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===[COMMITTED]=== Celtic Unit Helmets


Alexandermb
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1 hour ago, stanislas69 said:

How do you make the side sculpts on the ear pieces ? How do you make the shadows too ? Do you paint ball afterwards ?

The border is using "i" key while selecting all the faces, later when the desired size of the border is achieved switch faces between the inner side and the border, then elevate the border with "E" while having selected the faces and cut some faces for make it less curvi and have better shadows.

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The circle scupts are exactly circular faces using the same method for the ear cheeck protector piece, and repeating the process by the amount of elevation desired.
 

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Shadows are automatic generated by the material with the worn edges but when subdivide modifier is being used non circular shapes could be cut using Ctrl + R for

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It seems like it is derived from the Negau Helmet or the Daone Helmet which is a variant of the former.

A rich amount of visual reference could be found here.

https://commons.wikimedia.org/wiki/Category:Negau_helmets

https://commons.wikimedia.org/wiki/Category:Daone_helmet_(Brescia)

https://commons.wikimedia.org/wiki/Category:Celtic_helmets

Aside from Ravens they also attach boars atop some of their helmets.

Swan helmet.

swanhelm.jpg

cec9e227fcda1fb70708b1b9b257f031.jpg

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The first Beru helmet that you created had a wide bottom and mid section similar to this variant.

Casque_dessin_Gastebois_00087.jpg

Could you make another variant that is closer to this form? With a wide bottom section and a full conical transition from the mid section onward to the top section. Plus with a height scale equal to the second Beru variant (The slimmer and taller one)

Casque_de_B%C3%A9ru_2.jpg

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@wackyserious ok, seems fast to make.
 

5 minutes ago, stanislas69 said:

Did you upload the material somewhere ?

How do you bake the spiral into the final helmet ? Do you merge all objects ?

The youtube link is in the first page, and yes i wasn't sure if it was goint to be bake properly :P but it worked, isn't necessarry to merge al the objects, just need to select all and leave the pc baking.

I got the blend file with all helmets High ress for later when everything is done.

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@wackyserious something like this ?

Spoiler

image.png.5456197ec337789dab7a72b7190254f1.png

 

42 minutes ago, Sundiata said:

@Alexandermb, sorry, but I'm really not a vector guy... I don't even have illustrator :-/ 

I hope this png Agris helmet pattern can still be useful to you somehow...:

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263566723_Agrishelmetpattern.thumb.png.eb60dbddc4522544321bcc3d6942fb57.png

481445293_Agrishelmetpiece.thumb.png.d4c8b7bb9bf3f130b85072896f44c4fd.png

 

Nice work! lets see what we can do with this on blender:
image.png.25bc6b5418b25daab4fed131fc2030cc.png

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