fcxSanya Posted November 10, 2016 Report Share Posted November 10, 2016 @everyone, please share your Alpha 21 replays here and advertise this topic among other players Replays for previous versions can be found by 'replays' tag: https://wildfiregames.com/forum/index.php?/tags/replays/ 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 10, 2016 Report Share Posted November 10, 2016 Two 4v4s showing the naked fanatic rush can kill 64 men and women in about 30 seconds. In the ambush 4v4, fatherbushido financed his gallic teammate, who thus was able to wreck my economy with 10 naked fanatics when I had 2. The other naked fanatic 4v4 match on harbor was other than enjoyable as well for our team. The regicide game demonstrates how important it is to use this hero right from the beginning at the game and that hero healers on regicide are really bad luck for mauryan players. naked_fanatic_rush_4v4.zip 2016-11-08_this_is_regicide.zip 2 Quote Link to comment Share on other sites More sharing options...
scythetwirler Posted November 11, 2016 Report Share Posted November 11, 2016 For ease of use, why don't we standardize a format for games uploaded here? e.g. Map: Players: (also describe teams if applicable) Summary: (Anything you feel would give a good sense on what happened or what's extraordinary if applicable) 1 Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted November 11, 2016 Author Report Share Posted November 11, 2016 37 minutes ago, scythetwirler said: For ease of use, why don't we standardize a format for games uploaded here? Sounds good But let's make it recommended (rather than mandatory) as the main goal for now is to get as much replays as possible; if someone would prefer to post replay packs like @borg- and @bb did for a20 -- it's ok too, we can organize/annotate the replays later Quote Link to comment Share on other sites More sharing options...
elexis Posted November 11, 2016 Report Share Posted November 11, 2016 Map: Survival Of The Fittest Players: Hannibal_Barca, nigel87, Uran238cz, imrobbyg, pissedru, Merov, wang_wei, elexis Summary: Last Man Standing, Regicide, Explored Map, Very High Resources, 2x GameSpeed, Entertaining Thanks @sanderd17 and @bb for improving this map - it is much more entertaining with siege engines every round and invincible treasure women (one can even attack the enemy women while it attempts to pickup the treasure). 2016-11-11_survival_LMS_explored.zip 1 Quote Link to comment Share on other sites More sharing options...
borg- Posted November 12, 2016 Report Share Posted November 12, 2016 (edited) Map: Mainland Players: borg- (Ptolomies), palank (Romans) Summary: Conquist, Normal Resources, GameSpeed 1x. My first test game of ptolomeus, is strong compared to the old alpha. borg- vs palank on mailand.rar Edited November 12, 2016 by borg- 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 18, 2016 Report Share Posted November 18, 2016 Map: Survival Of The Fittest Players: Hannibal Barca, Uran238cz, elexis, thenu, siole, wang_wei, nigel87, _kali Summary: Wonder Mode (20min), Very High Resources, Last Man Standing, Revealed Map, 2x Speed This was the first game where we noticed that the number of enemies is actually increasing and not only depending on the wave-time. Only at the end it became more noticeable. While for a long time it seemed obvious who would win, the last wave had so many enemies that it could have been anyone of the survivors, given 30 more seconds time (also Hannibal who won the last 12 games in a row was offline for that amount of time, which might have cost him the win). Here the number of enemies per waves and nr. of milliseconds to the next wave in that game: Spoiler WARNING: Spawn 3 enemies, next wave in 165646 WARNING: Spawn 6 enemies, next wave in 162828 WARNING: Spawn 8 enemies, next wave in 162139 WARNING: Spawn 5 enemies, next wave in 165198 WARNING: Spawn 5 enemies, next wave in 178111 WARNING: Spawn 8 enemies, next wave in 178232 WARNING: Spawn 10 enemies, next wave in 168678 WARNING: Spawn 15 enemies, next wave in 122231 WARNING: Spawn 14 enemies, next wave in 131509 WARNING: Spawn 12 enemies, next wave in 178767 WARNING: Spawn 16 enemies, next wave in 152489 WARNING: Spawn 20 enemies, next wave in 125980 WARNING: Spawn 16 enemies, next wave in 169565 WARNING: Spawn 21 enemies, next wave in 122405 WARNING: Spawn 18 enemies, next wave in 168061 WARNING: Spawn 24 enemies, next wave in 132046 WARNING: Spawn 20 enemies, next wave in 153636 WARNING: Spawn 21 enemies, next wave in 168728 WARNING: Spawn 22 enemies, next wave in 163747 WARNING: Spawn 30 enemies, next wave in 123334 WARNING: Spawn 27 enemies, next wave in 141230 WARNING: Spawn 24 enemies, next wave in 155242 WARNING: Spawn 30 enemies, next wave in 146418 WARNING: Spawn 36 enemies, next wave in 123022 WARNING: Spawn 34 enemies, next wave in 124070 Edit: Those numbers are somewhat wrong, still increasing linearily To be honest this map is much more enjoyable if one isn't dependent on treasure picking luck anymore. Players should win because of the way they invest their resources, not luck. I might vote for removing the field/corral prohibition on that map and only spawn wood/stone/metal treasure and not removing the ability to self-trade, any opinion @bb? 2016-11-17_survival_wonder.7z 1 Quote Link to comment Share on other sites More sharing options...
