Stan` Posted August 12, 2021 Report Share Posted August 12, 2021 Yeah I think rallly point interpolation is different. Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted August 19, 2021 Report Share Posted August 19, 2021 Didn't houses have an 'occupied' flag? In any case I would like to have them. Speaking of those flags: I think it's really wrong that buildings show the flag of the original builder and not the current owner. Who would fly the flag of the enemy after capturing a building? Quote Link to comment Share on other sites More sharing options...
Langbart Posted August 19, 2021 Report Share Posted August 19, 2021 On 19/08/2021 at 1:52 AM, Gurken Khan said: Didn't houses have an 'occupied' flag? Expand The issue is known and the ticket has been updated. #4581 - Flags for all garrisonable buildings and units (20/May/17) only "Ptol and Kush" have a garrison flag on their houses. On 19/08/2021 at 1:52 AM, Gurken Khan said: I think it's really wrong that buildings show the flag of the original builder and not the current owner. Who would fly the flag of the enemy after capturing a building? Expand Ticket created #6284 - Display the correct emblem for garrison flags on captured buildings (19/Aug/21) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2021 Report Share Posted August 19, 2021 Actually the reason most animated objects don't have it is because it has been broken for a long time. For the houses and such it's currently not possible engine wise to have the conqueror's flag as all the garrison flag are hardcoded in actors and controlled by artists unlike rally points. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 19, 2021 Report Share Posted August 19, 2021 On 19/08/2021 at 5:19 AM, Stan` said: Actually the reason most animated objects don't have it is because it has been broken for a long time. Expand Siege Towers? Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2021 Report Share Posted August 19, 2021 On 19/08/2021 at 6:17 AM, wowgetoffyourcellphone said: Siege Towers? Expand The flag oscillates quite fast on those. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 19, 2021 Report Share Posted August 19, 2021 On 19/08/2021 at 6:27 AM, Stan` said: The flag oscillates quite fast on those. Expand True, but at least they work. Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2021 Report Share Posted August 19, 2021 Yeah anyway adding flags to houses is not hard, I'll see if I can do it for A26 or teach someone how to do it. It's basically: - Import Dae in Blender (make sure to click import units (Some models might not import (correctly or at all) or reset all prop points be careful) - Add a new empty object (shift +a) - Rename it prop-garrisoned or prop_garrisoned (game doesn't care) - move it to the correct location - parent it to the building Ctrl + P with both selected and the structure as active (light yellow) - Export back. - Update the actor to use props by adding <group> <variant name="ungarrisoned" frequency="1"/> <variant name="garrisoned" frequency="0"> <props> <prop attachpoint="garrisoned" file="path to flag"/> </props> </variant> </group> 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted August 19, 2021 Report Share Posted August 19, 2021 On 19/08/2021 at 7:04 AM, Stan` said: Yeah anyway adding flags to houses is not hard, I'll see if I can do it for A26 or teach someone how to do it. Expand It worked. Do I just always have to put the flag at the highest point of the house? 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 19, 2021 Report Share Posted August 19, 2021 Well the idea is for it to be visible, so usually yes. You can be creative with it though. (Note you used the Kushite flag) Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 29, 2021 Report Share Posted August 29, 2021 Ideally, there should be garrison and projectile prop points for all buildings. You never know if the base game or mod wants to add garrison or shooting ability to any type of building. Quote Link to comment Share on other sites More sharing options...
Atrik Posted March 16 Report Share Posted March 16 On 12/05/2021 at 4:00 PM, wraitii said: We need cube mod Expand On 12/05/2021 at 4:41 PM, wraitii said: On 12/05/2021 at 4:01 PM, Yekaterina said: what is that? Expand (but I was making a joke) Expand Epic @Seleucids 1 Quote Link to comment Share on other sites More sharing options...
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