Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 Green light! the animation files can be imported to blender 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 12, 2017 Report Share Posted November 12, 2017 17 hours ago, Alexandermb said: They have been pierced by the giant scythe they would need a chariot re-mesh same as the trader horses, or for an easier work, made a curved harness to add above the saddle and keep it stationary. the size difference between the old horses and this one is noticeable that why it looks pierced. Update**Horse_new.7z Fixed the separation between armor and horse Don't forget the not-armor color band too. I think it just needs pushed back, as I think it's supposed to look like it tucks under the saddle cloth. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 (edited) Idle, walk and attack done for the archer but the middle guy is clipping with the front guy. The best could be remove the rider and move the R1 to rider seat Edited November 12, 2017 by Alexandermb 3 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 12, 2017 Report Share Posted November 12, 2017 Nice! I like how the archers peek around the guy in front of him. Now the drivers need a lot of help too. They melt into the elephant's neck. lol Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 12, 2017 Report Share Posted November 12, 2017 (edited) While you're at it, could you also fix the camel (ptol cavalry [sic] archer) rider's legs? As you can see the warrior is standing inside his dromedary. He's supposed to sit on the camel with his legs crossed: 11 hours ago, wowgetoffyourcellphone said: Seleucid cataphracts would have looked almost exactly like this: Full barding wouldn't come until the Parthians. For Hellenized Greek cataphracts this is probably appropiate, yes, although it would be nice if it would extent a bit further back and if the ends would visibly meet together behind the horse's neck. However, the Scythians seem to have had fully armoured cataphracts before 500 BC, and potentially the Armenian cataphract tradition did too. Personally I'd like to see Cappadocian cavalry (pers_cavalry_spearman_e) fully covered in linen barding from chest to tail. Edited November 12, 2017 by Nescio ce Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 @Nescio See the animated bows I made for the game which are I think included in @wowgetoffyourcellphone sorta dead delenda est. Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 12, 2017 Report Share Posted November 12, 2017 4 minutes ago, stanislas69 said: @Nescio See the animated bows I made for the game which are I think included in @wowgetoffyourcellphone sorta dead delenda est. It would be nice if actor improvements such as these and Alexandermb's could be included in the svn version instead of in some arbitrary mod (better concentrate all efforts in one place). 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 It should be possible in the future considering my new position but wasn't really possible at the time when I started fixing stuff all over the forums. For horses though I'm going to wait for Enrique as a respect of his previous works. For all of the other stuff which is refered in the Art dev task tracking in which Every external contributor work should be tracked so we do not lose it There is stuff that can be committed right away as they were reviewed. Stuff that needs to be reviewed by @LordGood namingly stuff like the goat and the rest which I don't know. But first we have a lot of buildings to do. I do want to add as much as possible before A23 though. Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 12, 2017 Report Share Posted November 12, 2017 (edited) 13 minutes ago, stanislas69 said: But first we have a lot of buildings to do. I do want to add as much as possible before A23 though. Yes, I agree that's more important. Including unit visual actor improvements would be nice to have, but definitely has no priority at all. Nevertheless, visual actors (without the simulation templates) I hope will eventually be reviewed and included in A23 (allowing me to remove them from 0abc) include: https://wildfiregames.com/forum/index.php?/topic/22959-gastraphetes/ (actually ought to be grouped under Macedonian, not Athenian) https://wildfiregames.com/forum/index.php?/topic/22974-mauryan-ram-request/ https://wildfiregames.com/forum/index.php?/topic/22975-polybolos-animations-for-infantry/ (adds crews for all ranged siege weapons) Edited November 12, 2017 by Nescio ce Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 About gastaphretes I'd like to have @fatherbushido input for the final decision as it could be a gameplay changer. Quote Link to comment Share on other sites More sharing options...
Nescio Posted November 12, 2017 Report Share Posted November 12, 2017 36 minutes ago, Nescio said: (without the simulation templates) Just including the art files won't be a game changer. Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 As much as possible I'd like stuff to be used when they get committed 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 5 hours ago, Nescio said: While you're at it, could you also fix the camel (ptol cavalry [sic] archer) rider's legs? As you can see the warrior is standing inside his dromedary. He's supposed to sit on the camel with his legs crossed: Actually is the whole body, the camels are using the old unit mesh Quote Link to comment Share on other sites More sharing options...
av93 Posted November 12, 2017 Report Share Posted November 12, 2017 3 hours ago, stanislas69 said: About gastaphretes I'd like to have @fatherbushido input for the final decision as it could be a gameplay changer. Could be added as a scenario editor only Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 1 Quote Link to comment Share on other sites More sharing options...
serveurix Posted November 12, 2017 Report Share Posted November 12, 2017 6 hours ago, wowgetoffyourcellphone said: Nice! I like how the archers peek around the guy in front of him. Yes but the mounted archers will have turrets eventually so that's unnecessary. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 The only riders who attack ranged are those mauryans i don't see the others doing anything, even the javelins, because the attack of the elephant is melee. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 @stanislas69 is there a way to get this file ? i wanted to try an animation for the Hero sited in the chair Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 (edited) This is how heroes should be standing in the turret Edited November 12, 2017 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Stan` Posted November 12, 2017 Report Share Posted November 12, 2017 54 minutes ago, Alexandermb said: @stanislas69 is there a way to get this file ? i wanted to try an animation for the Hero sited in the chair Where did you get that screenshot from ? Are you sure it's not in the game ? Else I'm afraid it's only enrique who has the files. Quote Link to comment Share on other sites More sharing options...
serveurix Posted November 12, 2017 Report Share Posted November 12, 2017 1 hour ago, Alexandermb said: The only riders who attack ranged are those mauryans i don't see the others doing anything, even the javelins, because the attack of the elephant is melee. I mean turrets in the gamecode sense of the term : the ability for a part of a model to shoot in a certain direction without rotating the whole model. That would allow the three archers to shoot at three different targets in three different directions while the elephant is facing a fourth one. Nothing to do with the wooden turrets on top of successor's elephants. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 4 minutes ago, serveurix said: I mean turrets in the gamecode sense of the term : the ability for a part of a model to shoot in a certain direction without rotating the whole model. That would allow the three archers to shoot at three different targets in three different directions while the elephant is facing a fourth one. Nothing to do with the wooden turrets on top of successor's elephants. i mean the other units, the mauryan archers i will leave those until the turret (if it's planned) it's attached, but the others units "riders, riders with javelin" they just stay idle javelin can't attack because it will have no sense while the elephant is attacking melee, i think it will not show a projectile (maybe it does) Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 28 minutes ago, stanislas69 said: Where did you get that screenshot from ? Are you sure it's not in the game ? Else I'm afraid it's only enrique who has the files. Nvm found it, there's an actor file in the mauryan folder which needs to be deleted or updated same as the alexander hero in the hellenes folder. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted November 12, 2017 Author Report Share Posted November 12, 2017 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 12, 2017 Report Share Posted November 12, 2017 3 hours ago, serveurix said: Yes but the mounted archers will have turrets eventually so that's unnecessary. The Mauryan elephant archer is different. There is a reference somewhere here... But anyway, the basic has 1 archer, the advanced gets 2 archers, and the elite gets 3 archers. 1 Quote Link to comment Share on other sites More sharing options...
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