<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_pants_charro.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_iber_basic.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/hele_straw_01.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/rifle.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/bullet.xml" attachpoint="projectile"/>
        <prop actor="props/units/weapons/muzzleflash.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/MEX_charro_A.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/base_mounted_rifleman.xml" name="Mounted Rifleman" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant name="Idle" frequency="1"/>
    <variant file="biped/rider/promotion_shield.xml" />
    <variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_ranged.xml"/>
  </group>
  <material>player_trans.xml</material>
</actor>
