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Problem exporting animations


Trinketos
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Apparently when I export rider animations it causes this error
 

Spoiler

ERROR: Could not load animation 'art/animation/biped/rider/mount_rifleman_idle.dae'
ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/mount_rifleman_idle.dae): Failed loading, marked file as bad
ERROR: Could not load animation 'art/animation/biped/rider/mount_rifleman_attack.dae'
ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/mount_rifleman_attack.dae): Failed loading, marked file as bad
 

 

I do exactly what the wika says

 

animation error.zip

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@Trinketos

EDIT: The following advice is wrong! I got confused and I was thinking of meshes, not animations. For animations you should not eliminate the material!

Tanto mount_rifleman_attack.dae como mount_rifleman_idle.dae tienen un material, recuerda que debes borrarlos. No deben tener ningún material cuando los exportas como archivos Collada para el juego. Borra el material e intenta de nuevo, si éso no lo soluciona, comparte aquí los archivos .xml correspondientes.

Tu tienes esto:
01.thumb.png.35051554fe250734263aaeaef8ee4e0a.png



Pero debes tener esto:

02.thumb.png.fc09cb6f88f4035c3609db1c61c510e7.png

Edited by m7600
I gave him incorrect advice!
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1 hour ago, m7600 said:

@Trinketos

Tanto mount_rifleman_attack.dae como mount_rifleman_idle.dae tienen un material, recuerda que debes borrarlos. No deben tener ningún material cuando los exportas como archivos Collada para el juego. Borra el material e intenta de nuevo, si éso no lo soluciona, comparte aquí los archivos .xml correspondientes.

Tu tienes esto:
01.thumb.png.35051554fe250734263aaeaef8ee4e0a.png



Pero debes tener esto:

02.thumb.png.fc09cb6f88f4035c3609db1c61c510e7.png

Ya lo intente y no, haci que aqui estan los xml

cavalry_dragon_m.xml cavalry_dragon_r.xml base_mounted_rifleman.xml

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Gracias. Dame un par de días para que haga algunas pruebas. Tienes varios archivos dependientes que yo no tengo (m_pants_charro.dae, bullet.xml, muzzleflash.xml, MEX_charro_A.png, etc.), pero no importa, no los subas. Esos no son el problema. Con las dos animaciones .dae que subiste en tu primer post, debería poder hacer las pruebas.

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13 minutes ago, Trinketos said:

Ya lo arregle
El problema fue que escribi mal la ruta.

Suele pasar.

Por cierto / By the way: Lo que dije antes está mal, me confundí porque estaba pensando en las meshes. Para las animaciones no hay que borrar el material! Mala mía (My bad, I gave you wrong advice, for animations one should not erase the material!)

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24 minutes ago, Trinketos said:

I would have to be sitting

Considering the fact that I just gave you completely wack advice (considerando el hecho de que recién te aconsejé un completo disparate), take this with a grain of salt (tomá esto con un grano de sal): I just opened your mesh and one of the game's rider animations. Yours seems to be too high, it should be in the middle of the plane. Let me post an image:

 

03.png

Edited by m7600
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1 minute ago, m7600 said:

Considering the fact that I just gave you completely wack advice (considerando el hecho de que recién te aconsejé un completo disparate), take this with a grain of salt (tomá esto con un grano de sal): I just opened your mesh and one of the game's rider animation. Yours seems to be too high, I should be in the middle of the plane. Let me post an image:

 

03.png

Its all ready in the middle

I was looking and it turns out that it does not save the positions of all the bones (only  the arms)

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