Sundiata Posted October 22, 2019 Report Share Posted October 22, 2019 On 22/10/2019 at 4:13 PM, Alexandermb said: Reference for iron melting: Expand Check it out, a Meroitic furnace: And another one: Experimental archaeology, a reconstructed furnace. High quality steel was produced Another one: 3 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 @Stan` Standing Build: Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 22, 2019 Report Share Posted October 22, 2019 Smiting: Casting: Coins: 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2019 Report Share Posted October 22, 2019 On 22/10/2019 at 5:46 PM, Alexandermb said: @Stan` Standing Build: Reveal hidden contents Expand Nice thanks, the trajectory looks a bit weird Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 22, 2019 Report Share Posted October 22, 2019 On 22/10/2019 at 12:04 AM, Alexandermb said: This is a good pose for Gaul portraits since this is very used in artistic references: Expand For the "barbarians", provocative poses could be interesting. Hitting the weapon against the shield for example. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 On 22/10/2019 at 6:25 PM, Genava55 said: For the "barbarians", provocative poses could be interesting. Hitting the weapon against the shield for example. Expand Yep, indeed split variants per etnic as well as shield could be usefull, more specific and less generic.@Stan` Minning: Reveal hidden contents 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 @Stan` you know what i forgot to add and was very important for future mods? Separate a single finger of the hand for triggers and other actions. Before re-exporting all animations. Build tweaked starting frames of hand: Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2019 Report Share Posted October 22, 2019 Keep in mind that there is a bone number limit and that generally hand should be enough better Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 Gaul idle Long - 01 Test: Reveal hidden contents 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2019 Report Share Posted October 22, 2019 Might cause some nasty clipping though :/ Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 On 22/10/2019 at 7:26 PM, Stan` said: Might cause some nasty clipping though :/ Expand Probably with spears if they are in formation, but we can ensure that formations will have a different "variant" for avoid this. Making formations use only "specific" idle variants. such as this: Reveal hidden contents Reference for skirmisher: Reveal hidden contents Reference for Heroes: Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 Ingame: Reveal hidden contents 3 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted October 22, 2019 Report Share Posted October 22, 2019 On 22/10/2019 at 9:16 PM, Alexandermb said: Ingame Expand Honestly, that's supercool. All these animations really add a lot of personality... The "units" are slowly becoming characters... 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 On 22/10/2019 at 9:34 PM, Sundiata said: Honestly, that's supercool. All these animations really add a lot of personality... The "units" are slowly becoming characters... Expand Thats the idea, i had first the thought of splitting by etnic because of vikings, you know, a vikings is more know of savage, ruthless, and fearless. Having them walking, idle with the same education of a roman legionary doesn't make it feel like viking. One game that catch pretty well the animations is this one: Reveal hidden contents https://www.ign.com/articles/2018/05/31/ancestors-legacy-review Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 For swordsman: Reveal hidden contents 1 1 Quote Link to comment Share on other sites More sharing options...
Genava55 Posted October 22, 2019 Report Share Posted October 22, 2019 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Report Share Posted October 22, 2019 There are many scenes. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Report Share Posted October 22, 2019 Roman soldiers working. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 New attack pike for having more phalanx attack: Reveal hidden contents Note: Clipping with shield can't be fixed as it suppose to have a belt holding the shield with infantry. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 @Stan` can we make builders select 1 Single building variant animation per variant file while building? That could be awesome to have if i make some saw animations and even plowing. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Report Share Posted October 22, 2019 The attacking repeat time of pikeman is way too slow, the animation even play's slower than blender. What is this? Ultra Nerfed attacking speed. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Report Share Posted October 22, 2019 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Report Share Posted October 22, 2019 He has interesting poses. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2019 Author Report Share Posted October 23, 2019 Gaulish idle ready long - 01 Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2019 Report Share Posted October 23, 2019 (edited) What abou combat on tower? Edited October 23, 2019 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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