Lion.Kanzen Posted October 30, 2019 Report Share Posted October 30, 2019 14 hours ago, Alexandermb said: Progress Update: Hide contents Se ve raras esas alas como separadas las plumas. El del segundo. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 30, 2019 Author Report Share Posted October 30, 2019 9 hours ago, Lion.Kanzen said: Se ve raras esas alas como separadas las plumas. El del segundo. Si te refieres al ultimo sep, sin embargo hay varias variantes dependiendo del artista que las colocan separadas, a veces juntas, a veces en otro angulo. Decidí hacer la que me permitiera blender para mantener la curvatura. Starting with Rectangle Scutum: Base shape done: Has a slightly small gold Rim. Spoiler My first design to do is this one: Spoiler Later this ones: Spoiler Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 30, 2019 Author Report Share Posted October 30, 2019 Not Bad for a first try in short time: Spoiler Comparisson: Spoiler 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 30, 2019 Report Share Posted October 30, 2019 I guess gold parts should be shinier than the rest. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 30, 2019 Author Report Share Posted October 30, 2019 Just now, Stan` said: I guess gold parts should be shinier than the rest. It has a slightly more yellow/orange contrast compared to bronze, yet the specular has a different tint. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 30, 2019 Report Share Posted October 30, 2019 Specular support colors Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 30, 2019 Author Report Share Posted October 30, 2019 1 minute ago, Stan` said: Specular support colors Yeah thats what i meant, i just discovered that in the seleucid pikeman_e shield while doing the golden variant. Thats how i achieved a better specular map and less rubber look on the bronze Helmets/Greaves. Also can be appreciated in the bronze boss of the hastatii and advanced/basic triarii. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 30, 2019 Author Report Share Posted October 30, 2019 @Stan` i know theres a material called "objectcolor" but i wonder if it can be applied with parallax? because in some cases maybe the shield should just remain in one color for specific cases like preatorian guard and those things. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 30, 2019 Report Share Posted October 30, 2019 20 minutes ago, Alexandermb said: @Stan` i know theres a material called "objectcolor" but i wonder if it can be applied with parallax? because in some cases maybe the shield should just remain in one color for specific cases like preatorian guard and those things. No I meant the specular doesnt have to be b&w for the other one I could try to see. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 30, 2019 Author Report Share Posted October 30, 2019 1 hour ago, Stan` said: No I meant the specular doesnt have to be b&w for the other one I could try to see. Already done with the bronze boss: Spoiler scutum_rome_imp_rect_boss: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 31, 2019 Author Report Share Posted October 31, 2019 Here a preview of how the wings are done (at least a part of it) using only modifiers and not curves neither handplace. Spoiler Scutum Wings.mp4 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 31, 2019 Author Report Share Posted October 31, 2019 Another texture done + Gold Boss 2nd variant.: Spoiler Its missing a detail in the middle both sides: Spoiler I belive it should say something inside the rectangle? like LEGIO ? or not? 1 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 31, 2019 Author Report Share Posted October 31, 2019 Another one: Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 31, 2019 Report Share Posted October 31, 2019 Man, Romans really need a special 4th tier... Imperial Phase... Mmmm... Ok, don't mind me, bye 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 31, 2019 Author Report Share Posted October 31, 2019 6 hours ago, Sundiata said: Man, Romans really need a special 4th tier... Imperial Phase... Mmmm... Ok, don't mind me, bye Speaking off, since Rome champs are itallic why not gave them marian legionnary as champions and use extraordinarii as another building for mercenaries? Similar with kush nuba camp. Along with any other itallic allies mercenaries. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted October 31, 2019 Report Share Posted October 31, 2019 1 hour ago, Alexandermb said: Speaking off, since Rome champs are itallic why not gave them marian legionnary as champions and use extraordinarii as another building for mercenaries? Similar with kush nuba camp. Along with any other itallic allies mercenaries. IIRC, Marian reforms was supposed to be a final phase tech where all citizen-soldiers will be converted into a champion class Marian legionnaire unit and all economic duties would pass on to the female citizens. Time period consistency, since the Polybian army system was replaced by the Marian army system. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted October 31, 2019 Report Share Posted October 31, 2019 @Stan` is it possible to override the default skirmish units in maps? An idea that I have is to have overrides in some maps where, You start as a standard faction but with certain unit overrides. Example: Roman faction with Samnite units override in maps where the override is specified. Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 31, 2019 Report Share Posted October 31, 2019 21 minutes ago, wackyserious said: @Stan` is it possible to override the default skirmish units in maps? An idea that I have is to have overrides in some maps where, You start as a standard faction but with certain unit overrides. Example: Roman faction with Samnite units override in maps where the override is specified. I don't think it is. You can edit maps directly though. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 1, 2019 Author Report Share Posted November 1, 2019 @Stan` artistically theres nothing to fix? i'll be cleaning the files this weekend to have it commited soon this weekend. Having updated all the roman shields theres nothing else to do rather than clean the unused variants and remove the empty lines. Already got the testudo fixed animations with the proper shield placement. (And cleaner animations) Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 1, 2019 Report Share Posted November 1, 2019 I do not think so. It looks very good. I am still a bit worried about the performance impact though. Texture fragmentation is not really good. (Also a PITA to maintain as you have seen :D) You can go ahead as long as you don't miss any files Would be nice to also do some cleaning of the files. Also, would be nice to check with wow so we can help him update his mod accordingly. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 1, 2019 Author Report Share Posted November 1, 2019 30 minutes ago, Stan` said: Would be nice to also do some cleaning of the files. Also, would be nice to check with wow so we can help him update his mod accordingly. Depending of what units he uses, mostly will only need to change shield or add the shield group to the actors. others changes like roman scutum animation variant will be for him to choice. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 1, 2019 Author Report Share Posted November 1, 2019 @wackyserious know any other winged for rectangular scutum? @Lion.Kanzen @Genava55 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 1, 2019 Author Report Share Posted November 1, 2019 Testudo formation ended being better than before: Spoiler Thats why using real shield/weapon placements and handgrips help to achieve a better quality animation. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 1, 2019 Report Share Posted November 1, 2019 Did you make all the patterns currently in the game ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 1, 2019 Author Report Share Posted November 1, 2019 8 minutes ago, Stan` said: Did you make all the patterns currently in the game ? Some of them yes one is kinda hard to achieve, this one: Spoiler Have to find a proper lion reference to achieve in blender + the birds in top. Rectangle scutum had only 2 textures, i've added 3 so its better still. Quote Link to comment Share on other sites More sharing options...
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