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- Past hour
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so since probably feldmap has to be ported anyway, it would be possible to have a "mainland random-positions" in it? @Feldfeld
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Thank you for the new thread! Alternative: Increase the resources trickle (see below). This would amortize the Glorious Exp. Tech. earlier.
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Oh, thx! Needs to be added to the FAQ entry How can I ban observers in multiplayer mode?!
- Today
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So, I feel like wonders are an almost useless building. They cost a lot, are usually too big to place anywhere, and provide little return on your investment , so to speak. I have come up with a few ways to make them more interesting outside of capture the wonder mode: #1: Merge the Glorious Expansion technology into the Wonder, to save the excessive resources spent on it. #2: Give Wonders an aura that improves movement speed, gather rate, and melee damage (either global or localized). #3: Make Wonders acts as more powerful civic centers that can’t train units or attack. #4: Increase the resource trickle amounts from the Wonder.
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/kick /ban /kickspecs /banspecs /list /clear You can't force the player from the lobby back into the game, he has to join.
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@leopard reintroduced random positions in his mod https://mod.io/g/0ad/m/mainland-twilight . It's basically feldmap scripts but with random position as variant, and other cool variants as well. The only reason we don't use this over feldmap in the online community is pure habits and because we are sheeps.
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I miss random positions too (and I also miss allied view disabled btw...) I think lot of players would thanks this to come back. it would be great to add this and then the host could choose between Random or Fixed in Circle but also in Stronghold, River and Grouped Lines.
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Dear fellow addicts, its probably too late for a28, but i just wanted to have some short discussion about bringing back the random teamgame player positions, especially on mainland maps. i remember it was really cool, players would spot early to see who was their border. now we have in almost all teamgames the same setup: strongest players pocket (with 220 pop civ), weaker players border. i understand that many not-so-pro players dont want to be pocket in fear of getting rushed badly. i remember during a27 there were maps with "fixed positions" suffix, so you had a choice for that too. Now you dont have a choice anymore. What do you think about bringing back random positions, in all maps or in mainland? Maybe its also possible to just make a map with non-fixed-positions, so like in a27 but other way round, with fixed being standard... HF, Meister
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Thats a thing? Good to know... Edit: Honestly, I'd rather have the unpause feature for other players nonetheless, who knows some players might get bored of waiting and just decide to let the player afk in the middle of team games. Maybe have a feature to allow control their units for allies just like in Warcraft 3 if they want to afk without pause. Oh but when I think about it, is there even an unkick command? Atleast that solves my worries. Is there a list of command for host that I can read on? Thanks.
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you can simply kick the pauser if you are host. the command is /kick [username]
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There is a bit of a problem with pausing, I was observing a game of 3 player FFA. A player who lost his Civil Centre decided to pause the game. We've talked it out but after 5 minute of asking to unpause, the game ended by the host quitting because the player doesn't want to unpause. So following Dota's style, give the ability for players to unpause. Pausing/unpausing should have a cooldown of 3 minute(individual, starts upon unpause) to prevent abuse or a better solution is welcomed. Players who pause then unpause later are not effected. Player 1 pause for a reason but after awhile that it took longer then expected player 2 decides to unpause the game, the cooldown has started. Another case where player 1 decides to pause and then player 2 unpause it accidentally, cooldown starts. But player 2 can pause, then eventually when player 1 returns he unpause. Cooldown will not lower during pause.
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We are going off topic but I think the best solution would be that if someone leaves the game without resigning, the opponent should still have the possibility to finish the match by eliminating the enemy and earn the points. This way, we don’t remove the possibility that if someone disconnects, the game can remain paused and be resumed once they reconnect.
