Stan` Posted April 30, 2023 Report Share Posted April 30, 2023 7 hours ago, wowgetoffyourcellphone said: @Stan` Should I fix this tonight or way until after after? Go ahead Quote Link to comment Share on other sites More sharing options...
Yekaterina Posted May 2, 2023 Report Share Posted May 2, 2023 (edited) Some feedbacks: Nice balance between civs Weaker jav cav - good. Spear dancing and ranged dancing are no longer possible. Hero dancing is risky. No more firecav spam Infantry and melee cavalry's low turn rate and acceleration causes their motion to be particularly jerky when lagging. All you can do is watch them standf there and get shot - retreat is impossible. If you are overwhelmed in a battle, you are dead. In earlier alphas, if you are sandwiched between two players, you can always choose to not fight and run. You would only lose 40 units at most. But now you lose 100. Also you can't rush and escape without losing something. Solution: Let turn rate be almost instant - 9999 radians per second (except archer cav) Only archer units get acceleration. Everything else reach top speed immediately. Decrease damage of all units, especially ranged. Don't let units squeeze together or overlap. Give everyone some personal space! Decrease the effective size of rams so that they can pass through units easier, instead of getting stuck and causing lag. I will attach a mod which fixes these problems later Edited May 2, 2023 by Yekaterina 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 3, 2023 Report Share Posted May 3, 2023 (edited) Later the warnings and errors really popped up: logs3523II.zip Don't know if something's still wrong with the Ngorongoro map. Edited May 3, 2023 by Gurken Khan Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 5, 2023 Report Share Posted May 5, 2023 Sometimes it happens that soldiers spawn and not go to their waypoint (the next batch came out of the barracks and went to work). I don't remember that from previous versions. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 6, 2023 Report Share Posted May 6, 2023 @Freagarach Quote Link to comment Share on other sites More sharing options...
Atrik Posted May 6, 2023 Report Share Posted May 6, 2023 On 05/05/2023 at 2:18 AM, Gurken Khan said: Sometimes it happens that soldiers spawn and not go to their waypoint I think this happens when you change rally point, same or previous tick of units spawning? Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted May 6, 2023 Report Share Posted May 6, 2023 8 minutes ago, Atrik said: I think this happens when you change rally point, same or previous tick of units spawning? Hmmm. Maybe that was the case in this instance. (How long is a tick?) As for earlier occurrences I don't remember if I set the waypoint just immediately before the units came out. Quote Link to comment Share on other sites More sharing options...
Atrik Posted May 6, 2023 Report Share Posted May 6, 2023 30 minutes ago, Gurken Khan said: Hmmm. Maybe that was the case in this instance. (How long is a tick?) Depends how laggy is the game at this moment? I could be mislead, and the bug occurs only on foundations entities. But I think I remember it also happens to me on other entities (resource etc.). Quote Link to comment Share on other sites More sharing options...
real_tabasco_sauce Posted May 6, 2023 Report Share Posted May 6, 2023 I have personally never seen that happen before. Interesting. Quote Link to comment Share on other sites More sharing options...
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