Nescio Posted August 11, 2019 Share Posted August 11, 2019 (edited) On 8/9/2019 at 3:01 AM, Alexandermb said: Powers of two are presumably easy, and there is nothing wrong with having four or eight semi-circles along the edge of shields; however, keep in mind Hellinistic shield patterns with five, six, or seven semicircles were also quite common; a couple more variants would be nice to have. Edited August 11, 2019 by Nescio ce Link to comment Share on other sites More sharing options...
Alexandermb Posted August 11, 2019 Author Share Posted August 11, 2019 7 minutes ago, Nescio said: Powers of two are presumably easy, and there is nothing wrong with having four or eight semi-circles along the edge of shields; however, keep in mind Hellinistic shield patterns with five, six, or seven semicircles were also quite common; a couple more variants would be nice to have. Sounds reasonable wouldn't mind adding more variants. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 11, 2019 Share Posted August 11, 2019 (edited) Spoiler Or wacky can add some color. I suggested before but someone else doesn't agree. @wackyserious Edited August 11, 2019 by Lion.Kanzen 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted August 11, 2019 Author Share Posted August 11, 2019 One more to go: Spoiler Next: Spoiler Link to comment Share on other sites More sharing options...
Alexandermb Posted August 11, 2019 Author Share Posted August 11, 2019 Done: Spoiler 3 Link to comment Share on other sites More sharing options...
Alexandermb Posted August 20, 2019 Author Share Posted August 20, 2019 3 hours ago, Stan` said: @Alexandermb It's done, can you remove the useless files ? https://trac.wildfiregames.com/timeline @fatherbushido did the ForkAD devs fix checkrefs.pl (or write a new script) that handles the unused art files properly ? Having animations re-export committed i can commit this. 1 Link to comment Share on other sites More sharing options...
Stan` Posted August 20, 2019 Share Posted August 20, 2019 2 hours ago, Alexandermb said: Having animations re-export committed i can commit this. I just noticed how noisy the texture are... that's too bad maybe we could have run them through denoising. Fortunately they look good from the distance Link to comment Share on other sites More sharing options...
Alexandermb Posted August 20, 2019 Author Share Posted August 20, 2019 5 minutes ago, Stan` said: I just noticed how noisy the texture are... that's too bad maybe we could have run them through denoising. Fortunately they look good from the distance Yeah @Lion.Kanzen noted that too, but textures were taking too much to bake so i reduced bake amount time and the cost was some noise, but as himself said too "it looks okay from distance" Spoiler Sacrifice a lil bit of quality for keep the laptop alive. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted August 20, 2019 Author Share Posted August 20, 2019 Aspis Blendfile link: https://drive.google.com/open?id=1EDiPewMdMIEXsS_40JHBaoySd512-uYq Link to comment Share on other sites More sharing options...
Stan` Posted August 20, 2019 Share Posted August 20, 2019 Thanks Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 20, 2019 Share Posted August 20, 2019 Sorry to say, but the higher resolution shield textures are lost (blur out) due to mipping and anti aliasing. 1 Link to comment Share on other sites More sharing options...
Stan` Posted August 20, 2019 Share Posted August 20, 2019 Just now, wowgetoffyourcellphone said: Sorry to say, but the higher resolution shield textures are lost (blur out) due to mipping and anti aliasing. Pics ? Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 20, 2019 Share Posted August 20, 2019 2 hours ago, Stan` said: Pics ? I'll get you some after work. Lol 1 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 21, 2019 Share Posted August 21, 2019 9 hours ago, wowgetoffyourcellphone said: Sorry to say, but the higher resolution shield textures are lost (blur out) due to mipping and anti aliasing. 8 hours ago, Stan` said: Pics ? 6 hours ago, wowgetoffyourcellphone said: I'll get you some after work. Lol A major problem is all of the noise/dirt thrown all over everything. Whereas the old shields looked parade-ready, these look like dirt was smeared everywhere and to make it worse, the noise is almost always the same pattern. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 21, 2019 Share Posted August 21, 2019 These can be better. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 21, 2019 Share Posted August 21, 2019 (edited) Yep. Just some of the patterns need to be bolder, and a lot of the noise/dirt needs removed. You have to be able to see the patterns at standard camera zoom. Right now, it feels like they were made for some kind of Unity-based RPG. Not hating, these are great work. Just offering some opinion for what it's worth. I want the game to look good just like you do. Edited August 21, 2019 by wowgetoffyourcellphone Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 21, 2019 Share Posted August 21, 2019 Just now, wowgetoffyourcellphone said: Yep. Just some of the patterns need to be bolder. You have to be able to see them at standard camera zoom. Right now, it feels like they were made for some kind of Unity-based RPG. Not hating, these are great work. Just offering some opinion for what it's worth. I want the game to look good just like you do. Yes indeed but we talk regulary in private, somethings I mentioned will be remade. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 21, 2019 Share Posted August 21, 2019 Any idea why they all need to be 512x512? Unit body textures are 256x256 (which is plenty). Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2019 Share Posted August 21, 2019 Yeah the pink ones are just 2x2 and they look splendid ! 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 21, 2019 Share Posted August 21, 2019 (edited) Any thoughts about the shield capes? They are a neat detail, but right now have no animations so look like stiff cardboard attacked to the bottom of the aspides. lol Edited August 21, 2019 by wowgetoffyourcellphone 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 21, 2019 Share Posted August 21, 2019 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 21, 2019 Share Posted August 21, 2019 1 minute ago, wowgetoffyourcellphone said: Bad... But interesting, he must reduce the redish zones. In the texture. Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2019 Share Posted August 21, 2019 I guess animating them would be nice 3 minutes ago, wowgetoffyourcellphone said: Is that old vs new ? Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 21, 2019 Share Posted August 21, 2019 17 minutes ago, Stan` said: I guess animating them would be nice Is that old vs new ? Yeah. Old on the left, new on the right. You can see that the new ones are better artistically, but I would say a lot of the old ones are more "readable" than the newer ones. I think the new ones are largely an improvement, but I think many of them could be tweaked to be better from a gameplay camera viewpoint. Part of the problem I think is that the new ones are also 512x512 which get antialiased quite a bit when zoomed out and the details get lost. Link to comment Share on other sites More sharing options...
Stan` Posted August 21, 2019 Share Posted August 21, 2019 21 minutes ago, wowgetoffyourcellphone said: Yeah. Old on the left, new on the right. You can see that the new ones are better artistically, but I would say a lot of the old ones are more "readable" than the newer ones. I think the new ones are largely an improvement, but I think many of them could be tweaked to be better from a gameplay camera viewpoint. Part of the problem I think is that the new ones are also 512x512 which get antialiased quite a bit when zoomed out and the details get lost. Yeah we should resize them down to either 256x256 or 128x128. Probably the former as those shields are quite big about (half the unit without the head) To respect the 'Texel Density' they should be half the texture size of the unit texture. Will probably help with the noise. 1 Link to comment Share on other sites More sharing options...
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