there seems there are some engine based bugs from many, many versions past which is we can't reproduce could be closed(maybe?) (Like this one: https://gitea.wildfiregames.com/0ad/0ad/issues/5672)
  6. This is one of the worst bugs in the game: https://gitea.wildfiregames.com/0ad/0ad/issues/8577 I can't tell you how many times I've been hit by this, at the most inconvenient times, and lost a good chunk of my army as a result.
  7. It's also there https://gitea.wildfiregames.com/0ad/0ad/wiki/War_Story not sure how up to date it is. IIRC not all the tracks are lossless format in https://svn.wildfiregames.com/public/audio/ That's a hill @wowgetoffyourcellphone is willing to die on (Just kidding) But basically we don't have the art assets for. I made some for the eyecandy mod, but it doesn't cover very sharp cliffs iirc. Unless @trompetin17 gives up on a new GUI system or @Vantha does it anyway it's years away. There is a check list in that ticket as far as I can see, that's kinda a clear goal If you think decisions are easy around here, you haven't been paying attention Agree it might be closed, if anything on the basis that such tickets would be closed these days with a "discussions belong on the forums" I do wish units could fish, but I don't think it works in the current meta.
  8. The 0 A.D. Main Branch has over 1.6k issues. I was looking through some of the older ones and I noticed there are quite a few that are either outdated or not relevant anymore either while the view of the game has shifted, or they don't really apply. There are also some that would be really trivial for even the non-technical users. I wonder if we could go through some and quickly discuss and see if they're really necessary or should be done real quick by someone. For example, here's one that suggests that lower health units could move slower. It's an interesting idea, but one I'm not exactly sure is one that 0 A.D. is ever going to have. https://gitea.wildfiregames.com/0ad/0ad/issues/2091 Here are a few others that could be possibly closed or done really quickly. This issue is about "deciding on whether to have land unit fishing" This is another one that could be decided really quickly, closed, and if we wanted to add it later no harm really. https://gitea.wildfiregames.com/0ad/0ad/issues/1437 Creating a 0 A.D. war story may have been useful in 2006-2007, but in the year of our Lord 2025 (soon to be 2026) we have YouTube so having a war story isn't really as needed, we could still make one eventually, but having an issue for it right now doesn't seem needed. https://gitea.wildfiregames.com/0ad/0ad/issues/66 This issue here is just for "adding more victory conditions" which personally I think is a bad issue because it doesn't really give us a goal to work for (and we could be doing this forever. I move for closing it and opening new issues for the specific conditions. https://gitea.wildfiregames.com/0ad/0ad/issues/1649 This is an issue to add metadata to the soundtrack. I 100% agree this should get done, but even a non-technical user could get it done in less than an hour if Omri didn't have to. https://gitea.wildfiregames.com/0ad/0ad/issues/3619 Then there are some tickets about adding cliffs to 0 A.D. which I am almost am certain exist in 0 A.D. (so maybe some issues people forgot to close?) I could be wrong, of course. https://gitea.wildfiregames.com/0ad/0ad/issues/993 Finally, there are a LOT of issues about atlas which either A) seem already implemented (like this one) or B seem a little outdated if atlas is being moved in game. https://gitea.wildfiregames.com/0ad/0ad/issues/571 let me know what you think closing these issues and if the devs are ok with cleaning the issues I'll post more that we could go through.
  9. There have been some changes to the lobby for r28, which could receive wider testing before we release, so it'd be great if some of you could test multiplayer games using the lobby with the release candidate. What I'm interested in are answers to the following questions: Does connecting to the lobby work as usual? (verify that lobby.tls and lobby.verify_certificate aren't set in your user.cfg or that they're both set to true (which is the default for r28) Are there any changes in your ability to host games, compared to a27.1?
  10. Buenos días o tardes; -Estaba pensando en crear unidades cartaginesas con un aspecto más púnico ya que ahora las facciones Auxiliares (Númidas, Mauretanos,Libios etc) ya existen en el mod como facciones propias y otras ya existen en el juego per se (íberos e itálicos)y se vería como una pobreza cultural en la facción de Cartago. -Ya creé un catálogo de edificios más únicos ,con nuevas texturas y nuevos edificios culturales : -¿Tienen alguna idea para unidades puramente cartaginesas? @Genava55 @Stan` @wackyserious @wowgetoffyourcellphone @Ultimate Aurelian Disculpen las molestias*
  11. While we are at the charts: The first 8 minutes are very underrepresented but very important. One could make such a insert plot. A bit like this:
  12. You should really bake ambient occlusion on your models. https://stan.wildfiregames.ovh/tutorials/bake-ao-pyrogenesis/ Video version
  13. Trac is no longer being used. https://gitea.wildfiregames.com/0ad/0ad/wiki/Audio_Voice_List is the new link. Nobody has updated either of the pages yet feel free to update the latter. Let me know if you don't have the permissions Yes.
