Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 10/11/2019 at 10:44 AM, Lion.Kanzen said: The crater is missing. Expand I can add that. Your computer is not gonna like it though Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2019 Report Share Posted November 10, 2019 On 10/11/2019 at 11:03 AM, Stan` said: I can add that. Your computer is not gonna like it though Expand Can fade out with the time, by the way. AoE 2 check mixed with fire. Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 10/11/2019 at 11:09 AM, Lion.Kanzen said: Can fade out with the time, by the way. AoE 2 check mixed with fire Expand So does blood, and your computer doesn't like that either Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2019 Report Share Posted November 10, 2019 On 10/11/2019 at 11:11 AM, Stan` said: So does blood, and your computer doesn't like that either Expand You are understimating my new pc only in need a gpu and i can have very decent equipment. Quote Link to comment Share on other sites More sharing options...
Sundiata Posted November 10, 2019 Report Share Posted November 10, 2019 A small fading crater would be nice... Not necessary, but nice to have. Perhaps it could be a graphics option that can be disabled? Either way, I love the effects as they are already. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 10/11/2019 at 11:13 AM, Lion.Kanzen said: You are understimating my new pc only in need a gpu and i can have very decent equipment. Expand Well I have a GTX1070 and 12 Core CPU and I notice it But yeah you will probably be fine, some people might not. Let me try a small decal so I can go back to my tuna and commit this. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted November 10, 2019 Report Share Posted November 10, 2019 (edited) On 10/11/2019 at 11:20 AM, Stan` said: Well I have a GTX1070 and 12 Core CPU and I notice it But yeah you will probably be fine, some people might not. Let me try a small decal so I can go back to my tuna and commit this. Expand Even a little circle texture darker can work. Edited November 10, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 Actually the engine does not allow it. The impact crater will disapear as quickly as the particles... And it cannot be attached to the projectile else you'd see it flying... So I guess we can call it a day. 3 Quote Link to comment Share on other sites More sharing options...
Thorfinn the Shallow Minded Posted November 10, 2019 Report Share Posted November 10, 2019 Just another question because I expect this game to have the same graphical quality as a triple A title. Could the explosion particle effect more emerge from the area of impact as opposed to it just popping into existence? Maybe it's just the slo-mo that makes it look a bit problematic. 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Report Share Posted November 10, 2019 we've already passed AAA graphics noone in their right mind would spend this much time on anything if there was a budget involved lol 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 10, 2019 Report Share Posted November 10, 2019 On 10/11/2019 at 11:35 AM, Stan` said: Actually the engine does not allow it. The impact crater will disapear as quickly as the particles... And it cannot be attached to the projectile else you'd see it flying... So I guess we can call it a day. Expand What if the attach point minheight, maxheight is used ? Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 10/11/2019 at 12:30 PM, Alexandermb said: What if the attach point minheight, maxheight is used ? Expand Then it'll stick to ground ? and you'll see it move ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Report Share Posted November 10, 2019 crater drags along the ground lol, no this is probably as good as we can get with current limitations Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 10, 2019 Report Share Posted November 10, 2019 On 10/11/2019 at 12:33 PM, Stan` said: Then it'll stick to ground ? and you'll see it move ? Expand if its attached to the projectile after impact it will stay in the ground, however don't know if its possible to change projectile after impact. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 10, 2019 Report Share Posted November 10, 2019 Also, could be good to make the dust darker and stronger to hide the crater popping up. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Report Share Posted November 10, 2019 On 10/11/2019 at 12:42 PM, Alexandermb said: Also, could be good to make the dust darker and stronger to hide the crater popping up. Expand Needs to be mildly all-biome friendly, this will be fine on temperate maps but mediterranean and desert maps will contrast a lot more the the darker dirt 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 10/11/2019 at 12:41 PM, Alexandermb said: if its attached to the projectile after impact it will stay in the ground, however don't know if its possible to change projectile after impact. Expand Can be done, with extra code. On 10/11/2019 at 12:42 PM, Alexandermb said: Also, could be good to make the dust darker and stronger to hide the crater popping up. Expand No crater no problem Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 10, 2019 Report Share Posted November 10, 2019 On 10/11/2019 at 12:45 PM, Stan` said: Can be done, with extra code. No crater no problem Expand No please! don't remove the crater that crater is needed strongly for all artillery shots decals. On 10/11/2019 at 12:44 PM, LordGood said: Needs to be mildly all-biome friendly, this will be fine on temperate maps but mediterranean and desert maps will contrast a lot more the the darker dirt Expand Maybe the same dust but more stronger at the beginning, thought i really don't know how particles works so far. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 10/11/2019 at 12:51 PM, Alexandermb said: No please! don't remove the crater that crater is needed strongly for all artillery shots decals. Expand That crater will also kill perfs Also I don't see the point of having it if it dissapears too quickly for one to grasp. On 10/11/2019 at 12:51 PM, Alexandermb said: Maybe the same dust but more stronger at the beginning, thought i really don't know how particles works so far. Expand You can change the size and the number of particles (It creates 2D planes) The XYZ velocity, XYZ position, RGB color, AND XYZ force applied to it. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 @LordGood Anything you'd like me to change before I commit this without the crater thing for now ? Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Report Share Posted November 10, 2019 ah yes, but keep the crater i like craters ballista impacts every 5 seconds are nothing compared to hundreds of units dying, performance issues are negligible Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 10, 2019 Author Report Share Posted November 10, 2019 On 10/11/2019 at 3:08 PM, LordGood said: ah yes, but keep the crater i like craters ballista impacts every 5 seconds are nothing compared to hundreds of units dying, performance issues are negligible Expand Even if You won't see it because of the impact expiration 0.2 secs ? Also I activated friendly fire so those towers are not taken lightly. Quote Link to comment Share on other sites More sharing options...
LordGood Posted November 10, 2019 Report Share Posted November 10, 2019 its all about the impact stan also ouchie, even the siege ballistae have no FF, and you can actually control those unrestrained ballista towers yeeting stones into your own fields with nothing you can do about it, I dont know about that one Quote Link to comment Share on other sites More sharing options...
Anaxandridas ho Skandiates Posted November 10, 2019 Report Share Posted November 10, 2019 (edited) . Edited April 8, 2021 by Anaxandridas ho Skandiates Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 11, 2019 Author Report Share Posted November 11, 2019 @LordGood good to go ? 2 Quote Link to comment Share on other sites More sharing options...
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