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jonbaer last won the day on October 15 2016

jonbaer had the most liked content!

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About jonbaer

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    Brooklyn, NY
  • Interests
    Machine learning, AI, 0ad

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  1. AI Diplomacy

    +1 for more AI diplomacy. To me this has been the most enjoyable thing to watch. Playing a random map w/ 4 players and myself all set to 1 team and after a while having the alliances and enemies formed. I wish there were more ways to develop/program this outside of the larger game, so far from what I gather the AI asks for the alliance too late - it's unsure what the game state is to make a judgement for when this happens. I do predict a day will come though when the AI will be able to completely auto balance everything from alliances/military/trade/spies/navy - then we are doomed :-)
  2. I'd actually like to put this onto a GitHub pull request along w/ another patch (Random AI Settings), would that be easier? The thing is I don't see any PR(s) on the current master that is up there. I had to delete my SVN copy for needed space for work related stuff - I'd like to see the entire project move to GItHub but I do recall there being issues w/ the larger files. (Seeing a split between engine code + public mod would be great too but I know how difficult that would be to keep in sync). My other option was to just create mod(s) for both against Alpha22 + just post them to GitHub repo. Either way great job handling this project in an open source setting - I'd imagine it is not an easy task.
  3. I think this is it ... https://trac.wildfiregames.com/ticket/4284 ... what I was more interested in at the time besides a Restart option was also a Reseed ability to regenerate a random map (in case I didn't like the layout that was generated). I may have missed it since I didn't understand what the last comment on the ticket was referring to.
  4. Man just downloaded Alpha 22 and my Restart/Reseed option didn't show up - did my patch get rejected?
  5. World Map?

    Hi, I am curious to know has anyone built a world map mod somewhere? Something akin to the Red Sea map but more global or covering a larger area. I realize it doesn't have to be to scale but someone was looking for a gaming engine to do something like a global world map for a strategy game and thought he could use pyrogenesis pretty easily if that was the case, just wanted to see if that mod existed yet though. - Jon
  6. Fastest to 300

    The interesting metric I saw was over a "DBD" for anyone interested ...
  7. Fastest to 300

    I found some interesting metrics in regards to build order optimization over the weekend, question in pertaining to 0ad (as most of the research papers reflect StarCraft to a large extent) is how to view a more common build order benchmark within the game, for example most SC/SC2 orders are grouped to strategies and you can find them all over labelled as such (one example): 7 Roach Rush / Expand / Lair6 Drone until 1010 Double Extractor Trick12 Overlord12 Spawning Pool11 Drone x516 Extractor (Put 3 Drones inside immediately upon completion)15 Drone16 Queen (Inject Hatchery as soon as she pops out)18 Overlord18 Drone x220 Roach Warren19 Overlord19 Roach x733 Drone34 Overlord34 Hatchery (Expand)33 Drone x336 Lair36 Extractor Can something similar be extracted from commands.txt or are there current tools outside of the game which do this? Or are there plans to maybe adding these metric types to the new charts section? Does anyone else here study this type of field/research?
  8. Good pathfinding examples

    While researching IDA* I came across this small project ... https://qiao.github.io/PathFinding.js/visual/
  9. Fastest to 300

    I was originally thinking of this game mode as a challenge to some reinforcement learning algorithms and to examine what the build order was w/ a static map (in other words the layout and the resource locations were always the same). I came across another project similar to what I wanted to create ... https://github.com/santiontanon/microrts ... it is the bare minimum for figuring such a task but of course they based it on the Starcraft conception of a smaller resource pool (there are only 2 in Starcraft right?) ... I think if the map changes and maps are random there can never really be a benchmark. Also (and I think many can agree) is that 300 isn't always 300 strong. So I think looking at not just time but time and strength would be good measurement.
  10. What I would like is to bind a hot-key to a fullscreen version of the mini map - mainly for research. Seems like it should be possible to do w/ this patch no?
  11. Fortress "Average Bonus Range"

    What does this mean if it says Average Bonus Range @ -6 meters?
  12. Questions about Alpha 21 gameplay

    I am going to take some time and answer some of your questions for sure but in the meantime I think some best/worst are also based on which maps you are playing, for example I find the Iberians fire ship to be highly effective in destroying ports easily. What I am trying to figure out when doing random civs are what the best defensive strategies are vs. siege in each civ. That is a question I would ask a pro player. Keep up the good videos they are very informative and helpful.
  13. Fastest to 300

    For those following this thread ...
  14. Fastest to 300

    I guess what I am interested in is if you can reach it faster w/ one particular civ over another and what that ratio % is. I feel like I am getting faster at it but have not timed it so that would be nice to see. I wish something like that was a build to be a bit more portable (0ad engine + 1 random map + 1 civ) @ smaller download (for research). Post back here any progress.
  15. Fastest to 300

    This would be an interesting game mode, the fastest to 300, it seems like the path to getting there gives a good benchmark for AI and ML learning. Any thoughts?