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===[TASK]=== Roma Helmets


Alexandermb
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Open the DAE file with a text editor and remove everything between asset and librairy geometries. I have a script for that but I don't have access to my computer.

The game does that automatically for FBX Exported Collada files.

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I was wondering how large are we allowed to resize the helmet textures? I've seen some 256x256 at the current game folder, I believe it was the Greek helmet rework by @stanislas69

With a 256x256 size majority of your new work will not lose its detail quality. 512s will come handy in the art source repository. It could be used when creating screenshots and even in art quality improvement mods.

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1 minute ago, wackyserious said:

I was wondering how large are we allowed to resize the helmet textures? I've seen some 256x256 at the current game folder, I believe it was the Greek helmet rework by @stanislas69

With a 256x256 size majority of your new work will not lose its detail quality. 512s will come handy in the art source repository. It could be used when creating screenshots and even in art quality improvement mods.

That was my first thought but i preffer give a full 512 first mod, and then when everything is accepted go for a 256 diffuse 128 spec and 256 norm.

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43 minutes ago, Alexandermb said:

@wackyserious you would need those chest pieces for make better textures ? i saw a lot in the mod of M&B warband Rome At War used by the roman faction. they have an amazing amount of high quality assets. https://www.moddb.com/mods/rome-at-war2/downloads/raw-25.

Don't forget that lorica musculata. armor with mimic muscles.

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