Fabius Posted November 30, 2021 Report Share Posted November 30, 2021 46 minutes ago, Lion.Kanzen said: no. Ah ok Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 30, 2021 Author Report Share Posted November 30, 2021 26 minutes ago, Fabius said: Ah ok the concept still very primitive.is still a long way from simulating an organized troop combat. Quote Link to comment Share on other sites More sharing options...
alre Posted November 30, 2021 Report Share Posted November 30, 2021 3 hours ago, Fabius said: Curious question about battalions, if implemented would that mean that the roman maniple checked battle lines are a viable tactic to use? Currently the only why to do that is by control groups. So are battalions essentially the ultimate form of control group? I think soft battalions are a kind of overlapping in function with control groups. what battalions do, however, control groups do better. Anyway, I don't think roman checkered battle line is recommendable in any game really, not even total war. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 1, 2021 Report Share Posted December 1, 2021 Well, the acies triplex was just a starting formation. They wouldn't stay in a checkered pattern for the entire battle. Quote Link to comment Share on other sites More sharing options...
Lopess Posted December 1, 2021 Report Share Posted December 1, 2021 is there a way to create "hard" battalions, like hyrule conquest or D.O.W by default? 1 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted January 20, 2022 Report Share Posted January 20, 2022 (edited) I would like to see the ability of recruiting commanders that has their own formations, you can assign units for them and having the ability of making them controlled by AI to minimize micros. Edited January 20, 2022 by man_s_our 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 9, 2022 Author Report Share Posted February 9, 2022 It would be ideal that once a formation is given, civil actions should be limited, due to bugs. No gathering. No building. unless the formation is removed. I say this because of the pathfinder bugs. On 30/11/2021 at 6:15 PM, Lopess said: is there a way to create "hard" battalions, like hyrule conquest or D.O.W by default? @Freagarach@Stan` 1 Quote Link to comment Share on other sites More sharing options...
Freagarach Posted February 9, 2022 Report Share Posted February 9, 2022 1 hour ago, Lion.Kanzen said: @Freagarach@Stan` No(t yet). 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2022 Author Report Share Posted February 11, 2022 Units tend to spread out a lot if they have different behavior or stances before the battalion is formed. the stance should be the same in a battalion. There should be no mixed stances. Attack move ( and Attack move+Q) tends to disorganize troops. Capturing also disrupts troops formation. There is not much information about the formation in the overlay text boxes. Quote Link to comment Share on other sites More sharing options...
Silier Posted February 11, 2022 Report Share Posted February 11, 2022 2 hours ago, Lion.Kanzen said: Units tend to spread out a lot if they have different behavior or stances before the battalion is formed. Yes stances could be unified when entering formation but which one to pick if there are multiple set, or always set default?, there us also question what with healers in formation. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 11, 2022 Author Report Share Posted February 11, 2022 (edited) 5 hours ago, Silier said: Yes stances could be unified when entering formation but which one to pick if there are multiple set, or always set default?, there us also question what with healers in formation. good question. mixed formation. in case there is a different unit of class , yes you are right. Archers for example + infantry would also be different. Or hero and the rest of the units. Edited February 11, 2022 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 20, 2022 Author Report Share Posted February 20, 2022 (edited) @Silier Ideas . a member of the battalion is ""sacrificed"", to be a banner bearer. This unit will not fight. He will only die, he will have the resistance that his companions. When another dies, he will take his place and so on until the battalion disintegrates. There is another problem(current problem) joining several continents ie if you selected several battalions they mix and adopt unwanted behavior. There should be additional options to the battalion. Persistent options, like putting a lock on and unless they die remain unchanged. There should be a battalion icon when selecting multiple battalions. Obvious problems. Focus on banner bearer. It will be placed in the center in the case of formation and will have a high resistance to archers and missile units, except siege engines. The other option is for it to be an ornament just like the banner. Edited February 20, 2022 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted February 22, 2022 Author Report Share Posted February 22, 2022 (edited) https://code.wildfiregames.com/D1218 this is not needed right now but needs some update. Edited February 22, 2022 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 26, 2022 Author Report Share Posted September 26, 2022 in Rise and Fall Civs at War the Battalions act as a single entity. Quote Link to comment Share on other sites More sharing options...
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