Sundiata Posted October 22, 2019 Share Posted October 22, 2019 Just now, Alexandermb said: Reference for iron melting: Check it out, a Meroitic furnace: And another one: Experimental archaeology, a reconstructed furnace. High quality steel was produced Another one: 3 Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 @Stan` Standing Build: Spoiler 2 Link to comment Share on other sites More sharing options...
Genava55 Posted October 22, 2019 Share Posted October 22, 2019 Smiting: Casting: Coins: 2 Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2019 Share Posted October 22, 2019 26 minutes ago, Alexandermb said: @Stan` Standing Build: Hide contents Nice thanks, the trajectory looks a bit weird Link to comment Share on other sites More sharing options...
Genava55 Posted October 22, 2019 Share Posted October 22, 2019 18 hours ago, Alexandermb said: This is a good pose for Gaul portraits since this is very used in artistic references: For the "barbarians", provocative poses could be interesting. Hitting the weapon against the shield for example. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 18 minutes ago, Genava55 said: For the "barbarians", provocative poses could be interesting. Hitting the weapon against the shield for example. Yep, indeed split variants per etnic as well as shield could be usefull, more specific and less generic.@Stan` Minning: Spoiler 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 @Stan` you know what i forgot to add and was very important for future mods? Separate a single finger of the hand for triggers and other actions. Before re-exporting all animations. Build tweaked starting frames of hand: Spoiler 1 Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2019 Share Posted October 22, 2019 Keep in mind that there is a bone number limit and that generally hand should be enough better Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 Gaul idle Long - 01 Test: Spoiler 1 Link to comment Share on other sites More sharing options...
Stan` Posted October 22, 2019 Share Posted October 22, 2019 Might cause some nasty clipping though :/ Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 1 minute ago, Stan` said: Might cause some nasty clipping though :/ Probably with spears if they are in formation, but we can ensure that formations will have a different "variant" for avoid this. Making formations use only "specific" idle variants. such as this: Spoiler Reference for skirmisher: Spoiler Reference for Heroes: Spoiler Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 Ingame: Spoiler 3 Link to comment Share on other sites More sharing options...
Sundiata Posted October 22, 2019 Share Posted October 22, 2019 Just now, Alexandermb said: Ingame Honestly, that's supercool. All these animations really add a lot of personality... The "units" are slowly becoming characters... 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 Just now, Sundiata said: Honestly, that's supercool. All these animations really add a lot of personality... The "units" are slowly becoming characters... Thats the idea, i had first the thought of splitting by etnic because of vikings, you know, a vikings is more know of savage, ruthless, and fearless. Having them walking, idle with the same education of a roman legionary doesn't make it feel like viking. One game that catch pretty well the animations is this one: Spoiler https://www.ign.com/articles/2018/05/31/ancestors-legacy-review Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 For swordsman: Spoiler 1 1 Link to comment Share on other sites More sharing options...
Genava55 Posted October 22, 2019 Share Posted October 22, 2019 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Share Posted October 22, 2019 There are many scenes. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Share Posted October 22, 2019 Roman soldiers working. Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 New attack pike for having more phalanx attack: Spoiler Note: Clipping with shield can't be fixed as it suppose to have a belt holding the shield with infantry. Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 @Stan` can we make builders select 1 Single building variant animation per variant file while building? That could be awesome to have if i make some saw animations and even plowing. Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2019 Author Share Posted October 22, 2019 The attacking repeat time of pikeman is way too slow, the animation even play's slower than blender. What is this? Ultra Nerfed attacking speed. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Share Posted October 22, 2019 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 22, 2019 Share Posted October 22, 2019 He has interesting poses. Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2019 Author Share Posted October 23, 2019 Gaulish idle ready long - 01 Spoiler Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2019 Share Posted October 23, 2019 (edited) What abou combat on tower? Edited October 23, 2019 by Lion.Kanzen Link to comment Share on other sites More sharing options...
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