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===[COMMITTED]=== Animations


Alexandermb
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1 minute ago, Stan` said:

Might cause some nasty clipping though :/

 

Probably with spears if they are in formation, but we can ensure that formations will have a different "variant" for avoid this. Making formations use only "specific" idle variants. such as this:

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C.Giannopoulos - Hóplita tebano - C. 350 A.C.ArtStation - Spartan Commander - Assassin's creed odyssey, Ashley SparlingROMA : GUERREROS DE LAS PROVINCIAS AFRICANASAtenas, evolución de comandante

 Reference for skirmisher:

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Vivir para luchar

Reference for Heroes:

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Painted by Danilo Cartacci

 

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Just now, Sundiata said:

Honestly, that's supercool. All these animations really add a lot of personality... The "units" are slowly becoming characters... 

Thats the idea, i had first the thought of splitting by etnic because of vikings, you know, a vikings is more know of savage, ruthless, and fearless. Having them walking, idle with the same education of a roman legionary doesn't make it feel like viking.

One game that catch pretty well the animations is this one:

 

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  • Alexandermb changed the title to ===[COMMITTED]=== Animations

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