Alexandermb Posted June 12, 2017 Report Share Posted June 12, 2017 (edited) Here i will be uploading the meshes i've been doing for the mod. @Skhorn By now the done meshes are Norse: >Drekkar >Longhouse >Gate >Sentry tower >Tent's props >Longphort Carolingian: >Big Structure for School or Abbey proposal (Based on a real structure), >Sentry tower >Dock Anglo: >Storehouse Pictures of the buildings Spoiler Drekkar animations showcase. (Note: The drakkar moving animation have the infantry of the picture with animations and the Viking leader on the front the oaring people have 4 idles animation and 1 for walk or run the viking leader have 2 idles, 1 walk/run animation and 1 for order attack.) Spoiler >>>>>>>>>>> New meshes.7z <<<<<<<<<<<<<< MODELS HERE (UNZIP ON MILLENIUM AD FOLDER) (Fixed missing textures and drekkar sail) Edited June 12, 2017 by Alexandermb 4 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 12, 2017 Report Share Posted June 12, 2017 (edited) @niektb @stanislas69 @wackyserious @shieldwolf23 Edited June 12, 2017 by Skhorn 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 12, 2017 Report Share Posted June 12, 2017 Que le haría falta a los carolingios? what are left with Carolingian faction? Quote Link to comment Share on other sites More sharing options...
niektb Posted June 12, 2017 Report Share Posted June 12, 2017 Are these the original blend files or the exported dae's? Because in case of the latter they should be committed when everybody agrees It would be easiest for us if you could create a separate topic for each mesh so it's easier to keep track of the status of the mesh and the feedback on the mesh (take for example the carolingian dock, you probably posted it somewhere earlier but it's the first I see it ) 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 12, 2017 Report Share Posted June 12, 2017 (edited) Longports seems to be missing a file and the tents are floating ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/NorseWall.png" Spoiler I'm agree with all of them, except with the longports, wouldn't be better to replace the tents with nord houses and a blacksmith but leaving the props you got there(the barrels and the table)? The drakkar is missing too or something else went wrong ERROR: Could not load mesh 'art/meshes/structural/norse_drakkar_sail_folded.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/norse_drakkar_sail_folded.dae failed to load ERROR: Failed to build prop model "props/structures/norse/drakkar_sail_folded.xml" on actor "drakkar" ERROR: Could not load mesh 'art/meshes/structural/norse_drakkar_sail_folded.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/norse_drakkar_sail_folded.dae failed to load ERROR: Failed to build prop model "props/structures/norse/drakkar_sail_folded.xml" on actor "drakkar" Edited June 12, 2017 by Skhorn Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 12, 2017 Report Share Posted June 12, 2017 Spoiler 3 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 12, 2017 Report Share Posted June 12, 2017 Beautiful screenshots. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 24 minutes ago, niektb said: Are these the original blend files or the exported dae's? Because in case of the latter they should be committed when everybody agrees It would be easiest for us if you could create a separate topic for each mesh so it's easier to keep track of the status of the mesh and the feedback on the mesh (take for example the carolingian dock, you probably posted it somewhere earlier but it's the first I see it ) Those are the exported dae's, and i have some blend files saved somewhere, the dock i posted it earlier in the frank faction topic, but skhorn recommended to publish pictures of the done projects in a separated topic. btw i do have the drekkar blend files "Idle/Move" 14 minutes ago, Skhorn said: Longports seems to be missing a file and the tents are floating ERROR: CCacheLoader failed to find archived or source file for: "art/textures/skins/structural/NorseWall.png" Reveal hidden contents I'm agree with all of them, except with the longports, wouldn't be better to replace the tents with nord houses and a blacksmith but leaving the props you got there(the barrels and the table)? The drakkar is missing too or something else went wrong ERROR: Could not load mesh 'art/meshes/structural/norse_drakkar_sail_folded.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/norse_drakkar_sail_folded.dae failed to load ERROR: Failed to build prop model "props/structures/norse/drakkar_sail_folded.xml" on actor "drakkar" ERROR: Could not load mesh 'art/meshes/structural/norse_drakkar_sail_folded.dae' ERROR: CObjectEntry::BuildVariation(): Model art/meshes/structural/norse_drakkar_sail_folded.dae failed to load ERROR: Failed to build prop model "props/structures/norse/drakkar_sail_folded.xml" on actor "drakkar" i'll fix it. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 i think the longphort is complete, about the floating tents is for match the terrain when you place at the shore it will fit Quote Link to comment Share on other sites More sharing options...
