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Age of Mythology: Retold


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1 hour ago, Lion.Kanzen said:

I like the idea of having different types of central buildings, although I prefer that they are evolutions. In AoM this was necessary.

We could have village centers as capturable objects.

 

On the contrary, for AOMR I believe the "Village Center" was a big step back that badly watered down the Settlement concept. 

For 0 A.D., I've conceptualized different kinds of settlements or civic centers before.

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54 minutes ago, wowgetoffyourcellphone said:

On the contrary, for AOMR I believe the "Village Center" was a big step back that badly watered down the Settlement concept. 

For 0 A.D., I've conceptualized different kinds of settlements or civic centers before.

There were some concepts there that I read.

I never played AoM Retold, but this building does catch my attention.

 

And why is this concept wrong?

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16 minutes ago, Lion.Kanzen said:

There were some concepts there that I read.

I never played AoM Retold, but this building does catch my attention.

 

And why is this concept wrong?

Because a big difference between the way expansion works in AOM vs. AOE is the Settlements feature. in AOM you can only expand by building your Town Centers on unclaimed Settlements. This differentiated it from the rest of the Age franchise. The Village Center dilutes this. 

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1 hour ago, wowgetoffyourcellphone said:

Because a big difference between the way expansion works in AOM vs. AOE is the Settlements feature. in AOM you can only expand by building your Town Centers on unclaimed Settlements. This differentiated it from the rest of the Age franchise. The Village Center dilutes this. 

I can understand that, is like when I wish there was no territory system in 0AD to perform a tower rush.

It's exactly the opposite of what I would like to see in 0 AD skirmish maps, I want a villages to be taken in strategic areas of the game.(without building anything, just capturing).

You could call it steal villages...

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