Lion.Kanzen Posted September 30, 2016 Author Report Share Posted September 30, 2016 Basically I'm remaking the texture using references, the original in gaming is very blurry. Quote Link to comment Share on other sites More sharing options...
elexis Posted October 1, 2016 Report Share Posted October 1, 2016 Starting from scratch is the only approach if the input material is wrong. Thanks for the relentless icon updates, the persian hall icon fits nicely and will help players to distinguish the two buildings: 3 Quote Link to comment Share on other sites More sharing options...
niektb Posted October 1, 2016 Report Share Posted October 1, 2016 @Lion.Kanzen: maybe you could reuse the glow and drop shadow from the existing gate icon for the Ishtar Gate (that saves you some work) Quote Link to comment Share on other sites More sharing options...
elexis Posted October 1, 2016 Report Share Posted October 1, 2016 Building that gate as a lone building seems awful. Why wasn't it made an upgrade already? See patch attached (ping @fatherbushido) persian_wall_fix.patch 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 1, 2016 Report Share Posted October 1, 2016 4 minutes ago, elexis said: Building that gate as a lone building seems awful. Why wasn't it made an upgrade already? See patch attached (ping @fatherbushido) persian_wall_fix.patch I see one issue with that. Gate doesn't close ? 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted October 1, 2016 Report Share Posted October 1, 2016 Only the animation is missing. (ref ptolemian gate animation that was missing for like a decade). The closing and opening still works code- and obstruction-wise. (Also the BuildRestrictions can be removed from the structure). Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 1, 2016 Report Share Posted October 1, 2016 I guess SOMEBODY should start working then 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 1, 2016 Report Share Posted October 1, 2016 I'm pretty sure the Ishtar gate was left out in previous alphas for QA reasons, it just doesn't look as refined as the rest of the set. There's a lot of empty space on that hall too, but the Persian details are there, so it still fits. Such a large and impressive gatehouse deserves an update to begin with, don't you think? 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 1, 2016 Report Share Posted October 1, 2016 15 minutes ago, LordGood said: I'm pretty sure the Ishtar gate was left out in previous alphas for QA reasons, it just doesn't look as refined as the rest of the set. There's a lot of empty space on that hall too, but the Persian details are there, so it still fits. Such a large and impressive gatehouse deserves an update to begin with, don't you think? Also, some building in Persian set still no AO map (see the Apadana and the Walls). Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 1, 2016 Report Share Posted October 1, 2016 1 hour ago, LordGood said: I'm pretty sure the Ishtar gate was left out in previous alphas for QA reasons, it just doesn't look as refined as the rest of the set. There's a lot of empty space on that hall too, but the Persian details are there, so it still fits. Such a large and impressive gatehouse deserves an update to begin with, don't you think? I started to today. I plan to make it higher poly But I have one big issue with it my plan was for it to be an upgrade to the current gate but it won't allow siege units to go through it so I guess this could be compensated by higher life points or an aura. Other issue is size. It's as big as the gate without the side walls. So towers would end up inside the gate which might not look good. Also png transparency is broken so you have to use the dds. The fact that there is not object color parallax spec will lessen quality. @wowgetoffyourcellphone I might look into providing the missing aomaps thanks for reporting. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 1, 2016 Report Share Posted October 1, 2016 (edited) 2 minutes ago, stanislas69 said: The fact that there is not object color parallax spec will lessen quality. Since is a special building and you remodel it anyway, can have its own texture (can copypasta textures from the original pers texture if you need to, colored appropriate to your need). I don't see why not. Edited October 1, 2016 by wowgetoffyourcellphone Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 1, 2016 Report Share Posted October 1, 2016 I guess that can work. Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 1, 2016 Report Share Posted October 1, 2016 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 1, 2016 Report Share Posted October 1, 2016 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 2, 2016 Author Report Share Posted October 2, 2016 (edited) v2. the structure was remade, but the door still the same... little inner light.. and correcting the door .. probably the door needs a remake... Edited October 2, 2016 by Lion.Kanzen 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted October 2, 2016 Report Share Posted October 2, 2016 Small Wip might help for your gate problem @Lion.Kanzen 6 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 2, 2016 Author Report Share Posted October 2, 2016 Only I will try with doors, because use all building can be try make whole building again (3th) Quote Link to comment Share on other sites More sharing options...
LordGood Posted October 3, 2016 Report Share Posted October 3, 2016 That texture under the battlements on the tower seem a bit stretched, and another band of that towards the bottom would give more balance to the visual details. But who am I to be complaining about stretched textures haha looks good so far Might want to open a separate thread for this 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted October 3, 2016 Report Share Posted October 3, 2016 Biggest pet peeves ais stretched textures for sure. Quote Link to comment Share on other sites More sharing options...
elexis Posted October 6, 2016 Report Share Posted October 6, 2016 So what do we do now for this release? Commit freeze won't be before sunday. Remove the entire ishtar thing? Keep it as a lone building standing a out of place somewhere near the CC? Use the patch to embed it in a wall, even if it has some glitch? The icon is looking okayish. An improvement to the door wouldn't be too bad and perhaps the merlon can be taken from Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 6, 2016 Author Report Share Posted October 6, 2016 3 Quote Link to comment Share on other sites More sharing options...
elexis Posted October 9, 2016 Report Share Posted October 9, 2016 Apparently we go with 2. The bottom half of the icon looks nice, the top half should still become a bit less blurry 1 Quote Link to comment Share on other sites More sharing options...
elexis Posted October 12, 2016 Report Share Posted October 12, 2016 (As long as we are not in commit freeze it shouldn't be an issue to add a missing icon, there are still some release blocker bugs) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted October 13, 2016 Author Report Share Posted October 13, 2016 (edited) adding details.. Edited October 13, 2016 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
elexis Posted October 15, 2016 Report Share Posted October 15, 2016 Sentry tower icon: We should also have a new icon for the sentry tower I guess, as the wooden tower icon doesn't really fit anymore. Ishtar icon: I see you removed that golden artifact from the right column, but the blue color looks too bright / saturated. The new golden banner above the gate looks good. There is something green at the archway. Perhaps the color of the green pixels can just be changed to blue so it won't be noticed without repainting. @niektb Do you think the top half (mostly the merlon) looks okay? 1 Quote Link to comment Share on other sites More sharing options...
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