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===[COMMITTED]===Improve Artillery Tower Particles


Stan`
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  On 10/11/2019 at 11:13 AM, Lion.Kanzen said:

You are understimating my new pc only in need a gpu and i can have very decent equipment.

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Well I have a GTX1070 and 12 Core CPU and I notice it :D But yeah you will probably be fine, some people might not. Let me try a small decal so I can go back to my tuna and commit this.

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  On 10/11/2019 at 11:20 AM, Stan` said:

Well I have a GTX1070 and 12 Core CPU and I notice it :D But yeah you will probably be fine, some people might not. Let me try a small decal so I can go back to my tuna and commit this.

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Even a little circle texture darker can work.

Edited by Lion.Kanzen
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Just another question because I expect this game to have the same graphical quality as a triple A title.  Could the explosion particle effect more emerge from the area of impact as opposed to it just popping into existence?  Maybe it's just the slo-mo that makes it look a bit problematic.

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  On 10/11/2019 at 12:41 PM, Alexandermb said:

if its attached to the projectile after impact it will stay in the ground, however don't know if its possible to change projectile after impact.

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Can be done, with extra code.

  On 10/11/2019 at 12:42 PM, Alexandermb said:

Also, could be good to make the dust darker and stronger to hide the crater popping up.

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No crater no problem  :D

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  On 10/11/2019 at 12:45 PM, Stan` said:

Can be done, with extra code.

No crater no problem  :D

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No please! don't remove the crater :LOL: that crater is needed strongly for all artillery shots decals.

  On 10/11/2019 at 12:44 PM, LordGood said:

Needs to be mildly all-biome friendly, this will be fine on temperate maps but mediterranean and desert maps will contrast a lot more the the darker dirt

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Maybe the same dust but more stronger at  the beginning, thought i really don't know how particles works so far.

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  On 10/11/2019 at 12:51 PM, Alexandermb said:

No please! don't remove the crater :LOL: that crater is needed strongly for all artillery shots decals.

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 That crater will also kill perfs :P

Also I don't see the point of having it if it dissapears too quickly for one to grasp.

  On 10/11/2019 at 12:51 PM, Alexandermb said:

Maybe the same dust but more stronger at  the beginning, thought i really don't know how particles works so far.

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You can change the size and the number of particles (It creates 2D planes) The XYZ velocity,  XYZ position, RGB color,  AND XYZ force applied to it.

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  On 10/11/2019 at 3:08 PM, LordGood said:

ah yes, but keep the crater i like craters

ballista impacts every 5 seconds are nothing compared to hundreds of units dying, performance issues are negligible

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Even if You won't see it because of the impact expiration 0.2 secs ? Also I activated friendly fire so those towers are not taken lightly.

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