niektb Posted April 1, 2016 Report Share Posted April 1, 2016 Are there people around here that would be interested in testing the release candidates from our mods? 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 1, 2016 Report Share Posted April 1, 2016 (edited) I've played a singleplayer match earlier (I'm playing the github copy from two days ago, by the way, so I'm not sure if some of these are already changed/fixed) Do the Anglo-Saxons really lack warships? AI can't transport battering rams across the water, they can only train merchant ships and fishing ships. Should we lower the wood cost of the Norse houses to 100, and remove the arrow shooting behavior since wooden towers are already available? Mead hall sounds more vikingly as a generic name for the Norse barracks (Tavern) should we use it? Please help us test the Millennium AD mod: https://github.com/0ADMods/millenniumad Edited April 1, 2016 by wackyserious Quote Link to comment Share on other sites More sharing options...
niektb Posted April 1, 2016 Author Report Share Posted April 1, 2016 (edited) 1 hour ago, wackyserious said: Do the Anglo-Saxons really lack warships? AI can't transport battering rams across the water, they can only train merchant ships and fishing ships. My bad, I didn't name the template properly. Should be fixed now. 1 hour ago, wackyserious said: Mead hall sounds more vikingly as a generic name for the Norse barracks (Tavern) should we use it? Approved. 1 hour ago, wackyserious said: Should we lower the wood cost of the Norse houses to 100, and remove the arrow shooting behavior since wooden towers are already available? It is a real powerful building, (with it's training abilities, option to build outside territory, phase 1 fertility festival etc.), so I think 100 wood would be too cheap. (it does require some practicing in your build order to get used to the higher cost, I admit but I think it pays off in the end) -> though I'm curious to know how others think about it. Edited April 1, 2016 by niektb Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 1, 2016 Report Share Posted April 1, 2016 Ready to help. Quote Link to comment Share on other sites More sharing options...
Palaiogos Posted April 1, 2016 Report Share Posted April 1, 2016 Same here Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
niektb Posted April 1, 2016 Author Report Share Posted April 1, 2016 (edited) Thanks for your interest! Here is the first candidate for Millennium A.D. 20: https://www.dropbox.com/s/s9fdaxnufpri1qt/millenniumad_rc1.zip?dl=0 Install Instructions: 1. Unzip the download but leave the inner archive intact. 2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. 3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. 4. Enjoy the mod! Edited April 1, 2016 by niektb 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 1, 2016 Report Share Posted April 1, 2016 Ok. Thank you. Niektb Quote Link to comment Share on other sites More sharing options...
niektb Posted April 3, 2016 Author Report Share Posted April 3, 2016 @testers: did you experience any issues that need to be fixed, prior to releasing, with the RC for Millennium A.D.? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 4, 2016 Report Share Posted April 4, 2016 works fine, but is normal when you already capture a Norse barracks, have their units? Quote Link to comment Share on other sites More sharing options...
fatherbushido Posted April 4, 2016 Report Share Posted April 4, 2016 I tested it in single game vs petra, good job. 4 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 7, 2016 Author Report Share Posted April 7, 2016 (edited) Here is the RC for Rise of the East 20: https://www.dropbox.com/s/cu7t9s4w35ycciw/han_china.zip?dl=0 Install Instructions: 1. Unzip the download but leave the inner archive intact. 2. Place the unzipped folder into /binaries/data/mods. You'll see another folder there called 'public'. 3. Launch the game and enable the mod in Options>Mod Selection. Press 'Start Mods'. 4. Enjoy the mod Edited April 7, 2016 by niektb 1 Quote Link to comment Share on other sites More sharing options...
jonbaer Posted April 10, 2016 Report Share Posted April 10, 2016 I have been playing the git copy for a while and will help test the RC version. This is a great mod, I wanted to create one called Three Kingdoms (w/ either China or Korea). The only small thing I noticed was that AI was set to "aegis" on Guilin (probably a typo) ... will post back any issues here. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 10, 2016 Author Report Share Posted April 10, 2016 @jonbaer: That was actually a valid issue, I've fixed it. Thanks for reporting! Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2016 Report Share Posted April 10, 2016 Trying Han now. I really like the building textures. I find some problem, tho some are just opinion: 1. Liu Bang's portrait is messed up. Has a transparency. I think this was experiment at one time for you and you forgot to give him opaque portrait? 2. Opinion: Blacksmith way too big, by about 30% I think. Might need a redesign. Also, the wall textures are stretched a lot on it. 3. Opinion: Storehouse need stone blocks prop too, to emphasize. 4. Opinion: Market looks a little unfinished, but I know everything is work in progrewss. 5. Opinion: You should consider moving Crossbowman and Mounted Crossbowman to the Fortress and make them champions (Fortress model is "da bom" tho, some texture stretching but not bad, I like it). 6. Bridge need portrait. 7. I suggest make a sandbox scenario. Maybe I can help. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted April 10, 2016 Author Report Share Posted April 10, 2016 @wowgetoffyourcellphone: 1. I didn't do that portrait since I never would give it a transparency 2-4. buildings: I don't think there will be redesigns anytime soon but if you can point out (with screenshots?) some of these stretch issues then I might be able to take a look into these. I do not consider these release blockers though. 5. Crossbows were really a common weapon (believe it or not) so making champions of them wouldn't be correct (I first had them as champions but some Chinese historians pointed out that they shouldn't be so) 6. Will do 7. Why are sandbox scenarios needed? (why would we make one?) Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 10, 2016 Report Share Posted April 10, 2016 4 hours ago, wowgetoffyourcellphone said: 2. Opinion: Blacksmith way too big, by about 30% I think. Might need a redesign. Also, the wall textures are stretched a lot on it. 5. Opinion: You should consider moving Crossbowman and Mounted Crossbowman to the Fortress and make them champions (Fortress model is "da bom" tho, some texture stretching but not bad, I like it). 2.) I agree, also a bit "tall" 5.) Why not change the availability of crossbow soldiers and make them only available during City phase Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 10, 2016 Report Share Posted April 10, 2016 5. Is theere Champions planned? 7. Sandbox scenario are not needed, but all other civ have one. Plus, they make good demo for each civ. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 11, 2016 Author Report Share Posted April 11, 2016 5. some suggestions were made in the past, so they could be added 7. I think we have Guilin for showcasing purposes Quote Link to comment Share on other sites More sharing options...
niektb Posted April 11, 2016 Author Report Share Posted April 11, 2016 1. I've fixed it. Thanks for reporting! 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted April 12, 2016 Report Share Posted April 12, 2016 (edited) Han is a great civ. I thinnk "official" download of the game should include it as an official mod option as modding proof of concept. (Maybe some day Delenda Est can reach this level). Edited April 12, 2016 by wowgetoffyourcellphone 1 Quote Link to comment Share on other sites More sharing options...
Servo Posted May 12, 2017 Report Share Posted May 12, 2017 Glad I was able to install both RoTE an mil Ad just now and will try to play both... It seems that the latest mod superimpose the earlier ones in the start... so far nice and smooth... Quote Link to comment Share on other sites More sharing options...
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