Alexandermb Posted September 2, 2019 Author Report Share Posted September 2, 2019 Finally did it! improved the mining animation: Spoiler 4 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 2, 2019 Report Share Posted September 2, 2019 (edited) Looks better, but I think the hands would come together as the axe reached the zenith of the swing. So as the axe reaches the vertical axis, the hands would slide together for maximum fulcrum force on the down swing. (The right hand would slide down the shaft to meet the left hand, which is stationary on the shaft). Mime out the motion and see if what I'm saying makes sense. Edited September 2, 2019 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 2, 2019 Author Report Share Posted September 2, 2019 44 minutes ago, wowgetoffyourcellphone said: Looks better, but I think the hands would come together as the axe reached the zenith of the swing. So as the axe reaches the vertical axis, the hands would slide together for maximum fulcrum force on the down swing. (The right hand would slide down the shaft to meet the left hand, which is stationary on the shaft). Mime out the motion and see if what I'm saying makes sense. Did that and it looks kinda the same but applying logic that works only if you have an axe. Ie: when i used to work in my house shoveling and using a pickaxe, i recall that if you dig with a shovel soft sand the shovel it goes through easily, however you can't do that to a hard surface, the impact will be the result of your strength hitting the rock + the strenght of the rock hitting back wich will impact in your arm so if you have a two head pickaxe you don't want to hold it with the hands in the tip, you want to hold it at both extremes for have a better control and resistance agaisn't the impact. otherwise the impact could return the pickaxe straight to the eye. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 3, 2019 Report Share Posted September 3, 2019 45 minutes ago, Alexandermb said: Ie: when i used to work in my house shoveling and using a pickaxe, i recall that if you dig with a shovel soft sand the shovel it goes through easily, however you can't do that to a hard surface, the impact will be the result of your strength hitting the rock + the strenght of the rock hitting back wich will impact in your arm so if you have a two head pickaxe you don't want to hold it with the hands in the tip, you want to hold it at both extremes for have a better control and resistance agaisn't the impact. otherwise the impact could return the pickaxe straight to the eye. I'll defer to your first hand experience. Suggestion: Maybe make the end target of the pickax a little off the ground (visualizing a rock model being there)? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 3, 2019 Author Report Share Posted September 3, 2019 Added the actor's and variant fix, however im trying to upload the animations files. 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 3, 2019 Report Share Posted September 3, 2019 @Alexandermb seems there was a little slip off with your commit. Can you fix it ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 3, 2019 Author Report Share Posted September 3, 2019 Just now, Stan` said: @Alexandermb seems there was a little slip off with your commit. Can you fix it ? Yep, i know, won't work with the animations (specially the swordsman) but connection issues. Also now i have this issue when trying to open the game: Spoiler Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 3, 2019 Report Share Posted September 3, 2019 Did your GPU die ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 3, 2019 Author Report Share Posted September 3, 2019 29 minutes ago, Stan` said: Did your GPU die ? Not yet, fixed updating the drivers, i may have an idea what caused that. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 3, 2019 Report Share Posted September 3, 2019 What was it ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 3, 2019 Author Report Share Posted September 3, 2019 Just now, Stan` said: What was it ? A message poped up in VLC media player when i opened a movie, i missclicked and that changed my whole desktop theme and since then the atlas didn't worked. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 3, 2019 Report Share Posted September 3, 2019 That's rough Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 3, 2019 Author Report Share Posted September 3, 2019 3 minutes ago, Stan` said: That's rough for a moment i also thought my gpu died but blender was working as usual so i know it wasn't gpu. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 4, 2019 Author Report Share Posted September 4, 2019 @Stan` can you do me a favor im tired of trying and every single time stops at 650-700 kbps: gather_mine.7z Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 4, 2019 Report Share Posted September 4, 2019 Will do Maybe not today though. Will have to check whether they have the right number of vertex groups. Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 4, 2019 Report Share Posted September 4, 2019 Done. Still missing: binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_capture.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_hip.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_attack_right.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_run.dae binaries\data\mods\public\art\animation\biped\camel_rider_archer_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_attack_slaughter.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat_idle.dae binaries\data\mods\public\art\animation\biped\camel_rider_carry_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_gather_meat.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_attack_bag.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_death.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_idle_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_javelinist_trot_relax.dae binaries\data\mods\public\art\animation\biped\camel_rider_promotion.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_attack.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_death.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_idle.dae binaries\data\mods\public\art\animation\biped\elephant_hero_maurya_walk.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_attack_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_death_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_idle_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_2.dae binaries\data\mods\public\art\animation\biped\elephant_rider_archer_walk_3.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_attack_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_death_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_idle_ready_shield.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_1.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand_african.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield_offhand.dae binaries\data\mods\public\art\animation\biped\elephant_rider_walk_ready_shield.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_a.dae binaries\data\mods\public\art\animation\biped\infantry\siege_operators\rome_ballista_attack_b.dae binaries\data\mods\public\art\animation\biped\infantry\spearman\idle_ready_spear.dae binaries\data\mods\public\art\animation\biped\maur_trader_death.dae binaries\data\mods\public\art\animation\biped\maur_trader_idle.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_a.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_b.dae binaries\data\mods\public\art\animation\biped\maur_trader_move_c.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_african.dae binaries\data\mods\public\art\animation\biped\new\death_rider_elephant_asian.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\archer\idle_carry_meat.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\dismount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\mount.dae binaries\data\mods\public\art\animation\biped\rider\cavalry\spearman\gallop_shield.dae Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 4, 2019 Report Share Posted September 4, 2019 Some errors to be fixed Missing file 'art/actors/props/units/helmets/rome_helmet_attic.xml' referenced by: 'public/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/spearman/run_ready_shield_shieldsmall.dae' referenced by: 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml', 'public/art/variants/biped/base_spearman_ready_smallshield.xml' Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 5, 2019 Report Share Posted September 5, 2019 Thanks only the helmet to go Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 5, 2019 Report Share Posted September 5, 2019 I think the new mining animation is mirrored (it's as if all units are now left handed). Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 5, 2019 Report Share Posted September 5, 2019 Well of course I forgot to check that... I guess that's for all the lefties out there. 1 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 5, 2019 Report Share Posted September 5, 2019 11 minutes ago, Stan` said: Well of course I forgot to check that... I guess that's for all the lefties out there. I'm one. Quote Link to comment Share on other sites More sharing options...
wraitii Posted September 5, 2019 Report Share Posted September 5, 2019 With the phenotype system, we could have lefties and righties (probably not the best use of the system though) 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 5, 2019 Report Share Posted September 5, 2019 14 minutes ago, wraitii said: With the phenotype system, we could have lefties and righties (probably not the best use of the system though) Would break sound 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 5, 2019 Report Share Posted September 5, 2019 @Alexandermb apparently on addition to the missing helmet some units also lose helmets when gathering as reported there https://code.wildfiregames.com/rP22839 Can you look into it ? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 5, 2019 Author Report Share Posted September 5, 2019 1 minute ago, Stan` said: @Alexandermb apparently on addition to the missing helmet some units also lose helmets when gathering as reported there https://code.wildfiregames.com/rP22839 Can you look into it ? i belive @elexis meant to say that attack_slaugther shows helmet while others "resource_gathering" variants doesn't. i haven't seen any infantry yet, loosing helmet (permanently) after gathering neither after. Quote Link to comment Share on other sites More sharing options...
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