wowgetoffyourcellphone Posted July 17, 2018 Report Share Posted July 17, 2018 I think the folder should be versioned too. Meaning terra_magna_02 or something, because it placed the zip into my git T_M folder. lol 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 17, 2018 Report Share Posted July 17, 2018 7 hours ago, stanislas69 said: RC for mods before they are uploaded on modio. Please report bugs. terra_magna.2.pyromod millenniumad.3.pyromod Checked them out. Didn't encounter any error codes or anything like that. Anything in particular you'd like us to look at? I really like the Zapotecs. I think Mayans would make a great addition to Terra Magna as well (preclassic and early classic fit into the game's timeline, with plenty of awesome architecture). Incas and Aztecs can go into Millennium AD (and they all can be combined into the official game, under a new release "0 A.D. - Epochs", coming soon in 2025!). 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 17, 2018 Author Report Share Posted July 17, 2018 Nah I just wanted them bugfree before theyd go on modio. Anything after that will be for future releases Quote Link to comment Share on other sites More sharing options...
asterix Posted July 17, 2018 Report Share Posted July 17, 2018 @stanislas69 I also found nothing so you can put them on moddb since @Itms is maybe on holidays. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 17, 2018 Author Report Share Posted July 17, 2018 @asterix sure are the documents you sent me via pm up to date ? I'll try to upload at least one tonight. Not sure I have the rights I'll have to check the. Quote Link to comment Share on other sites More sharing options...
asterix Posted July 17, 2018 Report Share Posted July 17, 2018 28 minutes ago, stanislas69 said: @asterix sure are the documents you sent me via pm up to date ? I'll try to upload at least one tonight. Not sure I have the rights I'll have to check the. Here they are Changelog Millennium AD 0.23.rtf Millenniumad 23 draft.docx Terra Magna 0.23 changelog.rtf Terra Magna Announcement 0.23.docx 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 17, 2018 Author Report Share Posted July 17, 2018 Thanks. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 22, 2018 Report Share Posted July 22, 2018 On 7/17/2018 at 12:11 AM, wowgetoffyourcellphone said: Checked them out. Didn't encounter any error codes or anything like that. Anything in particular you'd like us to look at? I really like the Zapotecs. I think Mayans would make a great addition to Terra Magna as well (preclassic and early classic fit into the game's timeline, with plenty of awesome architecture). Incas and Aztecs can go into Millennium AD (and they all can be combined into the official game, under a new release "0 A.D. - Epochs", coming soon in 2025!). With Mayans isn't so difficult if we represent classic architecture. and the color must be used in different way. more white stone. Very different to Mayan "baroque". 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 22, 2018 Report Share Posted July 22, 2018 Spoiler This is Classic from 5th-9th century but is more elaborated( A real nightmare to adapt to a RTS game) fits better to Millennium. Quote Link to comment Share on other sites More sharing options...
Trinketos Posted October 9, 2018 Report Share Posted October 9, 2018 (edited) On 7/22/2018 at 4:46 PM, Lion.Kanzen said: Hide contents This is Classic from 5th-9th century but is more elaborated( A real nightmare to adapt to a RTS game) fits better to Millennium. The Inca buildings are easy to make for an RTS Edited October 9, 2018 by Trinketos Quote Link to comment Share on other sites More sharing options...
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