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@Alexandermb Really nice! 

Of course, I have to add some of my traditional nitpickery, but its just details (not so important):

image.png.2adfdfe1c50503c11a26cb1d81808f98.png.6ad9f9c486088b2eb357a6c0a3858cc8.png677218862_Sangacattle0adsuggestion.jpg.8507b8b5d5002115a015a0a8841b5b16.jpg

For a Sanga bull, the throat should have some noticeable floppiness (thin flap of flesh). His lower stomach should be pulled in just a tad, to give the look of a more robust chest. Maybe a penis? The reddish colour is much more common, and should be the standard colour (if you provide me the texture I could try adjusting the colour).   

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@Alexandermb & @wowgetoffyourcellphone, to match the "Nubian" spearman's cow-hide shields, perhaps we could use 1/5 black and white, 1/5 brown and white, 3/5 full brown:

Spoiler

1/5 black and white:

animal_zebu_blackandwhite.png.22cc67a036a1a3bedac57255224f51e9.png

 

1/5 brown and white:

animal_zebu_whiteandbrown.png.82d7f37c1795076e1df057a3848c2535.png

 

3/5 full brown

animal_zebu_brown.png.9243185e55ef957dbe141cdb2bd3ba7e.png.9eebe77a131a70c0e1ae4bd4e6c29e69.png

 

IDEA:

Most civs in-game had cattle, and it was very important to them, both for meat as well as spiritually, especially the bull was a powerful symbol to most cattle rearing cultures in history. So, most civs should be able to train cattle. The "civilian" and economic aspects of the game really need some attention. Being able to train cattle from the town- or city-phase, for example keeps things a little more varied and interesting. Animals being trained at a cost of 50 food (just an example), and fattening up over time to become the worth of 100 or 200 food is fun, logical and intuitive.

Animals that have been killed should "spoil" overtime, so that you need to gather from an animal as soon as its killed. If you leave it for a certain amount of time, it "rots away". This adds another level of tactics, as killing of an enemy's herd is a serious loss of investment to that enemy, because he can't easily gather all that meat at once.

The corral should train a herdsman. All cattle should automatically roam within a certain distance from the herdsman, following him around. Perhaps "herding" should be rewarded, by increasing the speed of the cattle fattening in relation to the distance they travel. So task your herdsman to walk around your town (cattle follows automatically) and the cows fatten up twice as fast as when you'd just leave them in one spot. Units can already "guard", so maybe such a mechanic could be used here, mixed with the roaming/herd mechanic. The cattle would "guard" the herdsman, by roaming within a set maximum distance from the herdsman.

Spoiler

maybe killing an enemy herdsman renders the herd capturable by your own herdsman. How much fun would that be, stealing the enemy cattle!!! :LOL: Some civs/units like Gauls and Iberians (even Nuba mercs) could be cattle thieving experts :LOL:

This kind of mechanic seems natural, simple and intuitive. 

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37 minutes ago, Sundiata said:

Most civs in-game had cattle, and it was very important to them, both for meat as well as spiritually, especially the bull was a powerful symbol to most cattle rearing cultures in history. So, most civs should be able to train cattle.

All true, but there is more. Nowadays we keep cattle primarily for milk and meat, and secondarily for their skin, to make leather from. Historically, however, their primary function was to provide oxen for ploughing the fields; their faeces were also used as fertilizer. No oxen meant less crops and smaller harvests. Cattle also represented wealth, especially amongst Germanic peoples, but also elsewhere in Eurasia. It is hardly surprising cows and bulls feature prominently in many mythologies.

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39 minutes ago, wowgetoffyourcellphone said:

Indeed. In depictions of the Panathenaia you can see sacrificial bulls being led with the procession.

Indeed... 

