andy5995 Posted August 6, 2018 Report Share Posted August 6, 2018 (edited) I noticed the color of metal is essentially the same color as stone. Wouldn't it look nicer if metal was the color of copper or gold? Edited August 8, 2018 by andy5995 change bronze to gold Quote Link to comment Share on other sites More sharing options...
s0600204 Posted August 6, 2018 Report Share Posted August 6, 2018 Related: https://wildfiregames.com/forum/index.php?/topic/20219-minmod/ (for the colour/artwork, not the multitude of mine-types) Quote Link to comment Share on other sites More sharing options...
elexis Posted August 6, 2018 Report Share Posted August 6, 2018 Dunno in specific, but there are a number of variations of stone and metal mines. You can see them in the Actor Viewer of the Atlas editor. Quote Link to comment Share on other sites More sharing options...
LordGood Posted August 7, 2018 Report Share Posted August 7, 2018 This could have both an easy and interesting fix, involving creative usage of specular maps 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 7, 2018 Report Share Posted August 7, 2018 (edited) 10 minutes ago, LordGood said: This could have both an easy and interesting fix, involving creative usage of specular maps Can nice have more variety of shapes. and normal textures. Edited August 7, 2018 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted August 7, 2018 Report Share Posted August 7, 2018 Currently weapons don't use specular maps (Most of them at least) They use the color to define the specularity. This has the main advantage not to require more video memory because it only uses one texture. What could be done is what Alexandermb has done with spears is separating blades from the shaft so unlike weapons without that separation only the blade is shiny. We could also use the edge split modifier for sharper edges on some weapons. For Kushites I made a golden/bronze variant for weapons. That could be used. However we have to keep things historically backupped. Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted August 7, 2018 Report Share Posted August 7, 2018 PBR could make the metal more metallic, but it's more expensive and requires more memory. Quote Link to comment Share on other sites More sharing options...
andy5995 Posted August 8, 2018 Author Report Share Posted August 8, 2018 Maybe I misunderstood or I didn't clearly write my question (I'm somewhat confused by all the answers). I didn't mean to ask about modding, but was suggesting that the color of metal be changed for the default distribution of 0 A.D., and wondering if anyone had opinions on if a different color for metal would be more visually interesting or not (as the default color). (P.S. I edited my first post to change "bronze" to "gold" since bronze can't actually be mined xD) Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted August 8, 2018 Report Share Posted August 8, 2018 (edited) Most gold that is mined is not in it's full metallic state the most common is flaky inclusions in quartz just do a quick google image search for gold ores the only metal that looks like it's self as an ore is native copper one of the metals in bronze gold that is placer mined(panning in rivers/steams) will be gold dust and small nuggets and we do not have panning as a mining technology Enjoy the Choice Edited August 8, 2018 by Loki1950 1 Quote Link to comment Share on other sites More sharing options...
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