Hi, second topic before I forget.
To clarify a bit, the AI plops down a civic centre on my side of the river and the builders are yet to arrive. They have to take the loooong way round, so there is time before I notice anything at first.
But, I can actually see what is going to get built there (due to vision from a nearby outpost) - so I simply send a scout cavalry to deal with it with one hit.
- The AI keeps doing this and I keep one hitting it. Is the AI bleeding resources this way?
- Could the solution be to have the future placement of AI structures invisible to the human player - until the first building animation progress is made? This way I would only notice the stream of builders coming in and would have to deal with them once they are knocking at the door.
Although, thinking about it - the invisible placement should be able to block placing my own structures down on the same spot - so it could be possible to detect where the AI is trying to build. But maybe make it impossible to deal damage to an invisible 0 HP structure - and maybe set a timeout so if the AI is unable to reach the spot with the builders for some time (if I keep intercepting them) - then it auto cancels (and regains the resources).
- What do you think? Thoughts, suggestions.