Typhoon Posted July 28, 2017 Report Share Posted July 28, 2017 Hey there, First post for me on this forums. What I immediately noticed is that the different units are hard to visualize (maybe it is done on purpose), but from a user friendliness point of view, I think it could help, especially new players to see and understand more, what is going on on the screen. It would also give more value to the different unit types. When you look at AoE 2 (not to mention other RTS games like Starcraft, Warcraft, etc.), you see very clearly what is which unit, which is also due to the 2D graphics. Another point I like to make is the player coulours are hard to see on units, which is also not very good to visualize what is happening. Kind Regards, Ben Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 28, 2017 Report Share Posted July 28, 2017 Some players use interface or zoom in zoom out. The formations (when will fully implement) Quote Link to comment Share on other sites More sharing options...
sphyrth Posted July 29, 2017 Report Share Posted July 29, 2017 Come on, @Lion.Kanzen. Even you admit that you wanted DE's color palettes imported to the main game. Me too. The new animations are definitely are an improvement... especially the "Carry Resources" one. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted July 29, 2017 Report Share Posted July 29, 2017 Yes. But I want both. You know nostalgia vs style. Quote Link to comment Share on other sites More sharing options...
Typhoon Posted July 29, 2017 Author Report Share Posted July 29, 2017 I don't really know what you mean by "some players use interface" ? I think most players use it, no? And what do you mean with the formations full implemented? You mean that I will recognize different unit types based on their respective formation? Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2017 Report Share Posted July 29, 2017 He meant that people usually zoom in or out to see what's going on. I think what he means is that you'll see more easily your units if they are in formation. About visibility the tab key can help you see your units in battle Also double clicking on a unit selects related units so that might help too. 2 Quote Link to comment Share on other sites More sharing options...
Typhoon Posted July 29, 2017 Author Report Share Posted July 29, 2017 Ok, but is the zooming in and out really a good feature for a fluid gameplay experience? I mean, i would even prefer a fixed camera, even if it forces everyone to play more zoomed in. Because playing zoomed out is really good to overview, but for microing it's really bad. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 29, 2017 Report Share Posted July 29, 2017 Can't say. Sadly there isn't much I can do to help you. I can only say this though : the more you play the easier it will be to distinguish your units. At first it'll be a messy and then it'll be your mess. Hope you'll still have fun with the game and if you are bored feel free to try out gameplay mods and content mods. You'll find more in the modding section of this forum. 1 Quote Link to comment Share on other sites More sharing options...
Zeta1127 Posted July 30, 2017 Report Share Posted July 30, 2017 This is one of the main criticisms that Darc has with the game. 1 Quote Link to comment Share on other sites More sharing options...
Sundiata Posted July 30, 2017 Report Share Posted July 30, 2017 I personally love zooming in and out, to catch a glimpse of all those beautiful details, as well as getting a good overview. I'd even like the camera to be less restricted... Seen as 0 A.D. is a historic RTS, it's difficult to compare to many other RTS out there that really don't focus on realism. Exaggerated or overly stylised units would reduce the immersiveness of the current game. 0 A.D. is not League of Legends, Starcraft or Command and Conquer, and I for one am very happy it didn't take that route. I think 0 A.D. is much more beautiful because of it. 3 Quote Link to comment Share on other sites More sharing options...
vladislavbelov Posted July 30, 2017 Report Share Posted July 30, 2017 (edited) On 29.07.2017 at 2:14 AM, Typhoon said: Another point I like to make is the player coulours are hard to see on units, which is also not very good to visualize what is happening. I agree with @Sundiata, zooming is the good tool to overview all battlefields, cities, how they look like. Also I don't like many player's colors on units/building, it looks too cartoonly and oddly. I've never met topic restrictions with visualizations, usually I have selected units in a battle, to see what's happening. Also zoom out isn't bad for mircoactions, because you could control the greater number of units/building (what I do usually) and see the danger faster. Edited July 30, 2017 by vladislavbelov 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted July 30, 2017 Report Share Posted July 30, 2017 I'll plug battalions as a solution for this, among other things of course. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted July 30, 2017 Report Share Posted July 30, 2017 4 hours ago, vladislavbelov said: 11 hours ago, Sundiata said: I personally love zooming in and out, to catch a glimpse of all those beautiful details, as well as getting a good overview. I'd even like the camera to be less restricted... Seen as 0 A.D. is a historic RTS, it's difficult to compare to many other RTS out there that really don't focus on realism. Exaggerated or overly stylised units would reduce the immersiveness of the current game. 0 A.D. is not League of Legends, Starcraft or Command and Conquer, and I for one am very happy it didn't take that route. I think 0 A.D. is much more beautiful because of it. I agree with @Sundiata, zooming is the good tool to overview all battlefields, cities, how they look like. Also I don't like many player's colors on units/building, it looks too cartoonly and oddly. I've never met topic restrictions with visualizations, usually I have selected units in a battle, to see what's happening. Also zoom out isn't bad for mircoactions, because you could control the greater number of units/building (what I do usually) and see the danger faster. My opinion is also in parallel with these two guys. 1 Quote Link to comment Share on other sites More sharing options...
Typhoon Posted July 30, 2017 Author Report Share Posted July 30, 2017 I think there are different logics to look at this point: I agree with most of you, that realism is something a lot of games miss and that this game is a beauty in its own sense. I see it from a gamers point of view, who likes to maybe play a game competitively and my concern is coming out of that corner. At some point, the graphics are not so important anymore, it's the gameplay which will be key when you play like that. I also see it from the point of an observerfriendly experience. Most games I personnaly like to play, are also games which are nice to spectate, to watch replays and streams; if you don't recognize the units easily, it becomes quite hard on the eye. But I really understand the points you made :). 1 Quote Link to comment Share on other sites More sharing options...
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