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Food trickle efficiency: Ice House vs Corral + Cows
Gurken Khan replied to ffm2's topic in Gameplay Discussion
Yeah. I eventually build the ice houses, but I don't corral or slaughter. I just felt the investments slowed me down and delayed my progress, and since I don't really need extra food... Will To Fight. -
Food trickle efficiency: Ice House vs Corral + Cows
LienRag replied to ffm2's topic in Gameplay Discussion
WTF ? -
Food trickle efficiency: Ice House vs Corral + Cows
LienRag replied to ffm2's topic in Gameplay Discussion
That is actually very tedious. It should halt, not stop (that is, restart as soon as one of these cows are slaughtered). -
I guess that's my fault before talking with @Dunedan I thought the lobby could not handle more than a few hundred players because there used to be issues with heavy logging in the past. It seems it will be okay. The biggest hurdles will be managing people, we'll need more moderators, the chat will be flooded and we'll need to handle the UDP 20595 port not being open a few times per day /hour. Here is a talk of another game that went through these hurdles https://ftp.fau.de/fosdem/2020/K.3.201/gamedev_spring_steam.mp4
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don't nerf again the fabulous feature of this game, the pause and the possibility to leave and back are unique in RTS game. you already removed the possibility to replace a player in easy way.. the lobby should ne improve with some tab of various discussion and language btw steam has a big solo player population, it is a risky without campagin release. but No risk no gain I don't know anything about networking but I don't understand why the lobby is so heavy, the game will have a lot of players to support at the beginning then this will decrease.
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Boiorix and Lugius are probably Celtic but we can Germanize their names. So it would be Þeudōbudô, Lugijaz and Bajārīks.
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Thanks! I think it's the ao map that darkens it a lot, as without shader effects it's a little brighter. Maybe we could lighten the ao map a little. Feel free to tweak the textures If you want I can easily bake a new diffuse. I'd love that!
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@Genava55 Though, it would be nice to add proper Proto-Germanic names to the heroes; Teutobod, Lugius, and Boiorix.
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Food trickle efficiency: Ice House vs Corral + Cows
chrstgtr replied to ffm2's topic in Gameplay Discussion
This was when they were built in a23 (back when they were still useful). Usually to break a stalemate in a 3 (plus one very useless player) v 4 situation. The 3 would be outplaying the 4 in basically every way but couldn’t win because of pop cap limits. -
===[TASK]=== Athena Parthenos Statue
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
Great job reducing the polies! Right, I'd make the ivory brighter like the original, but your gold is better than the original. Mind if I create some different sizes, slap together some actors and templates, and then make a pull request for the base game? I'd make some different sizes, including "monumental" versions for possible Capture the Wonder game mode. -
Food trickle efficiency: Ice House vs Corral + Cows
wowgetoffyourcellphone replied to ffm2's topic in Gameplay Discussion
Nah. Adopt DE's straggler trees/groves. You'll never lack space for anything then. Seeing them once every 200 games seems a bit too novel, don't you think? Better to make them super expensive, but useful in a standard match. Make them super expensive and they unlock a 4th phase with super techs. You can win a match in phase III, but in a team stalemate situation or who knows, a strategy could develop where one boosts to phase IV with the Wonder to help overwhelm their opponent. Maybe see them every other game or every 3rd game. Make a dramatic show of it by having the UI notify the other players when a Wonder has started construction (maybe even flare its position on the minimap). -
Food trickle efficiency: Ice House vs Corral + Cows
chrstgtr replied to ffm2's topic in Gameplay Discussion
I also liked the idea you posted awhile ago about it housing super strong techs like eco super boost, military super boost, and pop boost everyone did but some random person no one had heard of before or since. It didn’t matter, @Nescio was just awful and forced his awful vision for the game forward and lost many players in the process. I honestly don’t think the game has recovered since, which is a real shame because the game had just expanded a bunch during covid -
Food trickle efficiency: Ice House vs Corral + Cows
chrstgtr replied to ffm2's topic in Gameplay Discussion
Boo. In a23 there was a real decision between going for WTF, wonder (for extra pop), or champs. That’s is an objectively better setup that what exists now, which is only a choice between champs and WTF Novelty is also silly. You could say that about any unit, building, and/or tech
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