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- Today
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I can see only a small flame, but maybe there's a bigger arson on a different frame.
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You know, my father used to say: it's not the size of the win, it's the size of the arson that matters.
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So, I did the thing (WARNING: BLOOD)
Lopess replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
Beautiful tattoo, well pigmented and the line work is well done! Nothing better than a birthday tattoo! -
But... IT'S A HUGE WIN !!!
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Hello, Okay, thank you. Have a good day.
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Read this thread thinking I was playing with a normal bot starting out. In the early stages of the game I had to quit and restart since my mentality was not used to something new but after giving it go multiple times, its manageable now. - Sandbox: Getting the gist of how things work. - Very Easy: Become familiar with build order. - Medium: Crude gameplay need improvement. - Hard: Where I'm at, currently doing fine but I'm still 10 pop a minute. When I'm comfortable with Very Hard difficulty then I'll transition to Petra expecting steep challenge. Just now I checked that, the default bot was Petra??? Whelp... its a fine AI, medium difficulty is similar to how playing a normal campaign in my many-many RTS journey. Its normal for it to be difficult when one start something new~ Have a great day/night.
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I think a Wonder should reflect the cultural highpoint of the civilization. I am not sure the destruction of a structure of another civilization is a highpoint. The Grove of Fetters would be a more appropriate candidate. Imagine, the player spends 3500 resources and places the wonder in the most defensible location of the city, only to get the smoking ruins of a camp...
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A German and an Italian enter a bar. Perfectly normal conversation ensues.
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happymodapk joined the community
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Athena's owl, the Little Owl (Athene noctua), often doesn't have a specific name in myth but is called Glauca, Glaucus, or Glaux (meaning "gleaming" or "bright-eyed") and symbolizes wisdom, insight, and the city of Athens itself, appearing on ancient coins and associated with her epithet Glaukopis. Species: The specific bird is the (European) Little Owl (Athene noctua), common in Greece. Symbolism: It represents wisdom, vigilance, and the ability to see hidden truths, reflecting Athena's own attributes as goddess of wisdom. Names: It's often referred to as the "Owl of Athena" or "Owl of Minerva" (her Roman counterpart). In Greek, Glaux (or Glauca) refers to the owl and is linked to Athena's "owl-eyed" (glaukopis) epithet. Mythological Connection: Some Roman myths mention a woman, Nyctimene, transformed into an owl by Athena for protection, but this is a later story. Cultural Significance: The owl was a powerful symbol for the city of Athens, appearing on coins and pottery. ------------------------------------------------------------------------------------------------------ Voila: My birthday gift to myself this year: My first tattoo. I chose Athena's owl, Glaucus ("bright-eyed").
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- 47 replies
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- spartans
- delendaest
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Yes, I did and I follow your judgement now.
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@Stan` Let's get this in.
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ThomasTek joined the community
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MounjaSlimPreisDe joined the community
- Yesterday
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Some things to think about for release 29 or 30. 1) Only buildings that can be captured are production buildings and Civic Centers. Any other building cannot be captured, including Houses that have "Fertility Festival" researched and Fortresses. 2) To compensate, introduce three levels of building armor classes. "Civic" or "Civilian" structures will have ~30% hack resistance. "Military" structures (Barracks, Stables, Arsenals, Elephant Stables) will have ~60% hack resistance. "Fortification" structures (Walls, Towers and Fortresses) will have a highest ~80% hack resistance. Pierce and siege resistance doesn't have to be changed, except for structures belonging to the "Civic" class. This should massively simplify game balance and solve the Capture and Delete meta once and for all.
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Arsacids / Parthians Bactrian camels: Certainly Yes (Logistics) Dromedary: Certainly Yes (Logistics) Greco-Bactrians Bactrian camels: Certainly Yes (Logistics) Dromedary: Certainly No Tocharians and Yuezhi Bactrian camels: Certainly Yes (Logistics) Dromedary: Certainly No Bedouins Dromedary: Certainly Yes (Logistics & Combat) Bactrian camels: Certainly No Himyar Dromedary: Certainly Yes (Logistics & Combat) Bactrian camels: Certainly No Axum Dromedary: Certainly Yes (Logistics) Bactrian camels: Certainly No Macrobia Dromedary: Probably Yes (Logistics) Bactrian camels: Certainly No Garamantes Dromedary: Certainly Yes (Logistics & Combat) Bactrian camels: Certainly No Gaetuli / Libyans Dromedary: Probably Yes (Logistics & Combat) Bactrian camels: Certainly No Numidians Dromedary: Certainly No Bactrian camels: Certainly No Mandé–Soninke and Sao Dromedary: Certainly No Bactrian camels: Certainly No
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Nedris joined the community
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Don't underestimate how much other people play. For example, I have 8,445 replays in total ;-)
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AlexHerbert started following Oddity detector and SelectionBox Targeting
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Interesting, become balancing advisor
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Good catch @yeager! I created a PR to fix that, however we'll have to see if it'll make it into r28: https://gitea.wildfiregames.com/0ad/0ad/pulls/8668
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Tapothei changed their profile photo
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Buenos días ,tarde o noches; -Tenía pensado poner camellos de guerra(Dromedarios o camellos bactrianos) a las siguientes facciones; Asia: Arsácidas/Parthos Beduinos (nómadas) Greco-bactrianos Himyar Tocarios Yuezhi(nómadas) África: Axum Garamantes Gétulos/Gaetuli (nómadas) Libios (nómadas) Macrobia Mandé-Shoninké Númidas Sao ¿Usted que opina @Genava55? Disculpen las molestias*
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- Last week
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Which is exactly what this patch enables, as said, illustrated, and explained the workings in the opening comments.
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This. Fights necessarily involve attrition. There's a place for formations, especially at the start of fights. But fights shouldn't be determined by on player clicking their fighting units into formation and the other player being slow to hit H before their units try to chase enemy that ran to the back of a formation. As a related note, I don't think units going into formation should be able to run. There should be a cost associated with having a disorganized army and calling them into formation. Right now, going into formation is mostly a gimmick to get kills similar to how dancing heroes used to occur. ---------------- I think the voting options are overly limited. I would want melee in front and range in back, regardless of whether those units are cav, inf, champ, and/or CS.
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