Trinketos Posted July 19, 2020 Author Share Posted July 19, 2020 I add the Inca repo of @Lopess 3 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 19, 2020 Share Posted July 19, 2020 (edited) 3 hours ago, Trinketos said: I add the Inca repo of @Lopess Cusndo pueda te mejoro esas texturas. Edited July 19, 2020 by Lion.Kanzen 2 Link to comment Share on other sites More sharing options...
Trinketos Posted July 24, 2020 Author Share Posted July 24, 2020 5 Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted July 24, 2020 Share Posted July 24, 2020 12 minutes ago, Trinketos said: Which culture are those buildings ? Pueblo ? Link to comment Share on other sites More sharing options...
Lopess Posted July 24, 2020 Share Posted July 24, 2020 47 minutes ago, Trinketos said: ¡Hermosos edificios! cada vez más genial! 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 24, 2020 Author Share Posted July 24, 2020 58 minutes ago, Ultimate Aurelian said: Which culture are those buildings ? Pueblo ? Yes they are Pueblo/Hopis. 27 minutes ago, Lopess said: ¡Hermosos edificios! cada vez más genial! thanks Also how could the temple look. I did not find references 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 24, 2020 Author Share Posted July 24, 2020 This map is called Isthmus of Tehuantepec. It just needs some tinkering but it's ready. They will find a Huave village (the villages are not finished) that are supposed to give you food and fishing techs(is not implemented ) 3 Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted July 24, 2020 Share Posted July 24, 2020 1 hour ago, Trinketos said: Also how could the temple look. I did not find references Maybe use a Kiva ? https://en.wikipedia.org/wiki/Kiva https://en.wikipedia.org/wiki/Salmon_Ruins 2 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 24, 2020 Author Share Posted July 24, 2020 First version of the temple. 2 Link to comment Share on other sites More sharing options...
Trinketos Posted July 24, 2020 Author Share Posted July 24, 2020 3 Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted July 24, 2020 Share Posted July 24, 2020 (edited) 28 minutes ago, Trinketos said: Maybe make the CC a bit bigger ? i think it is smaller than the barracks. Edited July 24, 2020 by Ultimate Aurelian Link to comment Share on other sites More sharing options...
Trinketos Posted July 24, 2020 Author Share Posted July 24, 2020 Just now, Ultimate Aurelian said: Maybe make the CC a bit bigge ? i think it is smaller than the barracks. Comparison Link to comment Share on other sites More sharing options...
Ultimate Aurelian Posted July 25, 2020 Share Posted July 25, 2020 (edited) 4 hours ago, Trinketos said: Comparison Inca one is the smallest, maybe give it a well with some props like the greek one ? For Pueblo wonder you could use Casa Grande: Or maybe a section of Mesa Verde. Edited July 25, 2020 by Ultimate Aurelian 1 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 27, 2020 Author Share Posted July 27, 2020 (edited) Update my local version now i have this rare bug with the market, funy Funny because i don't touch the market template. UPDATE: i fixed(i only copy the market template to my templates folder) Edited July 27, 2020 by Trinketos 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 28, 2020 Author Share Posted July 28, 2020 Link to comment Share on other sites More sharing options...
Trinketos Posted July 29, 2020 Author Share Posted July 29, 2020 How I make the resource trickle be negative? 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2020 Share Posted July 29, 2020 23 minutes ago, Trinketos said: How I make the resource trickle be negative? \public\simulation\components\ResourceTrickle.js - Resources.BuildSchema("nonNegativeDecimal") + + Resources.BuildSchema("decimal") + If one were so inclined, one could post a patch on code.wildfiregames.com 1 Link to comment Share on other sites More sharing options...
Nescio Posted July 29, 2020 Share Posted July 29, 2020 27 minutes ago, Trinketos said: How I make the resource trickle be negative? https://code.wildfiregames.com/D1323 2 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 29, 2020 Share Posted July 29, 2020 9 minutes ago, Nescio said: https://code.wildfiregames.com/D1323 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 29, 2020 Author Share Posted July 29, 2020 Well i get this error: ERROR: RelaxNGValidator: Validation error: (null):0: Extra element water in interleave ERROR: RelaxNGValidator: Validation error: structures/iber_field:1: Element Rates failed to validate content ERROR: RelaxNGValidator: Validation failed for '(null)' ERROR: Failed to validate entity template 'structures/mex_field' Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2020 Share Posted July 29, 2020 Without the template, it's hard to help. Link to comment Share on other sites More sharing options...
Trinketos Posted July 29, 2020 Author Share Posted July 29, 2020 Sorry xd template_structure_resource_field.xml 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 30, 2020 Author Share Posted July 30, 2020 3 1 Link to comment Share on other sites More sharing options...
Lopess Posted July 30, 2020 Share Posted July 30, 2020 24 minutos atrás, Trinketos disse: Muy guapo !!! 1 Link to comment Share on other sites More sharing options...
Trinketos Posted July 30, 2020 Author Share Posted July 30, 2020 4 Link to comment Share on other sites More sharing options...
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