FaTony Posted December 1, 2016 Report Share Posted December 1, 2016 I've just noticed that some maps are square. How can I make one in Atlas? Quote Link to comment Share on other sites More sharing options...
jonbaer Posted December 1, 2016 Report Share Posted December 1, 2016 I don't think you can do it in Atlas directly, once you save the map open the map's XML file and change "CircularMap": true -> "CircularMap": false. 2 Quote Link to comment Share on other sites More sharing options...
FaTony Posted December 1, 2016 Author Report Share Posted December 1, 2016 This must added to GUI. Quote Link to comment Share on other sites More sharing options...
jonbaer Posted December 1, 2016 Report Share Posted December 1, 2016 You should probably add it as a ticket item - http://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&component=Atlas+editor&order=priority Quote Link to comment Share on other sites More sharing options...
leper Posted December 2, 2016 Report Share Posted December 2, 2016 Square maps are deprecated. So no, they will not be added back. 2 Quote Link to comment Share on other sites More sharing options...
jonbaer Posted December 2, 2016 Report Share Posted December 2, 2016 Sorry wasn't aware of that ... good to know. There only seem to be 3 of them left ... ~/grep -R "\"CircularMap\": false" * scenarios/Arcadia.xml: "CircularMap": false, scenarios/Campaign Test Map.xml: "CircularMap": false, skirmishes/Watering Holes (4).xml: "CircularMap": false, 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted December 2, 2016 Report Share Posted December 2, 2016 A bunch of random maps are square too 1 Quote Link to comment Share on other sites More sharing options...
jonbaer Posted December 2, 2016 Report Share Posted December 2, 2016 Yes good point ... grep -R "\"CircularMap\" : false" * amazon.json: "CircularMap" : false bahrain.json: "CircularMap" : false belgian_uplands.json: "CircularMap" : false, caledonian_meadows.json: "CircularMap" : false, corsica.json: "CircularMap" : false howe_sound.json: "CircularMap" : false latium.json: "CircularMap" : false marmara.json: "CircularMap" : false mediterranean.json: "CircularMap" : false ngorongoro.json: "CircularMap" : false phoenician_levant.json: "CircularMap" : false pompeii.json: "CircularMap" : false red_sea.json: "CircularMap" : false rouen.json: "CircularMap" : false wall_demo.json: "CircularMap" : false 1 Quote Link to comment Share on other sites More sharing options...
fabio Posted December 2, 2016 Report Share Posted December 2, 2016 Apparently many new maps introduced in A21 are square: https://play0ad.com/new-release-0-a-d-alpha-21-ulysses/ Quote Link to comment Share on other sites More sharing options...
leper Posted December 2, 2016 Report Share Posted December 2, 2016 That does seem quite unfortunate. Quote Link to comment Share on other sites More sharing options...
Palaxin Posted December 2, 2016 Report Share Posted December 2, 2016 1 hour ago, leper said: That does seem quite unfortunate. Why not allow a choice between square and circular maps? Quote Link to comment Share on other sites More sharing options...
leper Posted December 2, 2016 Report Share Posted December 2, 2016 Lack of polish, inconsistency, them not really being needed. Non-circular maps are also still working, but it does seem strange that we do consider them to be deprecated and then make use of that for new maps. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 3, 2016 Report Share Posted December 3, 2016 (edited) 8 hours ago, leper said: Lack of polish, inconsistency, them not really being needed. Non-circular maps are also still working, but it does seem strange that we do consider them to be deprecated and then make use of that for new maps. Need design control. Not only are many new map square but some do not fit the theme of the game. Edited December 3, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
FeXoR Posted December 3, 2016 Report Share Posted December 3, 2016 On 2.12.2016 at 1:17 AM, leper said: Square maps are deprecated. [...] Could you please point me to the reference you took that from? (I couldn't find it in the Design Document or the Technical Design Document) EDIT: Maybe this (Thanks @Imarok for pointing me to it ): 1 Quote Link to comment Share on other sites More sharing options...
wraitii Posted December 3, 2016 Report Share Posted December 3, 2016 As far as I remember they were indeed deprecated (I remember for Corsica Vs Sardinia running into that problem, but it made more sense for that particular map so I ignored it). The "biggest" problem with circle maps is that sometimes you need bigger maps to make them work compared to square, but I don't think that really warrants keeping them. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 3, 2016 Report Share Posted December 3, 2016 2 hours ago, wraitii said: The "biggest" problem with circle maps is that sometimes you need bigger maps to make them work compared to square, but I don't think that really warrants keeping them. resizing in atlas is a huge pain too. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 3, 2016 Report Share Posted December 3, 2016 There is a patch for that in trac Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted December 3, 2016 Report Share Posted December 3, 2016 4 minutes ago, stanislas69 said: There is a patch for that in trac I know. It is aggravating it is not committed. Quote Link to comment Share on other sites More sharing options...
leper Posted December 3, 2016 Report Share Posted December 3, 2016 9 hours ago, FeXoR said: Could you please point me to the reference you took that from? (I couldn't find it in the Design Document or the Technical Design Document) Likely that forum post, related IRC discussions, and the fact that creating a square map in Atlas requires you to edit the map file by hand for quite a few years. 1 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted December 3, 2016 Report Share Posted December 3, 2016 While there are IMO arguments for both I can live with aiming for circular maps. Would be nice it that where in some documentation. Not entirely sure where to put it... I'll work on that for random maps. Quote Link to comment Share on other sites More sharing options...
FaTony Posted December 14, 2016 Author Report Share Posted December 14, 2016 Come on guys, square maps are awesome. Don't remove them. Quote Link to comment Share on other sites More sharing options...
elexis Posted December 14, 2016 Report Share Posted December 14, 2016 Indeed circular maps are preferable as The minimap is round, so square maps leave an ugly border. While the screenshots in the release announcement seem fine, round maps look better as they avoid the ugly, sharp, pointy corners. The players distribution is more equal and more playable, all players have the same distance to the center, thus are reachable equally from all other players. On square maps, players placed in the corners are hard to reach / have a hard time reaching the others. Square maps of the same "mapsize" have 4/pi times (= +27%) more map area ( #4407 ), accounting for some claimed "new a21 lag". Unfortunately neither _kali, FeXoR nor me were aware of these aspects, nor the old forum threads and irc discussions, before these random square maps were polished by niektb and those three and finished in July and September (Alpha21 wiki). Only recall Yves noticing it on 2016-09-04 in irc in one sentence. Just setting isCircular to true in the JSON files and adapting the starting positions in the singleBases, strongholdBases array of _kalis maps is technically sufficient, but not artistically. Most of these maps would lose some playability or visually appealing terrain when cutting off the corners. So the heightmap data would have to be retaken with a larger boundary and the prior heightmap fixes (f.e. shoreline smoothing for docks) would also have to be redone :/ Should we entirely remove the support for random square maps as well and consider square random maps not to be a valid choice for non-vanilla 0 A.D. maps (i.e. for modders and players)? The classic random map "Latium" looks like it is intended to be that way and would lose its uniqueness if converted. Not sure how involved changing Corsica & Sardinia, but likely feasible. If some maps like Amazon, Ngorongoro and Howe Sound are literally too far out, we can also remove them from vanilla (and move them to attachments of a forum thread). It was also proposed to rename them, but it seemed wrong to me not to name them by the geographical region they actually depict (I might be wrong again). 1 Quote Link to comment Share on other sites More sharing options...
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