niektb Posted June 12, 2017 Report Share Posted June 12, 2017 @Alexandermb: the ones that are completely finished should be committed, the ones that still need feedback or approval should be given a separate topic for each mesh or anything (you can see that this topic is already starting to get cluttered ) So we would end up with topic names like [Norse][Building] Longport [Norse][Ship] Drekkar Etc... Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 12, 2017 Report Share Posted June 12, 2017 6 hours ago, Alexandermb said: i think the longphort is complete, about the floating tents is for match the terrain when you place at the shore it will fit That's not how it should be done. You should use a technique used drop props. See the field for example should be something like mine height max height Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 12, 2017 Report Share Posted June 12, 2017 Why is posted in art forum? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 8 hours ago, stanislas69 said: That's not how it should be done. You should use a technique used drop props. See the field for example should be something like mine height max height Thanks, i din't know about that, i'm gonna fix it. Quote Link to comment Share on other sites More sharing options...
feneur Posted June 12, 2017 Report Share Posted June 12, 2017 4 hours ago, Lion.Kanzen said: Why is posted in art forum? Moved to the CoM art dev forum. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 12, 2017 Report Share Posted June 12, 2017 Thanks you. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 12, 2017 Author Report Share Posted June 12, 2017 (edited) Fixed the longphort using the prop max-min height, the problem is the build placement, and obstruction parameters. This is how it will look in the atlas. Spoiler Longphort_files.blend Edited June 12, 2017 by Alexandermb Uploaded blend file 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 13, 2017 Author Report Share Posted June 13, 2017 Also, using the celt ram made this one similar but not the same, siege_ram for the norse faction, it have 6 mens and they are animated for: >Move >Attack Spoiler 5 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 14, 2017 Author Report Share Posted June 14, 2017 If someone have anglo-saxon walls pictures or sketches it will help to make one in blender. Atm i have found walls like the norse and one's less wider. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 14, 2017 Report Share Posted June 14, 2017 I have one from an osprey book called fortification in Wessex. Look for it on Google else I might be able to get you a picture Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 14, 2017 Author Report Share Posted June 14, 2017 found it, i'm gonna start working on it 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 14, 2017 Author Report Share Posted June 14, 2017 Test for the anglo wall Quote Link to comment Share on other sites More sharing options...
tlauick_19 Posted June 14, 2017 Report Share Posted June 14, 2017 me gusta el de la izquierda , pero no se veo algo raro los troncos puestos uno con el otro pero me gusta mas el segundo muro se ve muy simple y estatico , pero las dos son buenas Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 14, 2017 Author Report Share Posted June 14, 2017 Door for anglo. 34 minutes ago, tlauick_19 said: me gusta el de la izquierda , pero no se veo algo raro los troncos puestos uno con el otro pero me gusta mas el segundo muro se ve muy simple y estatico , pero las dos son buenas el de la izquierda es el de los nórdicos y es el modelo de prueba, el que se usa actualmente no posee slope, y el 2do es basándome en el diseño de la foto, pero puede tener una mejor textura, hasta ahora solo seria de prueba. the left one is from the nord civ, and is the test model, the one actualy on the mod doesn't have slope. and the second is similar to the desing of the picture, but it can have a better textures, for now its just for testing. 2 Quote Link to comment Share on other sites More sharing options...
Skhorn Posted June 14, 2017 Report Share Posted June 14, 2017 (edited) 1 hour ago, Alexandermb said: Test for the anglo wall Just a weird suggestion, what if you add some arrows and axes stuck in the wall, like the picture? The worst thing is to have various <size>_wall variations, that way there won't be always the same pattern with the same arrows/axes/spears in the same position repeating through the whole thing. I must say that the color doesn't fit with wood colors of the anglo buildings, those are less darker than that one. Can't wait to see it all! Edited June 14, 2017 by Skhorn 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted June 14, 2017 Author Report Share Posted June 14, 2017 yeah. the colours doesn't match and those props could added adding prop points and moving each prop point for each wall type and making variant's of the wall Quote Link to comment Share on other sites More sharing options...
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