Jump to content

Pre-Colonial Mod General Ideas and Gameplay


Recommended Posts

  • Replies 209
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

Americas Ancient Empires Mod DD v 2.0(Or some better name xD) Gameplay: It is very similar to 0 A.D., with some changes listed here: A new resource water.                              

I like your mod idea very much. Since you consider an Amazon map and a big number of factions, I would suggest to consider representing some of the Amazonian peoples (that would be not only nic

Posted Images

Posted (edited)

Wath is the relation between civ.json and BatchTechModifier?

I say this because when I create the file civs.DELETED  and enter to the game, and i select a militar unit, i get this:

It happens with all the civs I have added

Fail to validate entity template {civ}_sentry_tower
Fail to validate entity template {civ}_defence_tower
Fail to validate entity template {civ}_wall_tower

Expected BatchTechModifier get notting

Is rare because those templates are the same as 0 A.D contraparts, I don't change anything about the towers  base templates.

hopi_wall_tower.xml inca_wall_tower.xml mex_wall_tower.xml zapo_wall_tower.xml mainlog.html

Edited by Trinketos
templates
Link to post
Share on other sites
  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...