Alexandermb Posted September 9, 2017 Report Share Posted September 9, 2017 @stanislas69 hun quiver.dae Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 9, 2017 Report Share Posted September 9, 2017 i don't know how they carried meat in their horses so i make a similar animation of the foot infantry, but instead of using bot hands it have a piece of meat behind 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 9, 2017 Author Report Share Posted September 9, 2017 It would be better use a bag in the back of the horse. Quote Link to comment Share on other sites More sharing options...
av93 Posted September 10, 2017 Report Share Posted September 10, 2017 Just use the back meat. Also, soldiers when are working don't use the militar props. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 i've made packed and unpacked state of the civic center (X yurt) (i leave the name in your hands) for a more nomad gameplay for the faction if it isn't needed i leave the packed state as base 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 18 hours ago, av93 said: Just use the back meat. Also, soldiers when are working don't use the militar props. i'll remove them then, i kept them because i don't know where the cavalry was going to put the shields or weapons when carrying meat. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 10, 2017 Author Report Share Posted September 10, 2017 Use some silk, because this an important yurt. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 1 minute ago, Lion.Kanzen said: Use some silk, because this an important yurt. Spread around the wood base or above the roof? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 10, 2017 Report Share Posted September 10, 2017 12 minutes ago, Alexandermb said: i've made packed and unpacked state of the civic center (X yurt) (i leave the name in your hands) for a more nomad gameplay for the faction if it isn't needed i leave the packed state as base Nice! I'd say, given that this is a relatively rare building, use more horses in the packed state. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 i had some problems adapting it to 0AD because something is wrong with my blender. don't let me make new skeletons, but instead i used the mace ram skeleton and worked so i just finished exporting it recently. Now i know it works, i can start working on details. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 10, 2017 Author Report Share Posted September 10, 2017 Think about this, this Yourt have the leader or the warlord or king of king, so goodie things for the royalty, even if they are "barbarians" or Nomads. ----- missing buildings. corral a kind of ox cart serves a storage. barrack- batttle ground training and archery(foot) With that they are almost complete, minifaction don't need be so detailed. so with this we can go for Scythians as full faction. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 ok , it worked as nomad military colony, so as mercernary camp it should be capturable and have territory influence? (i used military colony because it don't use -phase town -phase city) Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 10, 2017 Author Report Share Posted September 10, 2017 @wowgetoffyourcellphone You are expert here, I know you captured many ideas from the past. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 Also, the horses will be changed for ox in the wagon's and civic centre, they are more suitable for pull something 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 10, 2017 Author Report Share Posted September 10, 2017 Yes that's is good. By the way the vanilla game have basic animal without animations... Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 (edited) i guess it will need some tweaks Edit: nevermind, i don't know what can be done for make it look more fluffly Edited September 10, 2017 by Alexandermb Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted September 10, 2017 Report Share Posted September 10, 2017 26 minutes ago, Alexandermb said: i guess it will need some tweaks Edit: nevermind, i don't know what can be done for make it look more fluffly I'd use the Zebu as a base, not the muskox, imho. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 Just now, wowgetoffyourcellphone said: I'd use the Zebu as a base, not the muskox, imho. Din't saw that on. Indeed the Zebu is better i'll go for it. Quote Link to comment Share on other sites More sharing options...
LordGood Posted September 10, 2017 Report Share Posted September 10, 2017 I think you either need a specmap or you need to get rid of the specular material to get rid of that purple Quote Link to comment Share on other sites More sharing options...
Stan` Posted September 10, 2017 Report Share Posted September 10, 2017 (edited) @Alexandermb @LordGood, yeah his maps are broken for some reason. Edited September 10, 2017 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 10, 2017 Report Share Posted September 10, 2017 (edited) Thanks @stanislas69 @LordGood i got them but as stan said, they are broken for some reason, for now i keep the space in case it can be fixed before release. Edited September 10, 2017 by Alexandermb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 10, 2017 Author Report Share Posted September 10, 2017 They are indexed? later after the storm that are settled my town finish I can help you. Now I can because the power energy is no safe because lightings. ....ademas se está yendo y vieniendo. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 11, 2017 Report Share Posted September 11, 2017 2 hours ago, Lion.Kanzen said: They are indexed? later after the storm that are settled my town finish I can help you. Now I can because the power energy is no safe because lightings. ....ademas se está yendo y vieniendo. Parece que las arreglé, solo las rehíce sin crear nuevo archivo, solo moviendo y copiando y se mantuvo como debía. ya solo me falta el normal map y será rápido Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted September 11, 2017 Author Report Share Posted September 11, 2017 22 minutes ago, Alexandermb said: Parece que las arreglé, solo las rehíce sin crear nuevo archivo, solo moviendo y copiando y se mantuvo como debía. ya solo me falta el normal map y será rápido Ufff, is fixed. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted September 11, 2017 Report Share Posted September 11, 2017 Textures fixed 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.