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jonbaer last won the day on October 15 2016

jonbaer had the most liked content!

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About jonbaer

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    Brooklyn, NY
  • Interests
    Machine learning, AI, 0ad

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  1. jonbaer

    MacOS / OSX RC Bundles.

    Sorry I hoped away from 0ad for a while and just saw this post (mention), I am available if anything needs testing on OSX (10.14.3) - will try building copy tonight.
  2. config.status: executing default commands /Applications/Xcode.app/Contents/Developer/usr/bin/make -C config export clang -arch i386 -o now.o -c -mmacosx-version-min=10.9 -arch x86_64 -fvisibility=hidden -Wall -fno-common -g -fPIC -UNDEBUG -DDEBUG_jonbaer -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE_URL=\"\" -DDEBUG=1 -DXP_UNIX=1 -DDARWIN=1 -DHAVE_BSD_FLOCK=1 -DHAVE_SOCKLEN_T=1 -DHAVE_POINTER_LOCALTIME_R=1 -DHAS_CONNECTX=1 -DHAVE_CRT_EXTERNS_H=1 -DXP_MACOSX=1 -DFORCE_PR_LOG -D_PR_PTHREADS -UHAVE_CVAR_BUILT_ON_SEM now.c clang -arch i386 now.o -mmacosx-version-min=10.9 -arch x86_64 -stdlib=libc++ -o now ld: warning: The i386 architecture is deprecated for macOS (remove from the Xcode build setting: ARCHS) ld: warning: ignoring file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/usr/lib/libSystem.tbd, missing required architecture i386 in file /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.14.sdk/usr/lib/libSystem.tbd Undefined symbols for architecture i386: "___stdoutp", referenced from: _main in now.o "_fprintf", referenced from: _main in now.o "_time", referenced from: _main in now.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) make[1]: *** [now] Error 1 make: *** [export] Error 2 ERROR: NSPR build failed
  3. jonbaer

    Shift max - 1 in game

    Thank you! I think I must have scrolled w/ the Magic Mouse over the units and didn't realize you could do that. What is odd is that the setting seems to max to 20 yet scrolling can go way past that.
  4. jonbaer

    Shift max - 1 in game

    I know this probably part of something in game play but what causes your Military compound or Civic Center to decrease your max build from 5 to 4? I hadn't see that before is that something civ specific? I'll modify the title in the post when I realize what this is called.
  5. jonbaer


    Any updates on this topic? Anyone else watching the OpenAI 5 vs. humans?
  6. jonbaer

    Dynamic markets / fees

    There is an excellent forum thread on markets and the genesis of trading in the game here: While looking through some code I wanted to figure out if InternationalBonus could be a -negative value. There is discussion there about not really needing the idea of fees/tariffs on the markets because you are allies but I'd really like to see this change during gameplay somehow. It's very hard to determine from other posts if the economic % of the game will change in the future or what tickets are focused on it (if any). Reading through that post shows it has come a long way but I wish there was more adjustments you could make when setting markets/traders/docks/merchants in long game form.
  7. jonbaer

    Support of mod.io

    Where should bugs of mod.io be posted / reported? I ended up w/ the following today while doing a fetch (from official alpha not SVN) ...
  8. Thought I would have seen Rise of the East or a few other mods available in the new release, assuming there is much work to be done or they just haven't been packaged up yet? Can one assume that some others (like http://www.moddb.com/games/0-ad/mods) will make it into mod.io soon as well? I feel like I am missing a whole entire thread of when this client was discussed to be pushed into the game.
  9. Great job the release, ~20 games in and feels amazing w/ the detail (and really like the nomad idea). BTW HackerNews discussion here @ https://news.ycombinator.com/item?id=17108843 Is there a page detailing what is involved in publishing to mod.io? (sorry catching up)
  10. jonbaer

    Gameplay features A24

    Trade tariffs Sometimes the stronger markets (playing 2vs2) will always win out but it shows a key factor in planning. If you were able to set something akin to what is going on today you can slowly squeeze out allies, some good strategic gameplay. I don't know what you would adjust outside of markets/docks, but just an idea for a more economic game.
  11. Nothing game related, just a really great Quora post thought some of you might enjoy ... https://www.quora.com/Which-was-more-technologically-advanced-the-Roman-Empire-or-Han-China/answer/Hoang-Nghiem-严黄
  12. jonbaer

    Territory markings missing on OSX

    @stanislas69 I would like to do something akin to what they have been doing with the Starcraft 2 API (https://github.com/deepmind/pysc2) to where basically you can externally grab game state in an external program and run RL algorithms on it (somewhat like what Hannibal was doing earlier), but I feel it would be much less complex as a small Pyrogenesis based environment so it wouldn't be the full entire 0AD map. Only 2 civs, 1 map, strict mode, etc. Hopefully I will get a weekend free to Dockerize a container + post it up (https://www.github.com/0ad4ai)
  13. jonbaer

    Territory markings missing on OSX

    Actually let's just forget this whole thread, I just upgraded to High Sierra (10.13) and encountered a nice slew of other errors. Will do entire wipe and library build tomorrow + post back, also the CUDA was updated to 9.0 as well so hoping the markers make a return on a successful build. I am trying to fork a copy of 0AD to produce a "lighter" version to be used for reinforcement learning so I need to pitch a working copy soon :-\
  14. jonbaer

    Territory markings missing on OSX

    Forget SVN ... it takes way too long to view logs and diffs. git clone https://github.com/0ad/0ad.git @feneur and @stanislas69 what are your development setups like? (I am finding it hard to believe there wouldn't be another OSX dev on 0ad)