bb_ Posted November 18, 2016 Report Share Posted November 18, 2016 I am not principal against allowing farms/corrals but I think there is a better solution by distributing (random) amounts of resources from time to time to each player (in equivalent amounts to each player). We could ofc set that the amount of f.e. food would be higher (on average) then the other resources. There is some code for this in #3102. This would give each player a "solid" income and decide himself where to spent it on. By allowing fields/corrals I guess everyone will simply spam them (as being giving resource + being a "wall") and thus less profitable tactics in game. I don't see why self trade is not allowed in current state, seems to work fine here, nor I would like it seeing disabled. 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted November 19, 2016 Report Share Posted November 19, 2016 I'm new to the Linux File System. Where do my replays go? (Mint is my distro if that's important). Quote Link to comment Share on other sites More sharing options...
Loki1950 Posted November 19, 2016 Report Share Posted November 19, 2016 (edited) Also using Mint just open a file browser window and "ctrl H" to show hidden files then the location is /home/username/.local/share/0ad/replays while the config and log files are at .config/0ad the use of the "." dot prefix denotes a hidden folder/file which is also how OSX denotes hidden files. Enjoy the Choice Edited November 19, 2016 by Loki1950 3 Quote Link to comment Share on other sites More sharing options...
niektb Posted November 24, 2016 Report Share Posted November 24, 2016 Does anyone by chance has replayes with certain mods enabled? (I'm especially interested in replays from RotE or Millennium A.D. to see how the civs play and if they need rebalancing) 1 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted November 25, 2016 Report Share Posted November 25, 2016 I'm starting to like this thread. When I'm not in the mood playing, I'll just grab one of these watch some replays. Either for learning, or just plain 'popcorn entertainment'. It might also be great if a youtuber picked a replay to commentate on it (thinking of Anavultus for example - he's on the verge of giving up on his 0 A.D. Series completely). 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 26, 2016 Report Share Posted November 26, 2016 Map: Survival Of The Fittest Players: elexis3 (1156), Kudriy (1272), frode (1100), siole, Nelirid, Hannibal_Barca (1546), duilio.92 (1322), thenu (1323) Summary: Tiny Map (2 treasures every 4min), Regicide, High Resources, Last Man Standing, Revealed Map, 2x Speed. Too long pauses between the gaia waves, as we don't need 10min to build 3 houses. Perhaps the strength of the waves could also depend on the number of treasure placed, while still keeping a steady flow of enemies incoming (to keep the game interesting). 2016-11-26_0004.7z Quote Link to comment Share on other sites More sharing options...
borg- Posted November 27, 2016 Report Share Posted November 27, 2016 Map: Mainland Players: borg- (2039)(Persia), UBOSS (1203)(Spartans) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. borg- vs UBOSS.rar 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted November 29, 2016 Report Share Posted November 29, 2016 Map: Empire Players: notanymorebannedopguy, nigel87, elexis, greenpower vs PhyZic, Grugnas, ffm, Cesar Summary: Regicide. Empire map starts with two civic centers for each player. It was an actually good game. 2016-11-29_0007.zip 3 Quote Link to comment Share on other sites More sharing options...
sphyrth Posted December 1, 2016 Report Share Posted December 1, 2016 ^ lol at that game. The two highest-rated players were sooo putting on the pressure, and it is they who get to fall first. I happened to be looking at the heroes when they were killed, so I know who beat them and how they got beaten. Quote Link to comment Share on other sites More sharing options...
