Trinketos Posted May 24, 2020 Report Share Posted May 24, 2020 Apparently when I export rider animations it causes this error Spoiler ERROR: Could not load animation 'art/animation/biped/rider/mount_rifleman_idle.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/mount_rifleman_idle.dae): Failed loading, marked file as bad ERROR: Could not load animation 'art/animation/biped/rider/mount_rifleman_attack.dae' ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/mount_rifleman_attack.dae): Failed loading, marked file as bad I do exactly what the wika says animation error.zip Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 24, 2020 Report Share Posted May 24, 2020 @Stan` Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 25, 2020 Author Report Share Posted May 25, 2020 1 hour ago, m7600 said: @Trinketos Tanto mount_rifleman_attack.dae como mount_rifleman_idle.dae tienen un material, recuerda que debes borrarlos. No deben tener ningún material cuando los exportas como archivos Collada para el juego. Borra el material e intenta de nuevo, si éso no lo soluciona, comparte aquí los archivos .xml correspondientes. Tu tienes esto: Pero debes tener esto: Ya lo intente y no, haci que aqui estan los xml cavalry_dragon_m.xml cavalry_dragon_r.xml base_mounted_rifleman.xml Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 25, 2020 Author Report Share Posted May 25, 2020 Ok. republic_cavalry_dragon.xml template_unit_cavalry_ranged_dragon.xml Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 25, 2020 Author Report Share Posted May 25, 2020 (edited) Ya lo arregle El problema fue que escribi mal la ruta. now i have other ploblem@Alexandermb @Stan` @LordGood @m7600 and others I would have to be sitting Edited May 25, 2020 by Trinketos 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 25, 2020 Author Report Share Posted May 25, 2020 1 minute ago, m7600 said: Considering the fact that I just gave you completely wack advice (considerando el hecho de que recién te aconsejé un completo disparate), take this with a grain of salt (tomá esto con un grano de sal): I just opened your mesh and one of the game's rider animation. Yours seems to be too high, I should be in the middle of the plane. Let me post an image: Its all ready in the middle I was looking and it turns out that it does not save the positions of all the bones (only the arms) Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 25, 2020 Report Share Posted May 25, 2020 Because if there is no keyframe setting the origin of the armature then it will ignore it 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 25, 2020 Author Report Share Posted May 25, 2020 9 hours ago, Stan` said: Because if there is no keyframe setting the origin of the armature then it will ignore it Like this 1 Quote Link to comment Share on other sites More sharing options...
Trinketos Posted May 25, 2020 Author Report Share Posted May 25, 2020 ¡finally!! 4 Quote Link to comment Share on other sites More sharing options...
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