wowgetoffyourcellphone Posted December 29, 2020 Author Report Share Posted December 29, 2020 Is that because the UI can't understand something? Quote Link to comment Share on other sites More sharing options...
Silier Posted December 29, 2020 Report Share Posted December 29, 2020 technically yes, it does not know that town_phase_athen is just for athenians if not stated in requirements, so since it is autoresearch, it applies it across civs Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 29, 2020 Author Report Share Posted December 29, 2020 14 minutes ago, Angen said: technically yes, it does not know that town_phase_athen is just for athenians if not stated in requirements, so since it is autoresearch, it applies it across civs I thought that was what the _athen suffix was for in the tech filename. Other parts of the UI knows that that means. *shrugs* I've started fixing it to your suggestion and it is working as you say. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted January 20, 2021 Report Share Posted January 20, 2021 On 29/12/2020 at 1:11 PM, wowgetoffyourcellphone said: Is this still a problem for you m8? I can't reproduce. I just changed computers, so i need to re-setup SVN and DE. I'll get them up soon 1 Quote Link to comment Share on other sites More sharing options...
Phalanx Posted January 20, 2021 Report Share Posted January 20, 2021 13 hours ago, Phalanx said: I just changed computers, so i need to re-setup SVN and DE. I'll get them up soon Yep! Its fixed on my new computer. No idea what caused it. XD 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 20, 2021 Author Report Share Posted January 20, 2021 Would anyone be willing to try to run the simulation in Atlas and see if it crashes for you? It crashes for me, only in DE, but not EA. Quote Link to comment Share on other sites More sharing options...
wraitii Posted January 20, 2021 Report Share Posted January 20, 2021 38 minutes ago, wowgetoffyourcellphone said: Would anyone be willing to try to run the simulation in Atlas and see if it crashes for you? It crashes for me, only in DE, but not EA. This didn't get fixed by updating the Player.js code? 1 Quote Link to comment Share on other sites More sharing options...
Langbart Posted January 20, 2021 Report Share Posted January 20, 2021 With SVN 24731 and the latest DE on macOS it does not crash when I start the simulation 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 20, 2021 Author Report Share Posted January 20, 2021 (edited) 16 minutes ago, wraitii said: This didn't get fixed by updating the Player.js code? Oops you're right. I inadvertently reported the same issue twice. Thank you, my bad. Edited January 20, 2021 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Carltonus Posted April 5, 2021 Report Share Posted April 5, 2021 Captured horse's mane issue: Horse mane bug.mp4 The Scythian training ground cannot garrison archers, therefore no experience trickle. Archery ranges and stables for other factions do not produce experience as well, is this intentional and will be removed from the barracks? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 5, 2021 Author Report Share Posted April 5, 2021 11 hours ago, Carltonus said: Captured horse's mane issue: I don't know how to fix that one. Perhaps someone else has some insight. Probably a variant issue. 11 hours ago, Carltonus said: The Scythian training ground cannot garrison archers, therefore no experience trickle. Archery ranges and stables for other factions do not produce experience as well, is this intentional and will be removed from the barracks? Yeah, I wasn't aware that garrison effect was still there. Intended to be removed. Quote Link to comment Share on other sites More sharing options...
mine_turtle Posted October 2, 2021 Report Share Posted October 2, 2021 Selucids covered ram can not pass through the palisade gate :/ 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 3, 2021 Author Report Share Posted October 3, 2021 (edited) 4 hours ago, mine_turtle said: Selucids covered ram can not pass through the palisade gate :/ I'll look at the footprint sizes. I've often thought that palisade gates need to be wider, even in the base game. Edited October 3, 2021 by wowgetoffyourcellphone 2 Quote Link to comment Share on other sites More sharing options...
vpereira Posted November 7, 2023 Report Share Posted November 7, 2023 Always in the end of the game, when I click on "Quit & Summary", I get an error, which blocks me to see the summary. I'm on 0 A.D 26, and running the last available mod 1 Quote Link to comment Share on other sites More sharing options...
Gurken Khan Posted November 7, 2023 Report Share Posted November 7, 2023 (edited) 24 minutes ago, vpereira said: I'm on 0 A.D 26, and running the last available mod You mean the community mod? (Edit: nvm, didn't see it's a DE thread.) Usually it's helpful if you attach the logs: https://trac.wildfiregames.com/wiki/GameDataPaths (You can zip the folder and upload it.) Edited November 7, 2023 by Gurken Khan 2 Quote Link to comment Share on other sites More sharing options...
vpereira Posted November 7, 2023 Report Share Posted November 7, 2023 11 minutes ago, Gurken Khan said: You mean the community mod? (Edit: nvm, didn't see it's a DE thread.) Usually it's helpful if you attach the logs: https://trac.wildfiregames.com/wiki/GameDataPaths (You can zip the folder and upload it.) I cleaned up my existing logs since they are quite big, I will disable any other mod and generate the log again (the issue happens, without any other mod enabled, but i now i had other mod, and to avoid noise, i cleaned up the logs, disabled other mods and I will play it one more time! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 7, 2023 Author Report Share Posted November 7, 2023 The summary in DE is indeed bugged and I do not know how to fix it. I'd need someone to make a pull request on DE's Github repo to fix it. 2 Quote Link to comment Share on other sites More sharing options...
Tyrannosaurus Posted February 17 Report Share Posted February 17 The "Advanced Citizen Archer Infantry" tech remains grayed out for the Kushites even after I have enough resources and advance to the City stage. I think there might be a bug there. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 18 Author Report Share Posted July 18 On 29/12/2020 at 9:49 AM, Panther said: Here's a simple fix for this. gui.rar 2.72 kB · 116 downloads This doesn't work anymore. Willing to try for A27? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 18 Author Report Share Posted July 18 WARNING: Unknown requirement operator: 0 I've looked through all of the tech files and can't find any 0 values. Not sure what's causing this little error. Quote Link to comment Share on other sites More sharing options...
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