wowgetoffyourcellphone Posted August 14 Report Share Posted August 14 Holy moly, this is how you design a civ. i am pretty inspired by this! Surely, the actual Chinese civ will probably end up quite different, but I love how he laid this all out, the thought that went into it, and the organization of it all. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 15 Report Share Posted August 15 I know jack about AOM, but I already liked how he credited he artists as best as he could in the introduction. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 25 Report Share Posted September 25 Someone's design for a Thracian civ concept. Nicely done. 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 25 Report Share Posted September 25 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 4 Report Share Posted October 4 A really nice close-up look at the Greek buildings (Mythic Age textures). What I notice right away is that they don't bother trying to "infer" detail in the diffuse textures. If a detail is smaller than a texel, then they don't add additional noise by trying to infer it. They don't try to "bake in" extraneous details and shadows. They also let the normal maps do a ton of heavy lifting. Those things combined with really good AO makes everything pop. The lack of "noise" in the finished products makes everything look new and fresh and professional. Honestly, a lot of 0 A.D.'s legacy assets (specifically textures) fail at this. I wish we had more manpower to comprehensively review all of our textures, identify the problematic ones, and update them. And now Atlanteans. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 4 Report Share Posted October 4 2 hours ago, wowgetoffyourcellphone said: A really nice close-up look at the Greek buildings (Mythic Age textures). What I notice right away is that they don't bother trying to "infer" detail in the diffuse textures. If a detail is smaller than a texel, then they don't add additional noise by trying to infer it. They don't try to "bake in" extraneous details and shadows. They also let the normal maps do a ton of heavy lifting. Those things combined with really good AO makes everything pop. The lack of "noise" in the finished products makes everything look new and fresh and professional. Honestly, a lot of 0 A.D.'s legacy assets (specifically textures) fail at this. I wish we had more manpower to comprehensively review all of our textures, identify the problematic ones, and update them. And now Atlanteans. Also the engine makes it look that good Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 4 Report Share Posted October 4 They probably use PBR which makes lights look better. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 4 Report Share Posted October 4 9 hours ago, Trinketos said: Also the engine makes it look that good 7 hours ago, Stan` said: They probably use PBR which makes lights look better. Well, I also believe for sure that even if these assets were put into Atlas, they'd look good. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 4 Report Share Posted October 4 1 hour ago, wowgetoffyourcellphone said: Well, I also believe for sure that even if these assets were put into Atlas, they'd look good. You could try... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 (edited) The armor and texture details on the clothes are impressive. Some animations are weak. The hoplite animation is a poor recreation of the AoE I DE one. But the hoplite looks lazy. Edited October 5 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 Quality of Life button. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 5 Report Share Posted October 5 (edited) Some additions are interesting. Edited October 5 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 5 Report Share Posted October 5 On 03/10/2024 at 11:44 PM, Stan` said: They probably use PBR which makes lights look better. Also LUT for those vibrant colors and dynamic lights. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6 Report Share Posted October 6 Apart from the beautiful armor and its shine. I like the combat sounds, and they are not that hard to make if you have good base sounds. And I like the stats icons Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6 Report Share Posted October 6 I really like the concept of the AoM R GUI. I'll try to see if I can copy this style of icons. I can start with sketches and then go to vectors with gradients to finish them with Photoshop. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6 Report Share Posted October 6 20 minutes ago, Lion.Kanzen said: I really like the concept of the AoM R GUI. I'll try to see if I can copy this style of icons. I can start with sketches and then go to vectors with gradients to finish them with Photoshop. Does anyone know what the star in the stats means? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 6 Report Share Posted October 6 13 hours ago, Lion.Kanzen said: Does anyone know what the star in the stats means? I believe it is 0.25 x vs. Heroes 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 7 Report Share Posted October 7 The shine of the metal and the sounds are impressive. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 7 Report Share Posted October 7 The animation is good, that of the peltasts but 0AD did better with slingers, The hit effects( by flamming javelins) are interesting, it gives off a glow/flash when hitting its target. The cape animation looks good. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21 Report Share Posted October 21 Cooperative mode. We don't have anything like that. 1 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 21 Report Share Posted October 21 @Lion.KanzenCooperative Mode? Is that working wiht your ally(ies) against a common adversary? Or does that refer to all against gaia? (sorry for my stupid question!) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21 Report Share Posted October 21 50 minutes ago, Grautvornix said: @Lion.KanzenCooperative Mode? Is that working wiht your ally(ies) against a common adversary? Or does that refer to all against gaia? (sorry for my stupid question!) I don't know, I've never played that mode. So I haven't any idea. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21 Report Share Posted October 21 51 minutes ago, Grautvornix said: @Lion.KanzenCooperative Mode? Is that working wiht your ally(ies) against a common adversary? Or does that refer to all against gaia? (sorry for my stupid question!) https://ageofempires.fandom.com/wiki/Co-op But apparently it is this one. Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted October 21 Report Share Posted October 21 Just asking as you stated that we don't have that in 0AD - but we do (I think). I can fight together with allies against whomever. 2 hours ago, Lion.Kanzen said: Cooperative mode. We don't have anything like that. (that's why I asked what this special cooperative mode should be.) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22 Report Share Posted October 22 Two players playing as the same player. E.g. one managing eco, while the other is waging war. 2 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.