zzz96 Posted March 9, 2018 Share Posted March 9, 2018 (edited) removed Edited April 25, 2018 by zzz96 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 9, 2018 Share Posted March 9, 2018 Placeholder Link to comment Share on other sites More sharing options...
Oxenstierna Posted May 27, 2018 Share Posted May 27, 2018 Found this somewhere, it's a ptolemy heavy warship... 1 Link to comment Share on other sites More sharing options...
wackyserious Posted May 27, 2018 Share Posted May 27, 2018 @Alexandermb In case you are interested. 3 hours ago, Oxenstierna said: Link to comment Share on other sites More sharing options...
Alexandermb Posted May 27, 2018 Share Posted May 27, 2018 (edited) 2 hours ago, wackyserious said: @Alexandermb In case you are interested. so its bigger than usual or just have bigger turrets compared to others? for have an idea. Edited May 27, 2018 by Alexandermb 1 Link to comment Share on other sites More sharing options...
wackyserious Posted May 27, 2018 Share Posted May 27, 2018 @Alexandermb There was already one in the game, I was confused and thought it was a placeholder, sorry. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 4, 2019 Share Posted August 4, 2019 we must make Seleucid sails... Link to comment Share on other sites More sharing options...
wackyserious Posted August 4, 2019 Share Posted August 4, 2019 There are plain sail templates in the game files, I believe. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Share Posted August 4, 2019 (edited) 20 minutes ago, wackyserious said: There are plain sail templates in the game files, I believe. Let's fix the ships that are there. ] @Alexandermb @Stan` @LordGood Edited August 4, 2019 by wowgetoffyourcellphone Link to comment Share on other sites More sharing options...
Alexandermb Posted August 4, 2019 Share Posted August 4, 2019 12 minutes ago, wowgetoffyourcellphone said: Let's fix the ships that are there. ] @Alexandermb @Stan` @LordGood Why your mod always break something ? 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Share Posted August 4, 2019 2 minutes ago, Alexandermb said: Why your mod always break something ? No, it's because I have GPU skinning enabled. It's probable that those vertices have something wrong with them in the mesh that is masked otherwise. This also happened with the gastraphetes, but was eventually fixed after I complained for 6 months. 1 Link to comment Share on other sites More sharing options...
Alexandermb Posted August 4, 2019 Share Posted August 4, 2019 1 minute ago, wowgetoffyourcellphone said: No, it's because I have GPU skinning enabled. It's probable that those vertices have something wrong with them in the mesh that is masked otherwise. This also happened with the gastraphetes, but was eventually fixed after I complained for 6 months. If its with gpu skinning enabled its probably normal map related then. happend to me with the minotaur normal map. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Share Posted August 4, 2019 6 minutes ago, Alexandermb said: If its with gpu skinning enabled its probably normal map related then. happend to me with the minotaur normal map. Remember this? Link to comment Share on other sites More sharing options...
Alexandermb Posted August 4, 2019 Share Posted August 4, 2019 Just now, wowgetoffyourcellphone said: Remember this? Yeah but that was the armature having the same skeleton of another actor. When making sails i've checked no other actor had the same armature name. in any case gonna have to check with old sails files. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Share Posted August 4, 2019 It wasn't a vertices issue? @Stan` Link to comment Share on other sites More sharing options...
Alexandermb Posted August 4, 2019 Share Posted August 4, 2019 Just now, wowgetoffyourcellphone said: It wasn't a vertices issue? @Stan` Mmmh could have been also non assigned vertex now you mention that. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 4, 2019 Share Posted August 4, 2019 13 minutes ago, wowgetoffyourcellphone said: It wasn't a vertices issue? @Stan` Stan is busy in his vacations. 1 Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 4, 2019 Share Posted August 4, 2019 22 minutes ago, Alexandermb said: Mmmh could have been also non assigned vertex now you mention that. Yes, that's what I was remembering as well. Link to comment Share on other sites More sharing options...
Stan` Posted August 5, 2019 Share Posted August 5, 2019 Yup, last time it was fixed by assigning weights to some vertex on the gastaphrete. Not on holiday, yet anyway just on a break, which is getting harder to hold these days. 2 Link to comment Share on other sites More sharing options...
Alexandermb Posted August 6, 2019 Share Posted August 6, 2019 Found one similar but this gonna be hard: Spoiler Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 6, 2019 Share Posted August 6, 2019 57 minutes ago, Alexandermb said: Found one similar but this gonna be hard: Hide contents What the hell is that? Link to comment Share on other sites More sharing options...
Alexandermb Posted August 6, 2019 Share Posted August 6, 2019 12 minutes ago, Lion.Kanzen said: What the hell is that? Elephants having issues in gpu_skinning enabled. But this issue is HUGE because we can't export again the elephant. Since is quited old it breaks totally when importing to blender. Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 6, 2019 Share Posted August 6, 2019 (edited) 1 hour ago, Alexandermb said: Found one similar but this gonna be hard: Hide contents I have gpu skinning enabled, but elephants look fine. If you need the blend file, perhaps @Enrique has them. Edited August 6, 2019 by wowgetoffyourcellphone Link to comment Share on other sites More sharing options...
Alexandermb Posted August 6, 2019 Share Posted August 6, 2019 7 minutes ago, wowgetoffyourcellphone said: I have gpu skinning enabled, but elephants look fine. If you need the blend file, perhaps @Enrique has them. i've disabled any mod and only enabled gpu skinning with latest SVN still have elephants issue Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted August 6, 2019 Share Posted August 6, 2019 52 minutes ago, Alexandermb said: i've disabled any mod and only enabled gpu skinning with latest SVN still have elephants issue Link to comment Share on other sites More sharing options...
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