JC (naval supremacist) Posted December 4, 2016 Report Share Posted December 4, 2016 (edited) wow, that notanymorebannedopguy player really is Here, i played for the first time versus the new good player defenderbenny 2016-12-02_0016.zip Edited December 4, 2016 by JC (naval supremacist) Quote Link to comment Share on other sites More sharing options...
borg- Posted December 5, 2016 Report Share Posted December 5, 2016 2 hours ago, PhyZic said: Map: Mainland Players: borg-(2043) [Rome] vs PhyZic(1586) [Sparta] Summary: Conquest, low resources, borg- had 1 iron more. 2016-12-04_0011.rar Nice game, i liked having played. I did the wrong strategy and I ended up losing, but I learned some things, tnx for the game. 1 Quote Link to comment Share on other sites More sharing options...
RomuloSinRemo Posted December 6, 2016 Report Share Posted December 6, 2016 i upload wrong file sorry... here is the good one (i think). well the other was a borg game. i will delete that post. imr quit here rate: true Nuevo Archivo WinRAR ZIP.zip 1 Quote Link to comment Share on other sites More sharing options...
Grugnas Posted December 7, 2016 Report Share Posted December 7, 2016 Players: Grugnas , fatherbushido Suimmary: skirtais can fight 2016-12-07_0013.rar Quote Link to comment Share on other sites More sharing options...
borg- Posted December 11, 2016 Report Share Posted December 11, 2016 (edited) Map: Mainland Players: borg- (2020)(Romans), ffm(1627)(Ptolemaico) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. Great game for anyone who wants to learn how to rush/defense ptolemaicos and romans. hf borg- vs ffm - mainland.rar Edited December 11, 2016 by borg- Quote Link to comment Share on other sites More sharing options...
borg- Posted December 11, 2016 Report Share Posted December 11, 2016 Map: Mainland Players: borg- (2020)(Seleucids), maxticatrix(1322)(Athenians) Summary: Map for 2, Conquist, Normal Resources, 1x Speed. Very good game, max rush me with slingers, hard to defense. borg- vs maxticatrix - mainland.rar Quote Link to comment Share on other sites More sharing options...
elexis Posted December 11, 2016 Report Share Posted December 11, 2016 Map: Unknown Nomad (small river, 1 metal mine) Players: Hannibal Barca, Merov, Vercingetorix, nigel87, Grugnas, Dizaka, samba, elexis Summary: Regicide, 8 Player Free For All with Locked Teams, 5 min. Ceasefire, Medium Resources Host started using launchGame(); so my units were idle for 90s until I noticed that I was a player. Luckily I had a good spot with only one neighbor. Gaia elephants were used to nearly destroy the civic center of my first neighbor. Repeatedly walking with the hero near gaia elephants that are in the attack range of the neighbours civic center, until one of the arrows missed the hero and hit the gaia elephant will turn the elephant against the civic center. After only 2 players were left, it became a classic alpha 17/18 naval game where outnumbering and ship micromanagement was inevitable to survive. If a player can destroy all enemy docks, that enemy won't be able to reach the water anymore, even with superior economy. Ships need to be garrisoned with exactly 10 units to be most efficient, retreated separately and repaired when being in danger of sinking. Luring the enemy ships near one's own docks and buildings is an advantage as it draws fire. Repairing is quick, but the ships still unexpectedly move away from the repairers or sometimes being stuck at a dock or at each other. Often it is better to send a path for every ship individually instead of ordering all ships to move to one place to avoid collisions that take long to resolve. 2016-12-11_river_nomad_arena.zip Quote Link to comment Share on other sites More sharing options...
Merov Posted December 12, 2016 Report Share Posted December 12, 2016 Map: Mainland Players: maxticatrix ,Merov , JorgeGijon , Henry_Arch_T60 VS Vercingetorix_ , nigel87 , , siole. Summary: 4vs3 . Henry_acrch resign just after he was crushed by siole , and then we just start attacking vercingetorix in a non-stop fight . Really a fun game. P.D. Some may say that slinger are op , judge by yourself. 2016-12-12_0002.zip Quote Link to comment Share on other sites More sharing options...
elexis Posted December 14, 2016 Report Share Posted December 14, 2016 Map: Nomad (Tiny) Players: borg-, Hannibal_Barca, luzbel, PhyZic, nigel87, elexis, Reijor (mostly Gaia though) Summary: Regicide, Free for all, Locked Teams, Gaia heroes, 17 minutes gametime Resigning converts the regicide hero to Gaia, who will attack all encountered enemies even while ceasefire. Since Regicide implies Conquest mode, players are defeated when they don't have any workers left - a task easily accomplishable with a hero, yielding even more gaia heroes. 2016-12-03_tiny_nomad_8ffa_regicide_ceasefire_violated_by_gaia_heroes.zip 1 Quote Link to comment Share on other sites More sharing options...
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