<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base">
  <animations>
    <animation file="biped/rider/mount_rifleman_attack.dae" event="0.16" name="attack_ranged" id="Attack" load="0.20" speed="110"/>
    <animation file="biped/rider/mount_rifleman_idle.dae" name="Idle" id="idle" frequency="10" speed="80"/>
    <animation file="biped/rider/cavalry/generic/attack_capture_shield.dae" name="attack_capture" speed="80"/>
    <animation file="biped/rider/cavalry/archer/death_01.dae" name="death" id="death1" speed="120"/>
    <animation file="biped/rider/cavalry/archer/death_02.dae" name="death" id="death2" speed="120"/>
    <animation file="biped/rider/cavalry/promotion_shield.dae" name="promotion" speed="117"/>
    <animation file="biped/rider/cavalry/archer/gallop_ready.dae" name="Run" speed="3"/>
    <animation file="biped/rider/cavalry/javelin/trot.dae" name="Walk" speed="7"/>
  </animations>
</variant>
