Alexandermb Posted October 20, 2017 Report Share Posted October 20, 2017 Gastraphetes Started to work on the gastraphetes request asked by @Nescio Progress Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Report Share Posted October 21, 2017 Great. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2017 Author Report Share Posted October 21, 2017 Archer idle animation (Just pose), few adjustments to the size of the gastraphetes Spoiler 1 Quote Link to comment Share on other sites More sharing options...
Nescio Posted October 21, 2017 Report Share Posted October 21, 2017 This seems really promising, many thanks! The projectile does seem a bit long, though; (Ancient) crossbows shot stones or bolts, but not arrows. Furthermore, the gastraphetes was used exclusively in siege warfare, so maybe you could give the soldier some protection (e.g. leather armour, helmet). Again, it looks really great already Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2017 Author Report Share Posted October 21, 2017 (edited) 5 hours ago, Nescio said: This seems really promising, many thanks! The projectile does seem a bit long, though; (Ancient) crossbows shot stones or bolts, but not arrows. Furthermore, the gastraphetes was used exclusively in siege warfare, so maybe you could give the soldier some protection (e.g. leather armour, helmet). Again, it looks really great already The archer and arrow are placeholders, i used them because it was the first texture file i found and the arrow was already added on the blender file i use for animations, for now the gastraphetes is ready. Now its just finish the archer animations wich i already have the attack one, missing only the run/walk. Edited October 21, 2017 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2017 Author Report Share Posted October 21, 2017 Ready all the animations 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Report Share Posted October 21, 2017 Esta interesante. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2017 Author Report Share Posted October 21, 2017 Filesgastraphetes.7z Quote Link to comment Share on other sites More sharing options...
Nescio Posted October 21, 2017 Report Share Posted October 21, 2017 Many thanks for your quick and excellent work! I probably should have specified it earlier (hopefully you're not annoyed by me asking now), but would giving the unit a Boeotion helmet instead of the current one be possible? Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Report Share Posted October 21, 2017 We have this one but I'm not sure where.... Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 21, 2017 Report Share Posted October 21, 2017 It's in DE, if wow took all the helmets from the improved archers I made. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2017 Author Report Share Posted October 21, 2017 (edited) 1 hour ago, Nescio said: Many thanks for your quick and excellent work! I probably should have specified it earlier (hopefully you're not annoyed by me asking now), but would giving the unit a Boeotion helmet instead of the current one be possible? Reveal hidden contents Don't worry, we are here to make it the more history accurate as the game engine/models/textures allows us Edited October 21, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Report Share Posted October 21, 2017 1 minute ago, Alexandermb said: Don't worry, we are here to make it the more history accurate as the game engine/models/textures allows us Thats the spirit. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2017 Author Report Share Posted October 21, 2017 Used the @stanislas69 Boeotion helmet 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 21, 2017 Author Report Share Posted October 21, 2017 (edited) @Nescio here are the files with the helmet (Edit Small fixes to the attack animation) gastraphetes.7z Edited October 22, 2017 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Nescio Posted October 21, 2017 Report Share Posted October 21, 2017 Again, many thanks for your decent work and quick replies, I really appreciate it! I'll include the unit in my mod (0abc), assuming you don't object. Maybe someone else could also upload the gastraphetes into the default 0 A.D. distribution. Anyway, if you're not yet tired of helping me, I've posted three more unit requests in my modification questions and answers topic: https://wildfiregames.com/forum/index.php?/topic/21083-how-to-start-modifying/&page=6 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 21, 2017 Report Share Posted October 21, 2017 5 minutes ago, Nescio said: Again, many thanks for your decent work and quick replies, I really appreciate it! I'll include the unit in my mod (0abc), assuming you don't object. Maybe someone else could also upload the gastraphetes into the default 0 A.D. distribution. Anyway, if you're not yet tired of helping me, I've posted three more unit requests in my modification questions and answers topic: https://wildfiregames.com/forum/index.php?/topic/21083-how-to-start-modifying/&page=6 They need be approved for art team. @LordGood Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 22, 2017 Author Report Share Posted October 22, 2017 1 minute ago, Nescio said: Again, many thanks for your decent work and quick replies, I really appreciate it! I'll include the unit in my mod (0abc), assuming you don't object. Maybe someone else could also upload the gastraphetes into the default 0 A.D. distribution. Anyway, if you're not yet tired of helping me, I've posted three more unit requests in my modification questions and answers topic: https://wildfiregames.com/forum/index.php?/topic/21083-how-to-start-modifying/&page=6 With reference images i can try. Go ahead, i guess the gastraphetes can reach the 0AD, its around the time frame. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2017 Author Report Share Posted October 23, 2017 (edited) @Nescio Use this file instead the first one, i fixed a bug with the skeleton, using an existing one for preventing crashes on other siege engines gastraphetes.7z Edited October 23, 2017 by Alexandermb 1 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 23, 2017 Report Share Posted October 23, 2017 (edited) I get this from the gastra. Edited October 23, 2017 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 23, 2017 Report Share Posted October 23, 2017 @LordGood @stanislas69 Quote Link to comment Share on other sites More sharing options...
Nescio Posted October 23, 2017 Report Share Posted October 23, 2017 Alexandermb, thanks, I've now incorporated the updated files of your gastraphetes into my 0abc mod: Spoiler wowgetoffyourcellphone, maybe it's because it conflicts with something in DE you're using? 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 23, 2017 Author Report Share Posted October 23, 2017 (edited) @wowgetoffyourcellphone try use the latest files for both and remove the old files, here is working with delenda est Edited October 23, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted October 27, 2017 Author Report Share Posted October 27, 2017 @Nescio fixed the times and speed of animations to match the projectile fire. gastraphetes.7z 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 29, 2017 Report Share Posted October 29, 2017 (edited) On 10/23/2017 at 2:32 AM, wowgetoffyourcellphone said: I get this from the gastra. This is a problem with Alpha 23, not Delenda Est. I tested it in Alpha 23 and still got this. Public mod only, Delenda Est disabled. So, I tested it with the Alpha 22 release and got no visual error. Only new skeleton in A23 over A22 is the target marker. Edited October 29, 2017 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
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