wackyserious Posted May 20, 2017 Report Share Posted May 20, 2017 When searching images using google, which of the four license filter should I use? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 20, 2017 Report Share Posted May 20, 2017 You can't really trust goodl. Because it relies on some stuff on the webpages. Better double check each time by for instance using google's reverse image Search. It can also help finding higher resolution versions 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 21, 2017 Author Report Share Posted May 21, 2017 I saw the posts abouts the license earlyer but i fall asleep, and now i have started working on the drakkar modeling from the "viking_longhsip.dae" file, this is what i have made yet. i will be adding seats, shields, and a bit decoration. 2 Quote Link to comment Share on other sites More sharing options...
shieldwolf23 Posted May 21, 2017 Report Share Posted May 21, 2017 @niektb - sorry for the late reply, buddy. Yes, I still have the document. Here's the link: https://www.dropbox.com/s/g6hwc2k81h430k4/viking research.pdf?dl=0 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 21, 2017 Author Report Share Posted May 21, 2017 (edited) Nearly done with the drakkar, only have to adapt the uv's and make some adjustments (Mabe it should be called busse or skeid) (Nevermind i forgot if it had dragon head mastif, then it will be called "Drakkar") Edited May 21, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted May 21, 2017 Report Share Posted May 21, 2017 16 hours ago, wackyserious said: When searching images using google, which of the four license filter should I use? 15 hours ago, stanislas69 said: You can't really trust goodl. Because it relies on some stuff on the webpages. Better double check each time by for instance using google's reverse image Search. It can also help finding higher resolution versions @stanislas69 good points about double-checking licenses for individual files and reverse image search, but initial filtering by license might still be useful to get some set of results for a more careful "manual" check. The proper filter is "free to use, share or modify, even commercially", it should filter out non-free-cultural CC ND / NC licenses (see https://creativecommons.org/share-your-work/public-domain/freeworks/) and their non-CC analogs. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 21, 2017 Author Report Share Posted May 21, 2017 (edited) Done the Drakkar, the textures (For test in the meantime) i used are from CC link @Lion.Kanzen posted Edited May 21, 2017 by Alexandermb 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 21, 2017 Report Share Posted May 21, 2017 (edited) Great work ! Only thing I notice there is a bit of stretching on the front, can you fix that ? (God I'm sounding like enrique lol) If you want you can reuse the textures that are already in the game, or the ones in the mod if that helps next time. Edited May 21, 2017 by stanislas69 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 22, 2017 Author Report Share Posted May 22, 2017 Model done, textures from CC + Snekkja 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 22, 2017 Report Share Posted May 22, 2017 Good Job ! Quote Link to comment Share on other sites More sharing options...
tlauick_19 Posted May 22, 2017 Report Share Posted May 22, 2017 hooo si drakars Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 23, 2017 Author Report Share Posted May 23, 2017 Idk if its needed but i always thinked the nordics lack's the essence of architecture they have, about the longhouses as it is on the trelleborg fort, so if its needed i can try make it similar for a new Civic center of the faction. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 23, 2017 Report Share Posted May 23, 2017 Problem has alaways been the size of it That's why i made a single one. But I'm open to suggestions. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 23, 2017 Author Report Share Posted May 23, 2017 I'm looking what i can do with the actual model making it a bit tall so we keep the actual model but improved so its more like the center of the nordic village, the shelter of the Jarl's. 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2017 Author Report Share Posted May 24, 2017 only need to fix the Uv's and done. but i'm thinking on lowering a bit the upper roof 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2017 Author Report Share Posted May 24, 2017 i think this is good enough, not so tall, not so short, and imposing inside a fortress, like a real Ivar the boneless great hall 2 Quote Link to comment Share on other sites More sharing options...
tlauick_19 Posted May 24, 2017 Report Share Posted May 24, 2017 se ve demasiado animado Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 24, 2017 Report Share Posted May 24, 2017 3 minutes ago, tlauick_19 said: se ve demasiado animado Demasiado animado? Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 24, 2017 Report Share Posted May 24, 2017 4 hours ago, Alexandermb said: i think this is good enough, not so tall, not so short, and imposing inside a fortress, like a real Ivar the boneless great hall Nice ! Can you try to fix the roof ? The important difference of tile scale is really visible Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2017 Author Report Share Posted May 24, 2017 This is the final model, but i think i should do that too, make the size of the roofs uv's the same. Note: i managed to add animated oars from the snekkja to the drakkar @stanislas69 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted May 24, 2017 Author Report Share Posted May 24, 2017 About the senkkja oars, first i deleted the snekkja model but only the ship, i left the oars with bones included, after that i moved the mesh of drakkar into the longboat armature, then i select first the mesh i will export inside the mesh with oars so it keeps the animation file, (in this case the drakkar) and the just adjust the size and place of the oars. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 24, 2017 Report Share Posted May 24, 2017 If that works then it's great sometimes armatures and especially writing skeleton files can be tricky. ATM I'm writing a script to convert date bone schema to 0ad skeleton format 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 24, 2017 Report Share Posted May 24, 2017 If we are going to change the Norse CC mesh to this, I suggest that we use the old CC to a something similar to a Greek Royal Stoa. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 24, 2017 Report Share Posted May 24, 2017 I'm also experimenting with the wood texture on the Norse structural texture, I tweaked the kart_merchant_ship texture 2 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted May 24, 2017 Report Share Posted May 24, 2017 Changes (Tweaked the following) Wood(wall) textures Prop textures (Barrels, baskets, etc) Texture file Spoiler 1 Quote Link to comment Share on other sites More sharing options...
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