wowgetoffyourcellphone Posted August 14 Report Share Posted August 14 Holy moly, this is how you design a civ. i am pretty inspired by this! Surely, the actual Chinese civ will probably end up quite different, but I love how he laid this all out, the thought that went into it, and the organization of it all. 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 15 Report Share Posted August 15 I know jack about AOM, but I already liked how he credited he artists as best as he could in the introduction. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 25 Report Share Posted September 25 Someone's design for a Thracian civ concept. Nicely done. 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted September 25 Report Share Posted September 25 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 01:34 Report Share Posted Friday at 01:34 A really nice close-up look at the Greek buildings (Mythic Age textures). What I notice right away is that they don't bother trying to "infer" detail in the diffuse textures. If a detail is smaller than a texel, then they don't add additional noise by trying to infer it. They don't try to "bake in" extraneous details and shadows. They also let the normal maps do a ton of heavy lifting. Those things combined with really good AO makes everything pop. The lack of "noise" in the finished products makes everything look new and fresh and professional. Honestly, a lot of 0 A.D.'s legacy assets (specifically textures) fail at this. I wish we had more manpower to comprehensively review all of our textures, identify the problematic ones, and update them. And now Atlanteans. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted Friday at 04:03 Report Share Posted Friday at 04:03 2 hours ago, wowgetoffyourcellphone said: A really nice close-up look at the Greek buildings (Mythic Age textures). What I notice right away is that they don't bother trying to "infer" detail in the diffuse textures. If a detail is smaller than a texel, then they don't add additional noise by trying to infer it. They don't try to "bake in" extraneous details and shadows. They also let the normal maps do a ton of heavy lifting. Those things combined with really good AO makes everything pop. The lack of "noise" in the finished products makes everything look new and fresh and professional. Honestly, a lot of 0 A.D.'s legacy assets (specifically textures) fail at this. I wish we had more manpower to comprehensively review all of our textures, identify the problematic ones, and update them. And now Atlanteans. Also the engine makes it look that good Quote Link to comment Share on other sites More sharing options...
Stan` Posted Friday at 05:44 Report Share Posted Friday at 05:44 They probably use PBR which makes lights look better. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted Friday at 13:06 Report Share Posted Friday at 13:06 9 hours ago, Trinketos said: Also the engine makes it look that good 7 hours ago, Stan` said: They probably use PBR which makes lights look better. Well, I also believe for sure that even if these assets were put into Atlas, they'd look good. Quote Link to comment Share on other sites More sharing options...
Stan` Posted Friday at 14:22 Report Share Posted Friday at 14:22 1 hour ago, wowgetoffyourcellphone said: Well, I also believe for sure that even if these assets were put into Atlas, they'd look good. You could try... Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted yesterday at 08:36 Report Share Posted yesterday at 08:36 (edited) The armor and texture details on the clothes are impressive. Some animations are weak. The hoplite animation is a poor recreation of the AoE I DE one. But the hoplite looks lazy. Edited yesterday at 08:44 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 16 hours ago Report Share Posted 16 hours ago Quality of Life button. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 15 hours ago Report Share Posted 15 hours ago (edited) Some additions are interesting. Edited 15 hours ago by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Trinketos Posted 14 hours ago Report Share Posted 14 hours ago On 03/10/2024 at 11:44 PM, Stan` said: They probably use PBR which makes lights look better. Also LUT for those vibrant colors and dynamic lights. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 10 hours ago Report Share Posted 10 hours ago Apart from the beautiful armor and its shine. I like the combat sounds, and they are not that hard to make if you have good base sounds. And I like the stats icons Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 10 hours ago Report Share Posted 10 hours ago I really like the concept of the AoM R GUI. I'll try to see if I can copy this style of icons. I can start with sketches and then go to vectors with gradients to finish them with Photoshop. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted 9 hours ago Report Share Posted 9 hours ago 20 minutes ago, Lion.Kanzen said: I really like the concept of the AoM R GUI. I'll try to see if I can copy this style of icons. I can start with sketches and then go to vectors with gradients to finish them with Photoshop. Does anyone know what the star in the stats means? Quote Link to comment Share on other sites More sharing options...
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