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0.AD Really Fine Game, But i have some problem
Deicide4u replied to Luigi's topic in Gameplay Discussion
That's not even playing, that's try-harding. And you can't try-hard this game and marvel at its beauty at the same time. One of the reasons why all first "try-hard" esport RTS games didn't have awesomene graphics. At some point, developers said: enough fluff, let's focus on gameplay. - Today
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0.AD Really Fine Game, But i have some problem
dinuruian replied to Luigi's topic in Gameplay Discussion
4 berries closer, beng-beng, 2 deers more close, gamebud - pfff, error, "the enemy:" dispersed population, over&done with it -=))) -
((5+5)/2)*(1/5) then it could be opened a ticket todo. For future city building game mode could be usefull also. i made those animations for feeding with longer staring-breaks and it seems they always have more importance than idle's ones:
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0.AD Really Fine Game, But i have some problem
Thalatta replied to Luigi's topic in Gameplay Discussion
Uh... the guy JUST started playing, him taking that time in a huge map is not weird at all. You can do that? Congratulations. Do you want cookies? Besides, if he doesn't want to play like a clicky robot, but build a nice city with over 1000 units while waging war, he's free to do so (PC allowing). And then some ask "Why is the 0 A.D community so small?" -
0.AD Really Fine Game, But i have some problem
Deicide4u replied to Luigi's topic in Gameplay Discussion
Also, if you have a low end PC, you should reduce the quality of textures, models and shadows. If you set the shaders too high (7-10), try reducing that to around 2. -
On the usage of AI to generate 0 A.D. content
Deicide4u replied to wowgetoffyourcellphone's topic in Official tasks
Honestly, the improvement in quality is insane. -
0.AD Really Fine Game, But i have some problem
Seleucids replied to Luigi's topic in Gameplay Discussion
I think the settings you used could be the issue, - Huge maps is quite demanding on the CPU and RAM. On Windows you only have 4GB allocated to the game (for 32bit builds). Usually we play on medium size and that is already enough to accommodate 8 players! - The game shouldn't last 2 hours, most games finish in 30 minutes or less. This goal of the game is to destroy your enemy, not to build SimCity - You should set the pop limit to 200 or 300 -
I like the walking, the feather-picking and tail-wiggling. The idle animation could be a little slower and with longer "staring-breaks". When bending down for pecking grains, only the neck and head should move, while the rest of the body stays more or less in position, not shifting its whole body. Hope it's not a problem with uv stretching then. The colour variations make it really cool. I think you could increase overall scale a little. Are you planning to add a rooster too? The chicken-carrying is a nice idea
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0.AD Really Fine Game, But i have some problem
Stan` replied to Luigi's topic in Gameplay Discussion
Also playing with unlimited population is bound to have issues... -
0.AD Really Fine Game, But i have some problem
Obelix replied to Luigi's topic in Gameplay Discussion
Thank you for sharing your game experience and welcome to the community, Luigi! Unfortunately the game crashes sometimes. In the future, if you'd like to share your error logs with us, you can follow the instructions here. Maybe it's a problem with Athenian Civilization, but in my games with current game version I can garrison Archers on top of Walls. Would you like to explain the situation a bit more, please? -
On the usage of AI to generate 0 A.D. content
Trinketos replied to wowgetoffyourcellphone's topic in Official tasks
El problema de la ia es que es muy generica. Y seria de probar promps hasta que salga algo coerente. Lo mismo pasa con el codigo, te da codigo que tampoco funciona a la primera(experencia mia) y tienes que estar dandole instruciones para que haga algo parecido a lo que uno quiere -
AlexHerbert started following Vantha
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AlexHerbert started following New Release: 0 A.D. 28: Boiorix
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On the usage of AI to generate 0 A.D. content
Lopess replied to wowgetoffyourcellphone's topic in Official tasks
Don't worry, it's not for the game, it's a mod. (I believe that currently nothing in 0ad originates from AI). We don't have many 2D artists in the community, and dealing with 3D art, code, and everything else is enough for me. I'm not just a fan of AI or large corporations, but it's a tool that's available. -
Oh, thank you very much! I'll play it.
- Yesterday
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On the usage of AI to generate 0 A.D. content
Deicide4u replied to wowgetoffyourcellphone's topic in Official tasks
@Lopess Don't use ChatGPT for generating images. Try to find some better AI image generator. That said, I wouldn't want this game to use AI for generating its art. -
fauna === [TASK] === Hen/Chicken
real_tabasco_sauce replied to Alexandermb's topic in Art Development
currently food resources all have the same carry capacity. -
On the usage of AI to generate 0 A.D. content
Lopess replied to wowgetoffyourcellphone's topic in Official tasks
I've tried a few times to create good textures with the AI (chatgpt), but it has a lot of difficulty understanding texture images like the one for the woman's dress. Does anyone have any tips? -
Chickens now have the highest quality animations in the game
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Due to unproportional and unrealistic "meat steak" size i propose change chickens to be single citizen gathering slot and only once carrying chickens straight to cc as a dead hanging chicken. Carry_chicken:
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On the usage of AI to generate 0 A.D. content
wackyserious replied to wowgetoffyourcellphone's topic in Official tasks
These faces are generative AI products, I used the Persian face texture update which I committed some years ago and instructed it to retain the UV placements and change the ethnicity from ethnic Persian to ethnic East Asian. I’ve read this thread and was just wondering if the stance regarding AI content has changed. In my workplace we adapt some AI integration with some cases but retain majority of our work to be done without it. This one is also quite interesting, I have loaded some of my old screenshots for new texture features, and instructed AI to “try” to reconstruct the image into “historically accurate” other cultures similar to the generations below. AI may also helpful for concept visualizations for possible new content such as mods or new features. From the images below, I think artists can simply work around and create something it. Generative AI is still a work in progress and usually faulty, but it could also become useful if trained thoroughly and procedurally. -
Thank you for reporting this defect! You'll find more information on that matter in the following thread, where we already got a similar report:
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This is exact my feeling about this too. It was better oversight over eco due to very different gather rates, especially for stone and wood. Not that fun observation: When a worker gets killed, a male dies as female amimotion and a female as male. Watch this in 0.1x speed and you can recognize this.
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