Bulls (and cattle in general) where important enough to be depicted in official state art of most of the civilizations in-game:

Spoiler

From friezes on the Parthenon:

zooforos_notia_lithos_II.jpg.981360f771a8c52eec86b29c6db8b49b.jpg

bulls-being-driven-to-sacrifice-depicted-in-part-of-the-parthenon-D9CBNX.thumb.jpg.566a50e8fd4ab3ac2f50b28ac8ef633e.jpg

youth-with-heifer-south-frieze-parthenon-british-museum-london-england-D2MYD3.thumb.jpg.171ee90e2555cee54172d155fdd35e45.jpg

 

Spartan:

2530657354_8083ca468a_o.thumb.jpg.f12dd7b32d9c00b86b7f92a8359c9c1e.jpg

 

Thracian Borovo Treasure (looks very Persian)

5052b8c54a7134ca9034b6de8c2cd8cf.jpg.2e232e4fb9f9644890721fcccdffad5d.jpg

Geta-Thracian:

647ca9953e7f42ae56fb546d3b1f021f.jpg.87808e68616fe674c04f3ef8b34ec30e.jpg

 

Achaemenid:

cca1f7f910824fc123f642ec7a5c30e0--achaemenid-ancient-persia.jpg.816d7d4f1f8e4eb301865a16a2ac0c6a.jpg

cc3cf89f07bcc026931cea009a09fb6d--ancient-persian-ancient-art.jpg.46d7414c01ab1c4746d972b006e6c7b9.jpg

 

Kushite

275791081_kingdomofkushkushitereliefinmusawwaratliontempleofapedemakcattlebull.thumb.jpg.cdc4ce7645015d9e0f8ed63de5dc2846.jpg

1225443888_KingdomofKushKushitereliefprocessionofcowscattlebull.thumb.jpg.1494acf9206196841747ab0291cd1603.jpg

1898549974_KingdomofKushKushitereliefscattlecowspyramidchapelmeroe.thumb.jpg.42d575c999bbf191605f3f63bf11362c.jpg

 

Roman:

1450896720b586e6ae1255a42a630e0e.jpg.09ec6f390d26702915b50cff77de396d.jpg

185739842.thumb.jpg.f54b307db529c68f33c3fecd28a8196b.jpg

 

Maurya:

5228744819_97cf6b345f_b.thumb.jpg.3ec2c6f71f8633530012c6fb6c5263ef.jpg

6d8052aabad7378330c68582c3297276.jpg.f4ee8a0cf7cf7327a1761e4b150f3737.jpg

 

Han Chinese:

SA1605_462.jpeg.0e87425e8b62a693dce943944c62ff4e.jpeg

152200051.thumb.jpg.4a9a019c73a870848286ba577f4e0194.jpg

 

Seleucid

8e3ec4a0-2bf8-4811-9140-b6d32255251c.jpg.27123f9f735afc2fe298b253175df6c5.jpg

Unknown.jpeg.a5ad38aa3dd1d7d58191e90456e7600b.jpeg

 

Ptolemaic:

8211828358_5b832488cb_b.thumb.jpg.c62aa9bba428633ac15a8568186d987b.jpg

3e562c8e165732fd97b93c5310384c60.jpg.4da68f19e3f2c109006eb9b1d0e56e2c.jpg

Bull_Apis_Altemps_Inv182.584_n2.thumb.jpg.21d9a6a8afad946cf97fe16e531fcabc.jpg

 

Celts

082c4514187021800e43341a2954680a--architecture-company-celtic-culture.thumb.jpg.2eed717eb820f56ccdea59c0d907c94a.jpg

Hallstatt celts

123a1c140e27be3ba6dfb6f6ba7d86bc.thumb.jpg.2de9c9ad2563cbfdd04fa663e4841e99.jpg

 

...

 

 

Edited by Sundiata
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I'm note dure about cows.

http://www.cambridgeblog.org/2016/02/cattle-domestication-from-aurochs-to-cow/

Spoiler
Quote

Besides aurochs, other wild cattle have been domesticated in the last 7000 years. For example, banteng may have been domesticated in Southeast Asia about 5000 years BC (Felius 1995). Gayal or mithun, the domestic form of gaur (Bos gaurus), it is distributed in Assam and Myanmar and it is used mainly for ceremonial purposes. About 2500 years BC a domestic form of the wild yak (Bos mutus) was selected and now occupies a large region on the Qinghai-Tibetan Plateau and adjacent areas above 3000 m (Wiener et al. 2003). The modern swamp buffalo derived by domestication of wild water buffalo (Bubalus arnee). Recent mtDNA analyses (Zhang et al. 2011), combined with archaeological evidence, indicate buffalo domestication in South China and/or Indochina around 2000 BC. The domestication of the swamp buffalo coincides with the start of the rice cultivation where a strong animal for ploughing the rice fields was necessary (Lenstra et al. 2014). Finally river buffalo, another phenotype derived by wild water buffalo, has been domesticated about 2500 years BC in the Indus Valley (Kumar et al. 2007). It seems that these animals were not known in the Roman Empire, which indicates that river buffalo arrived in the western regions after its domestication (Lenstra et al. 2014).

