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Units models and animations bug thread


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7 hours ago, Lion.Kanzen said:

is normal see alternate version of Phillip from Macedon at foot-soldier? in regicide mode

 

hace poco me salieron ambas versiones. a pie y a caballo.

I tried several times to reproduce this without success.

Y con "hace poco" a qué te refieres? antes del commit? después?

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8 hours ago, Lion.Kanzen said:

is normal see alternate version of Phillip from Macedon at foot-soldier? in regicide mode

We had yet that. And it s nice to have units provided in some type of games but not in other. In fact all heros even not trainable in a structure are loaded from the units folder. So all is fine.

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  • Incorrect mallet orentation in build animation
  • Incorrect prop placement in one of the farm variations
  • A few of mauryan turbans don't fit the new heads correctly as well as iberian-hair-helmet variation
  • Slinger firing animation is just too fast to match the attack timing
  • Maybe use run variations instead of jog on some ranged units?? (some of them move so freaking fast)
  • Pikemen start to glide when tasked to use phalanx formation, although syntagma formation on pikemen and phalanx in hoplites works nicely.
  • Missing testudo formation animations
  • Missing seeding animation
  • Chopping loop could benefit with a double "chop" on each loop to increase its speed.
  • Meat prop on female_carry_meat is offset

Leaving the list here for tracking issues myself

Edited fixed stuff.

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9 minutes ago, Enrique said:

Ok, what do I have to notice?

BTW: building animation is the same for males and for females.

I know, but may be looks less femenine, it's a little detail

but can be perceptual because the long dress.

 

 

Edited by Lion.Kanzen
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Last release we also added portraits in feature freeze time (otherwise we'd have had placeholder/duplicate icons and icons that don't show the thing that is placed wooden/stone tower). That implies proper testing before the commit though (we already had PNG transparency crashing the thing).

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  • 11 months later...
1 hour ago, Imarok said:

@Alexandermb Maybe you want to do the missing seeding animation?

As far as I can see, here are some WIP files, but I guess @stanislas69 could know more about this:

If I remember correctly @Enrique slightly tweaked the blender skeleton after @Jos3BV made those making them incompatible.

However, I think Enrique did make a seeding animation. (He did in r14993) The file is under binaries\data\mods\public\art\animation\biped
Not sure it's compatible with the new unit meshes looking at how old it is.

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On 3.1.2017 at 6:40 AM, Enrique said:
  • Incorrect mallet orentation in build animation
  • Incorrect prop placement in one of the farm variations
  • A few of mauryan turbans don't fit the new heads correctly as well as iberian-hair-helmet variation
  • Slinger firing animation is just too fast to match the attack timing
  • Maybe use run variations instead of jog on some ranged units?? (some of them move so freaking fast)
  • Pikemen start to glide when tasked to use phalanx formation, although syntagma formation on pikemen and phalanx in hoplites works nicely.
  • Missing testudo formation animations
  • Missing seeding animation
  • Chopping loop could benefit with a double "chop" on each loop to increase its speed.
  • Meat prop on female_carry_meat is offset

Leaving the list here for tracking issues myself

Edited fixed stuff.

Here he says it's missing...

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