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mupnefgn joined the community
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inenqerk joined the community
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Asher started following Error while building game
- Today
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Freetype is down again
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Ok, sorry about that. So, I was just building it again, and I got the failed to build freetype error again. I put the URL in the browser, and it said error 502, bad gateway
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Guide: Running AutoCiv Mod on 0 A.D. Alpha 27 (Temporary Workaround)
ffm2 replied to Tulughma's topic in Game Modification
Just get it from the last site of: -
Can we see your logs?
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What's really weird is you not being able to build it. Do you get any errors ? Does it happen without the mod ?
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subzero57 joined the community
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not asking to disable mod, just want to know how to disable that "waiting for builder" setting.
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Civ: Germans (Cimbri, Suebians, Goths)
Ultimate Aurelian replied to wowgetoffyourcellphone's topic in Delenda Est
https://maptism.org/maps/germanic-tribes-2nd-century/ https://x.com/Maptysk/status/2027476111148343343 https://threadreaderapp.com/thread/2027476111148343343.html I find it interesting that the Friisi are their own thing and the Cherusci are included in Rhine Germans (rather than having both in the same North-Sea group of the Chauci) -
https://link.springer.com/article/10.1186/s43238-025-00191-2 Avar village near Orosháza: Most of their buildings could probably look like this. The ''allied camp'' could have a more Germanic or Slavic style; it it could work as sort of ''military colony'' building that can train allied infantry and slave villagers (most nomadic civs could have something like this to portray settled vassals).
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mod shiny - alternative main menu & UI theme
hyperion replied to maroder's topic in Game Modification
Don't know if that is the latest, but the latest I have at least. shiny_a27_2-01w3.zip -
Hi, Does anyone has "a backup" of the latest dev version (un)available of this mods ? It was really nice and very promising, I used it at the time and I probably could try to help on it/ update it but the "stable" version on mod.io definitely not implement what was evocated here.
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Onde fica o cache?
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Civ: Germans (Cimbri, Suebians, Goths)
Ultimate Aurelian replied to wowgetoffyourcellphone's topic in Delenda Est
Does it say what the smaller enclosure was? (the small enclosure outside) -
Olá, boa noite. Aqui não estou com esse bugs, mas pode ter sido em alguma das últimas atualizações, vou atualizar o Github novamente com as últimas atualizações. Tente atualizar aí também, se for preciso apague o cache do jogo isso pode ajudar.
- Yesterday
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Unusual graphics behaviour on intel arc, Linux
vladislavbelov replied to blarp123's topic in General Discussion
Hmm. If change the shadow quality to high and restart, does the problem happen? Also if switch to Very High after a start with High does the problem happen? Also could you add the following line to your user.cfg? renderer.backend.vulkan.disabledescriptorindexing = "true" -
Unusual graphics behaviour on intel arc, Linux
blarp123 replied to blarp123's topic in General Discussion
Yes it still happens when all other settings are disabled. Here's the log with the flags you gave. mainlog.html userreport_hwdetect.txt -
vladislavbelov started following Unusual graphics behaviour on intel arc, Linux
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Unusual graphics behaviour on intel arc, Linux
vladislavbelov replied to blarp123's topic in General Discussion
Could you add the following lines to your user.cfg (might be removed later) and attach mainlog.html and userreport_hwdetect.txt after run with it? renderer.backend.debugcontext = "true" renderer.backend.debugmessages = "true" renderer.backend.debuglabels = "true" renderer.backend.debugscopedlabels = "true" Also is the problem reproducible when all other settings are disabled? -
===[TASK]=== Wooden Theatron for the Spartans (and Thebans)
nifa replied to wowgetoffyourcellphone's topic in Official tasks
https://www.academia.edu/8717811/Deus_Ex_Machina_Mechanism_Reconstruction_in_the_Theater_of_Phlius_Corinthia -
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Civ: Germans (Cimbri, Suebians, Goths)
Genava55 replied to wowgetoffyourcellphone's topic in Delenda Est
Here a translation of the description from the museum: The sanctuary or temple, which is located in the southeastern corner of the fortification, perhaps within a demarcated parcel. It has burned down, and beneath the destruction layer we found traces of two temple phases. The entire structure measures 15×16 m and is almost rectangular. On the outside, there is a deep trench (dug almost 2 m below the surface) in which sturdy round wooden posts stood at intervals of 30 cm. Inside this outer building, there was a smaller, yet still very sturdily constructed building or "room", 9.5 m long and 5.7 m wide, with an entrance to the south. Between the outer colonnade and the inner building, there are traces of a clay floor. The roof must therefore have extended all the way over the colonnade, covering the entire structure. The inner structure rests on four deeply founded load-bearing posts, and the wall is constructed of vertical oak planks. Finds of plaster suggest that the walls were plastered with a whitish and perhaps painted layer of plaster. Exactly in the middle of the inner building, there is a 2×2 m raised area built of solid clay; on top of this, in the youngest phase, lies an ornamented hearth that partially covers the hearth of the oldest temple, which is visible as a very intensely burnt zone in the clay. Here, it is very clear how the youngest temple was shifted approximately 75 cm to the north compared to the older temple, but otherwise it is nearly identical to the oldest temple. In connection with the rebuilding, the floor in the inner building was leveled. Only the older hearth remained untouched; the new one was simply laid directly over it. Preliminary results suggest that the temple functioned in the decades right around the time of Christ, and the younger temple may also turn out to be contemporary with the rebuilding of the village and the fortification of the central farm. -
Unusual graphics behaviour on intel arc, Linux
blarp123 replied to blarp123's topic in General Discussion
Ok so I figured out the OpenGL thing is just some weird 1-off issue. I installed the game again with Flatpak (previously was apt ubunto repo) and the black screen was fixed. But still broken shadows on vulkan. -
Civ: Germans (Cimbri, Suebians, Goths)
Obskiuras replied to wowgetoffyourcellphone's topic in Delenda Est
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Just go into settings -> mod selection -> then find your mod on the bottom list of mods, and double click it. Then click save and restart. Is that what you were asking about, or something else?
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Ultimate Aurelian started following Duileoga
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Perhaps the Cherusci could be part of a wider Frisi/north sea German civilization (as suggested by @Genava55) in this post Although this site puts them into the Rhine Germans group. https://maptism.org/maps/rheinweser-germanic/ As for Cimbrian wonder there is a new find from Jutland that might be useful (i've posted it also on the Delenda Est Germanic thread) https://arkeonews.net/2000-year-old-iron-age-temple-discovered-in-denmark-reveals-powerful-northern-european-center/ https://museummidtjylland.dk/hedegaard/ As for name the proto-germanic form of horgr is harugaz. But it seems to be specific to certain stones or burial mounds. https://en.wikipedia.org/wiki/Proto-Germanic_folklore#Shared_lexicon_with_Celtic,_Baltic_and_Slavic Other words for temple seem to include. https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/blōtahūsą https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/alhs Alternatively a more generic ''great enclosure'' could be used for the wonder name if you go with this find (Grautagardaz) https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/gardaz https://en.wiktionary.org/wiki/Reconstruction:Proto-Germanic/grautaz
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Hi, have not posted in a while, i lost the account password and the password to the email where i could request another. But i've managed to recover it .
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