The distribution of cattle in different regions of the world led to the development of several ecotypes adapted to their local environments (Lenstra et al. 2014). In addition, human selection generated many different “agrotypes”, which preceded the formation of breeds that differ in coat colour, horns development and docility. In the last 200 years, cattle diversity has been increased by systematic selection of isolated populations that became the present breeds. When dairy production (Barker 1985) started many cattle have acquired, for example, large udders. The process of the domestication resulted in a decrease of size, which continued until the Middle Ages but it was less pronounced in long-horned Italian forms and draught cattle (Lenstra et al. 2014).

 

Comparison of bull and cow of the aurochs (left) and modern cattle (right). Courtesy T. Van Vuure

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2 hours ago, Alexandermb said:

@Sundiata its possible that you make changes on zebu textures to look like a cattle? i have some on the file i'm using for them and looks like this:

I think the textures you have there are pretty nice-looking... So do you want me to make more of them, or? 

 

1 hour ago, stanislas69 said:

I don't know how bells were common but if they were itd be nice to have them. Ah and also collars :) with player color when convert unit is implemented :)

Check this out:

Spoiler

Kushite silver (cow?) bell in the museum of fine arts, Boston, from a Meroitic tomb:

SC87347.thumb.jpg.5df8796a49ccde6155343ce6c9d9d3ac.jpg

 

Kushite cow with a bell, depicted on an bronze bell (for a cow?)... I love this kind of "subtle humor" in Kushite art... From a Meroitic tomb

609835434_KingdomofKushKushitebronzebellwithreliefofcowwearingabell.thumb.jpg.4462f65e2351834a39a5aef0f883100a.jpg

 

This one is Roman:

23135183556_f1b2d2ca35_b.thumb.jpg.f74e4b841824ca932b1d5249e639beb4.jpg

 

3 hours ago, Alexandermb said:

we will end having this on random maps with the new goats :LOL:?

Maybe goats could be allowed to walk on even the steepest inclination?

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4 hours ago, Alexandermb said:

image.png.f6c0c11c9539db27bec3979f1da3c947.png

That black-and-white pattern looks nice, but I'm not sure how common it was in Antiquity. The modern Friesian Holstein breed, now widespread, did not exist back then.

2 hours ago, stanislas69 said:

Yeah cows could definitely use horns. With male and female variants.

As you probably know, "male cows" are called bulls; castrated ones are called oxen, bullocks, or steers. Ideally every bovine in game should have calf, cow, ox, and bull variants.

53 minutes ago, Sundiata said:

Maybe goats could be allowed to walk on even the steepest inclination?

There are many different species of goat, all are used to rough terrain, but not all can scale steep cliffs.

 

 

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24 minutes ago, stanislas69 said:

Yeah. :) I think too much in term of game contents where it will make no difference unless we create one template per type.

Yes, that's exactly what I want. We already have separate templates for the lion and the lioness (no lion cubs yet, unfortunately), and I think we should have separate templates for the bovines too, e.g.:

gaia/fauna/cattle_bull.xml
gaia/fauna/cattle_calf.xml
gaia/fauna/cattle_cow.xml
gaia/fauna/cattle_ox.xml
gaia/fauna/sanga_bull.xml
gaia/fauna/sanga_calf.xml
gaia/fauna/sanga_cow.xml
gaia/fauna/zebu_bull.xml
gaia/fauna/zebu_calf.xml
gaia/fauna/zebu_cow.xml

(And ideally also mithun, yak, banteng, water buffalo, aurochs, gaur, wild yak, kouprey, and the wild Asian water buffalo.)

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