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Pre-Colonial Mod General Ideas and Gameplay


Trinketos
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58 minutes ago, Ultimate Aurelian said:

Which culture are those buildings ?

Pueblo ?

Yes they are Pueblo/Hopis.

27 minutes ago, Lopess said:

¡Hermosos edificios! cada vez más genial!

thanks :D

Also how could the temple look. I did not find references :(

 

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This map is called Isthmus of Tehuantepec.

 

It just needs some tinkering but it's ready. They will find a Huave village (the villages are not finished) that are supposed to give you food and fishing techs(is not implemented :( )

screenshot0053.png

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Update my local version now i have this rare bug with the market, funy 

Funny because i don't touch the market template.

UPDATE: i fixed(i only copy the market template to my templates folder)

screenshot0059.png

Edited by Trinketos
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23 minutes ago, Trinketos said:

 

 

How I make the resource trickle be negative?

 

\public\simulation\components\ResourceTrickle.js

-        Resources.BuildSchema("nonNegativeDecimal") +

+        Resources.BuildSchema("decimal") +

 

If one were so inclined, one could post a patch on code.wildfiregames.com

 

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Well i get this error:

ERROR: RelaxNGValidator: Validation error: (null):0: Extra element water in interleave
ERROR: RelaxNGValidator: Validation error: structures/iber_field:1: Element Rates failed to validate content
ERROR: RelaxNGValidator: Validation failed for '(null)'
ERROR: Failed to validate entity template 'structures/mex_field'

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