  14. New updates on the World Rising project! Textures I’ve recreated many terrain textures at 2048×2048, significantly improving ground quality and visual fidelity. I plan to apply this standard to all terrain textures, making the environments even more detailed and realistic. I’ve also started working on Japanese fauna, beginning with soil and ground textures, and I’m reworking building textures to push realism even further. Destruction Buildings now show visible damage as they are attacked, gradually deteriorating until they are fully destroyed, adding more impact and immersion to the gameplay. Buildings I’ve added new upgrades and new buildings, expanding strategic options and gameplay depth. Technologies I’ve also implemented new technologies, further enhancing progression and overall game complexity. Bug Fixes Several bugs have been fixed along the way. Right now, my main focus is on fine-tuning and reworking building textures, refining every visual detail. Thank you to everyone who’s following the project. I hope you enjoy the updates and keep sharing your feedback. Thanks for the support!
  15. Is anyone still working on this? I play with the Han civ frequently and would love to hear them not speaking Greek anymore! Few questions: I noticed that Chinese is not on the voice list here: https://trac.wildfiregames.com/wiki/Audio_Voice_List - is this list still relevant? Are we still hoping to have this be ancient rather than modern Chinese? Either way, maybe if somebody has the knowledge, the voice list could be filled out so a script can be given to voice actors. I'm in a university with Chinese speakers and access to recording facilities, so I wonder if this is something worth pursuing.
  16. Yesterday
  17. I'd like to have a grid underlay for the line charts in the summary. Also it would be cool if "battles" were shown, like in AoE. So when a certain percentage of the total kills happen within a few minutes, the spot is marked on the graph.
  18. In metadata.json currently for the player are stored: buildingsCaptured buildingsCapturedValue buildingsConstructed buildingsLost buildingsLostValue enemyBuildingsDestroyed enemyBuildingsDestroyedValue enemyUnitsKilled enemyUnitsKilledValue failedBribes lootCollected peakPercentMapControlled percentMapControlled percentMapExplored populationCount resourcesBought resourcesCount resourcesGathered resourcesSold resourcesUsed successfulBribes teamPeakPercentMapControlled teamPercentMapControlled teamPercentMapExplored time tradeIncome treasuresCollected tributesReceived tributesSent unitsCaptured unitsCapturedValue unitsLost unitsLostValue unitsTrained I propose adding -HP healed -damage dealt in each damage type -damage dealt in HP (so after what gets absorbed by the armor) Like this, one could see if one e.g. has only Hippocrates how much HP he has restored in the game. One could see which damage type was most relevant, e.g. for defense upgrades. In the statistics under units the healers are only listed under Total, everyone/everything else gets a category.
  19. I recently replayed the tutorial (for campaign inspiration), and the vegetables reference is given as you are ordered to gather berries, soooo......
  20. There is no open PR. So soonish there is no civilisation added. But most work on civilisations is either-way done in the forum and in mods.
  21. Any progress on this Project? Do you need help somewhere?
  22. That sounds great! Should the categories act as filters to include or exclude tips? Could there also be an index for the tips?
  23. Happy Holidays Everyone, Here's another brand new music track on my Fantasy 13 page: "DREAMING OF FARAWAY PLACES" https://soundimage.org/fantasy-13/ As always, it's 100% free to use with attribution, just like my thousands of other music tracks and sounds. Enjoy and have a safe holiday. :-)
  24. Hello there, you don't need much to get started. You could get the latest release candidates to check if everything works properly ) Welcome to the forums!
  25. good luck! do tell me if I can help in testing <3 as this way I won't have someone telling me we can't have smth only because dumb Petra can't use it lmao
  26. Position: Quality assurance tester Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Evan Anderson Email: evanmand@protonmail.com Location: Utah, USA Availability: ~5 hours per week Age: 23 Occupation: I currently work as a quality assurance professional, focusing on embedded software. Skills and Experience: I have been working in quality assurance for about 6 months. Before my current position I got a computer science degree and have done some programming internships. Motivation: I love video games and open source projects. Being able to contribute to this game would be fun and rewarding. I also play the game a lot anyways, so I might as well be on the hunt for bugs. Personality: When it all comes down to one sentence I love creating and understanding how things work. Short Essay: I found out about Wildfire Games through 0 A.D., which I was introduced to by my brother. My family is super into real time strategy games. I am intersted in contributing to the project because I love gaming and tech, and would like to gain more testing experience. Interests and Hobbies: One of my biggest hobbies is gaming. I participated in competitive esports in college and have met many friends through games. I am also very into music (playing the piano/saxophone), indoor gardening, and building with LEGO (also competitively). Favorite Game: Current favorite game is 0 A.D. obviously. Overall my most played game is Starcraft. evan_resume.pdf
  27. I am developing an AI called stevenlauBot. I have only made the game start move. All units go to the tree nearest to CC, cav goes to chicken, either by walking or teleportation, whichever faster. It looks cool! My plan is to make the AI to play standard tactics like how I usually play (only Han). It will be useful to practice 1v1.
  28. Last week
  29. I found a solution for this issue @dmzerocold For me, it worked to go to Control panel -> Mouse -> Pointer Options, and uncheck Enhance pointer precision.
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