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  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion

      This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.

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    2. Gameplay Discussion

      Discuss the game play of 0 A.D. Want to know why the game plays the way it does or offer suggestions for how to improve the game play experience? Then this is the forum.

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    3. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    4. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    5. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

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    6. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • To be pedantic: Maurian champion archer (woman) add arrows. Most healers (men) don't add arrows. Also the hero Hippocrates does not add arrows. "Per Unit" might be changed to "Per Solidier" to clarify this.
    • how about a spectator only version for android? users can join the multiplayer lobby and chat, and they can only join games as spectators
    • I think we should return maiden guards to normal stats as they were, but, let them convert to each other (sword to archer vice versa) same as we do with immortals. otherwise pers and maur will be a bit too similar imo. increase the kushite building auras range as proposed by @Seleucids please buff archers, maybe try the thing @vinme  suggested the other day. I'm afraid I can't explain it that well, so vinme, mind listing your suggestions on archers here? another thing I had on the back of my mind: nerf vercingetorix. why does the loser of alesia have almost same stats as Hannibal the great?
    • Of course. Same. That's why I just unload it so lazy here instead of writing proper git tickets as I should. Sorry for that.
    • That's a great question, and you're definitely not the first to consider the potential of 0 A.D. on mobile—especially Android. Porting 0 A.D. to Android would indeed be a huge undertaking. As you mentioned, it would likely require significant reworking of the UI, since the current interface is very much designed for keyboard and mouse. Adapting it for touch input while maintaining usability and clarity would be a major challenge, especially given the complexity of RTS gameplay. Beyond the UI and graphics API switch (to OpenGL ES), here are a few other complications that might come up: Performance Constraints 0 A.D. is fairly demanding in terms of CPU and memory, especially with larger maps or many units. Most mobile devices may struggle to run it smoothly without significant optimization or scaled-back features. Input Handling Besides UI redesign, touch controls would need to be very carefully designed to replace the functionality of hotkeys, right-clicks, and drag actions. Gesture controls could work, but they’d need to be intuitive and responsive. File Size & Storage The game's assets are quite large. Compressing or streaming them efficiently on mobile might be necessary, and would add complexity to the build. Battery and Thermal Management Continuous RTS gameplay could be taxing on mobile hardware, leading to fast battery drain or thermal throttling, especially on mid-range or older devices. Multiplayer Integration Syncing mobile users with desktop players could introduce balancing or performance issues unless versions are kept strictly separate or mobile is optimized to match. That said, the idea of a donation-based APK on the Play Store is smart and has been used by other FOSS games with some success. Would be exciting to see it someday, but it would likely need a dedicated mobile dev team or fork to pull it off. Still, great idea and worth discussing!
    • 1. the han minister is op. you gave the hans a movable pyramid for free. no one can beat han early boom without rushing. you force to attack the han at start, the same civ known for it's rush capabilities.  2. carthage: why can I put down 2 trade routes,a cc, a fort, all kissing each other??? not to mention the op walls as well lmao. if @chrstgtr starts hosting community mod tgs the first thing I'm trying is turtling with mercs. you made 40 metal mercs that can come out in 4 seconds and start building brother, ofc I'm gonna turtle. regarding the stone thingy: have you heard of the "market exploit" ? yea I'm not sure you can have that stone thingy while the whole market thingy isn't fixed
    • Ideally it would be nice if it was extended to: Nomad Village (standard start) Post-Village Town Post-Town City Post-City And then be compatible with mods which have more phases, such as Delenda Est, so: Empire  Post-Empire Post- means that all of the techs up to that point have been auto researched. Only exception is paired techs. In that case, resource and time costs are set to 0 and all the player has to do is click one out of the pair they want.  Do, Post-Town would mean every tech in Village and Town are automatically researched for free. Make sense?  
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