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  On 25/05/2018 at 9:35 PM, Alexandermb said:

Cattle could be an altered version of the zebu with new textures:

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It would also be good to have Sanga cattle for the Kushites. DE currently uses the Zebu actor for this, but there were a couple of prominent differences between the two. ;)

 

43903468c71475e96c082355741ee723.jpgWatusi_Cattle1.jpgherd-of-watusi-ankole-watusi-ankole-long

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@Alexandermb Really nice! 

Of course, I have to add some of my traditional nitpickery, but its just details (not so important):

image.png.2adfdfe1c50503c11a26cb1d81808f98.png.6ad9f9c486088b2eb357a6c0a3858cc8.png677218862_Sangacattle0adsuggestion.jpg.8507b8b5d5002115a015a0a8841b5b16.jpg

For a Sanga bull, the throat should have some noticeable floppiness (thin flap of flesh). His lower stomach should be pulled in just a tad, to give the look of a more robust chest. Maybe a penis? The reddish colour is much more common, and should be the standard colour (if you provide me the texture I could try adjusting the colour).   

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@Alexandermb & @wowgetoffyourcellphone, to match the "Nubian" spearman's cow-hide shields, perhaps we could use 1/5 black and white, 1/5 brown and white, 3/5 full brown:

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IDEA:

Most civs in-game had cattle, and it was very important to them, both for meat as well as spiritually, especially the bull was a powerful symbol to most cattle rearing cultures in history. So, most civs should be able to train cattle. The "civilian" and economic aspects of the game really need some attention. Being able to train cattle from the town- or city-phase, for example keeps things a little more varied and interesting. Animals being trained at a cost of 50 food (just an example), and fattening up over time to become the worth of 100 or 200 food is fun, logical and intuitive.

Animals that have been killed should "spoil" overtime, so that you need to gather from an animal as soon as its killed. If you leave it for a certain amount of time, it "rots away". This adds another level of tactics, as killing of an enemy's herd is a serious loss of investment to that enemy, because he can't easily gather all that meat at once.

The corral should train a herdsman. All cattle should automatically roam within a certain distance from the herdsman, following him around. Perhaps "herding" should be rewarded, by increasing the speed of the cattle fattening in relation to the distance they travel. So task your herdsman to walk around your town (cattle follows automatically) and the cows fatten up twice as fast as when you'd just leave them in one spot. Units can already "guard", so maybe such a mechanic could be used here, mixed with the roaming/herd mechanic. The cattle would "guard" the herdsman, by roaming within a set maximum distance from the herdsman.

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This kind of mechanic seems natural, simple and intuitive. 

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  On 28/05/2018 at 12:26 PM, Sundiata said:

Most civs in-game had cattle, and it was very important to them, both for meat as well as spiritually, especially the bull was a powerful symbol to most cattle rearing cultures in history. So, most civs should be able to train cattle.

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All true, but there is more. Nowadays we keep cattle primarily for milk and meat, and secondarily for their skin, to make leather from. Historically, however, their primary function was to provide oxen for ploughing the fields; their faeces were also used as fertilizer. No oxen meant less crops and smaller harvests. Cattle also represented wealth, especially amongst Germanic peoples, but also elsewhere in Eurasia. It is hardly surprising cows and bulls feature prominently in many mythologies.

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  On 28/05/2018 at 4:17 PM, wowgetoffyourcellphone said:

Indeed. In depictions of the Panathenaia you can see sacrificial bulls being led with the procession.

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Indeed... 

Bulls (and cattle in general) where important enough to be depicted in official state art of most of the civilizations in-game:

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Edited by Sundiata
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I'm note dure about cows.

http://www.cambridgeblog.org/2016/02/cattle-domestication-from-aurochs-to-cow/

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Comparison of bull and cow of the aurochs (left) and modern cattle (right). Courtesy T. Van Vuure

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Yeah cows could definitely use horns. With male and female variants.

I don't know how bells were common but if they were itd be nice to have them. Ah and also collars :) with player color when convert unit is implemented :)

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  On 29/05/2018 at 4:12 AM, Alexandermb said:

@Sundiata its possible that you make changes on zebu textures to look like a cattle? i have some on the file i'm using for them and looks like this:

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I think the textures you have there are pretty nice-looking... So do you want me to make more of them, or? 

 

  On 29/05/2018 at 5:27 AM, stanislas69 said:

I don't know how bells were common but if they were itd be nice to have them. Ah and also collars :) with player color when convert unit is implemented :)

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Check this out:

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  On 29/05/2018 at 4:12 AM, Alexandermb said:

we will end having this on random maps with the new goats :LOL:?

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Maybe goats could be allowed to walk on even the steepest inclination?

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  On 29/05/2018 at 4:12 AM, Alexandermb said:

image.png.f6c0c11c9539db27bec3979f1da3c947.png

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That black-and-white pattern looks nice, but I'm not sure how common it was in Antiquity. The modern Friesian Holstein breed, now widespread, did not exist back then.

  On 29/05/2018 at 5:27 AM, stanislas69 said:

Yeah cows could definitely use horns. With male and female variants.

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As you probably know, "male cows" are called bulls; castrated ones are called oxen, bullocks, or steers. Ideally every bovine in game should have calf, cow, ox, and bull variants.

  On 29/05/2018 at 7:31 AM, Sundiata said:

Maybe goats could be allowed to walk on even the steepest inclination?

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There are many different species of goat, all are used to rough terrain, but not all can scale steep cliffs.

 

 

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  On 29/05/2018 at 8:46 AM, stanislas69 said:

Yeah. :) I think too much in term of game contents where it will make no difference unless we create one template per type.

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Yes, that's exactly what I want. We already have separate templates for the lion and the lioness (no lion cubs yet, unfortunately), and I think we should have separate templates for the bovines too, e.g.:

gaia/fauna/cattle_bull.xml
gaia/fauna/cattle_calf.xml
gaia/fauna/cattle_cow.xml
gaia/fauna/cattle_ox.xml
gaia/fauna/sanga_bull.xml
gaia/fauna/sanga_calf.xml
gaia/fauna/sanga_cow.xml
gaia/fauna/zebu_bull.xml
gaia/fauna/zebu_calf.xml
gaia/fauna/zebu_cow.xml

(And ideally also mithun, yak, banteng, water buffalo, aurochs, gaur, wild yak, kouprey, and the wild Asian water buffalo.)

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