Enrique Posted January 1, 2017 Report Share Posted January 1, 2017 Please use this thread to report any issues with the new unit meshes and animations commited recently. It was a big commit so it may have some stuff that needs fixing. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 1, 2017 Report Share Posted January 1, 2017 is normal see alternate version of Phillip from Macedon at foot-soldier? in regicide mode hace poco me salieron ambas versiones. a pie y a caballo. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 2, 2017 Report Share Posted January 2, 2017 This was unforeseen behavior, but why not? The more hero the better. 1 Quote Link to comment Share on other sites More sharing options...
DanHart Posted January 2, 2017 Report Share Posted January 2, 2017 are the new meshes available in alpha 21 or are they a separate download? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 3 minutes ago, DanHart said: are the new meshes available in alpha 21 or are they a separate download? The meshes have many alphas there, but the animations of that meshes will be in A22. I'm not sure all meshes. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 2, 2017 Report Share Posted January 2, 2017 44 minutes ago, Lion.Kanzen said: The meshes have many alphas there, but the animations of that meshes will be in A22. I'm not sure all meshes. Consider that A22 is probably 2 months away, one can guess that the cavalry anims will be done by then too. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 2, 2017 Report Share Posted January 2, 2017 2 months... are you sure? probably 3 (A22) 1 Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 2, 2017 Author Report Share Posted January 2, 2017 7 hours ago, Lion.Kanzen said: is normal see alternate version of Phillip from Macedon at foot-soldier? in regicide mode hace poco me salieron ambas versiones. a pie y a caballo. I tried several times to reproduce this without success. Y con "hace poco" a qué te refieres? antes del commit? después? Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 2, 2017 Report Share Posted January 2, 2017 I was think of throwing General Craterus into the patch too, but thought I should leave at least something for DE. Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted January 2, 2017 Report Share Posted January 2, 2017 8 hours ago, Lion.Kanzen said: is normal see alternate version of Phillip from Macedon at foot-soldier? in regicide mode We had yet that. And it s nice to have units provided in some type of games but not in other. In fact all heros even not trainable in a structure are loaded from the units folder. So all is fine. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 3, 2017 Author Report Share Posted January 3, 2017 Incorrect mallet orentation in build animation Incorrect prop placement in one of the farm variations A few of mauryan turbans don't fit the new heads correctly as well as iberian-hair-helmet variation Slinger firing animation is just too fast to match the attack timing Maybe use run variations instead of jog on some ranged units?? (some of them move so freaking fast) Pikemen start to glide when tasked to use phalanx formation, although syntagma formation on pikemen and phalanx in hoplites works nicely. Missing testudo formation animations Missing seeding animation Chopping loop could benefit with a double "chop" on each loop to increase its speed. Meat prop on female_carry_meat is offset Leaving the list here for tracking issues myself Edited fixed stuff. 2 Quote Link to comment Share on other sites More sharing options...
LordGood Posted January 3, 2017 Report Share Posted January 3, 2017 I put testudo animations in my swordsman animation sheet, or just the two. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2017 Report Share Posted January 3, 2017 Female building animations looks some robotic if you put let speed to the speed menu 0.5 or less, this not happen with men. Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 3, 2017 Author Report Share Posted January 3, 2017 2 minutes ago, Lion.Kanzen said: Female building animations looks some robotic if you put let speed to the speed menu 0.5 or less, this not happen with men. wat 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2017 Report Share Posted January 3, 2017 (edited) Spoiler see min 5:30 Mira qué raro solo el brazo es lo único que mueve como si fuera un animatronix, el resto del cuerpo se ve estático. Edited January 3, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
Enrique Posted January 3, 2017 Author Report Share Posted January 3, 2017 Ok, what do I have to notice? BTW: building animation is the same for males and for females. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 3, 2017 Report Share Posted January 3, 2017 (edited) 9 minutes ago, Enrique said: Ok, what do I have to notice? BTW: building animation is the same for males and for females. I know, but may be looks less femenine, it's a little detail but can be perceptual because the long dress. Edited January 3, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
elexis Posted January 6, 2017 Report Share Posted January 6, 2017 On 2.1.2017 at 5:26 AM, wowgetoffyourcellphone said: Consider that A22 is probably 2 months away I doubt that Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 6, 2017 Report Share Posted January 6, 2017 2 minutes ago, elexis said: I doubt that Optimistic or pessimistic. Quote Link to comment Share on other sites More sharing options...
elexis Posted January 6, 2017 Report Share Posted January 6, 2017 Judging from the last four releases. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted January 6, 2017 Report Share Posted January 6, 2017 Okay, 4 months away. Pioint is guy we have time to make all animation and add all the portrait,. haha Quote Link to comment Share on other sites More sharing options...
elexis Posted January 6, 2017 Report Share Posted January 6, 2017 Last release we also added portraits in feature freeze time (otherwise we'd have had placeholder/duplicate icons and icons that don't show the thing that is placed wooden/stone tower). That implies proper testing before the commit though (we already had PNG transparency crashing the thing). 1 Quote Link to comment Share on other sites More sharing options...
Imarok Posted December 10, 2017 Report Share Posted December 10, 2017 @Alexandermb Maybe you want to do the missing seeding animation? As far as I can see, here are some WIP files, but I guess @stanislas69 could know more about this: 2 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2017 Report Share Posted December 10, 2017 1 hour ago, Imarok said: @Alexandermb Maybe you want to do the missing seeding animation? As far as I can see, here are some WIP files, but I guess @stanislas69 could know more about this: If I remember correctly @Enrique slightly tweaked the blender skeleton after @Jos3BV made those making them incompatible. However, I think Enrique did make a seeding animation. (He did in r14993) The file is under binaries\data\mods\public\art\animation\biped Not sure it's compatible with the new unit meshes looking at how old it is. Quote Link to comment Share on other sites More sharing options...
Imarok Posted December 10, 2017 Report Share Posted December 10, 2017 On 3.1.2017 at 6:40 AM, Enrique said: Incorrect mallet orentation in build animation Incorrect prop placement in one of the farm variations A few of mauryan turbans don't fit the new heads correctly as well as iberian-hair-helmet variation Slinger firing animation is just too fast to match the attack timing Maybe use run variations instead of jog on some ranged units?? (some of them move so freaking fast) Pikemen start to glide when tasked to use phalanx formation, although syntagma formation on pikemen and phalanx in hoplites works nicely. Missing testudo formation animations Missing seeding animation Chopping loop could benefit with a double "chop" on each loop to increase its speed. Meat prop on female_carry_meat is offset Leaving the list here for tracking issues myself Edited fixed stuff. Here he says it's missing... 1 Quote Link to comment Share on other sites More sharing options...
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