Lion.Kanzen Posted April 20, 2018 Report Share Posted April 20, 2018 3 minutes ago, Alexandermb said: That texture set was a tinted one i did with the roman texture pack for make the lorsch abbey since i didn't know how to make textures i just grab the closer one and painted. That can be changed for this stone type properly Yes, easy man iI know. let me see if @wackyserious can solve this. building isn't so easily. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2018 Report Share Posted April 20, 2018 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 20, 2018 Report Share Posted April 20, 2018 What about this one? I moved the roof texture per column, each one 5 spaces up and alternate to create irregularities. The same concept was done to the shadows. 2 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 20, 2018 Report Share Posted April 20, 2018 5 minutes ago, Lion.Kanzen said: Yes, easy man iI know. let me see if @wackyserious can solve this. building isn't so easily. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2018 Report Share Posted April 20, 2018 We can test? i mena ese the building. Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 20, 2018 Report Share Posted April 20, 2018 for some reason parallax doesn't want to work on civil centre or other buildings with their texture even when is enabled on actor Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2018 Report Share Posted April 20, 2018 @LordGood is the expert in this. In my opinion we can call have a noise I less harmony. check lordgood's mod. Quote Link to comment Share on other sites More sharing options...
niektb Posted April 20, 2018 Author Report Share Posted April 20, 2018 Dunno about the most recent alterations to the texture, the current color pallet feels weird / unnatural / gloomy / dark (just a few words that come to my mind) (btw, I wasn't a big fan of the initial state either) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 20, 2018 Report Share Posted April 20, 2018 Quote Link to comment Share on other sites More sharing options...
Tomcelmare Posted April 20, 2018 Report Share Posted April 20, 2018 Well, I do like the current texture, more than the previous one. I've seen houses and buildings like those in eastern and northern France, Germany, Denmark, Czech Republic, and Romania (Transylavania mainly), I would'nt know if they really fit in the dark ages period, because I'm not a specialist of this period, but they certainly feel germanic to me, and not too high or fortified like it would be in late middle ages...Personnally I think it's going in the good direction, though changes can be made here and there, but I've got the feeling of this 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 21, 2018 Report Share Posted April 21, 2018 Why did you created a new stone texture? The old one for the school and the wonder is good already. That new stone looks nice as a replacement for the grey one though. I tweaked it a bit and also reduced the saturation of the warm toned wattle and daub wall texture. 2 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 21, 2018 Report Share Posted April 21, 2018 1 hour ago, wackyserious said: Why did you created a new stone texture? The old one for the school and the wonder is good already. That new stone looks nice as a replacement for the grey one though. I tweaked it a bit and also reduced the saturation of the warm toned wattle and daub wall texture. Now without effects? Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 21, 2018 Report Share Posted April 21, 2018 Yeah, no spec and norm yet Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 21, 2018 Report Share Posted April 21, 2018 1 minute ago, wackyserious said: Yeah, no spec and norm yet Then I ask ... not shadows... I want to see better. but is great at this level. Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 21, 2018 Report Share Posted April 21, 2018 I will have to tweak the shadows again, I accidentally merged the layers Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 21, 2018 Report Share Posted April 21, 2018 i'll leave textures there so you can choose wich works however the gray ones needs to be updated. Here spec map and normal map: Spoiler Quote Link to comment Share on other sites More sharing options...
LordGood Posted April 21, 2018 Report Share Posted April 21, 2018 Your spec map is way too bright and the normals are weirdly desaturated everywhere but on the stone texture, that might be messing with your parallax 1 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 21, 2018 Report Share Posted April 21, 2018 1 hour ago, LordGood said: Your spec map is way too bright and the normals are weirdly desaturated everywhere but on the stone texture, that might be messing with your parallax The normals i baked them from blender first and tested, wasn't doing anything then did a few test on gimp normalmap filter and had no luck until i did that one (only the stone zone is the one i changed the other was at it is) and they didn't had any specular map texture, look at this: Spoiler Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 21, 2018 Report Share Posted April 21, 2018 5 Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 21, 2018 Report Share Posted April 21, 2018 On 19/4/2018 at 9:09 AM, Lion.Kanzen said: https://forums.taleworlds.com/index.php?topic=157139.45 That cavalry armor is ofteen seen in some references: Barcelona siege: Spoiler Osprey Age of Charlemagne Spoiler Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted April 22, 2018 Report Share Posted April 22, 2018 (edited) The First European Empire after Rome after Fall of Rome. Edited April 22, 2018 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 22, 2018 Report Share Posted April 22, 2018 @Alexandermb @stanislas69 Should I commit the new Carolingian structure texture? Quote Link to comment Share on other sites More sharing options...
Alexandermb Posted April 22, 2018 Report Share Posted April 22, 2018 40 minutes ago, wackyserious said: @Alexandermb @stanislas69 Should I commit the new Carolingian structure texture? Yes, those colors match better with the lorsch abbey and church texture. Baked a cavalry armor in case armorican cavalry could end being the cavalry champion (will make a saddle too) Spoiler Enabling GPU Skinning: Spoiler 3 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 22, 2018 Report Share Posted April 22, 2018 Can you commit that horse armor and its actors and simulation files. Carolingians should definitely have a Champion cavalry. 1 Quote Link to comment Share on other sites More sharing options...
wackyserious Posted April 22, 2018 Report Share Posted April 22, 2018 We will have to reorganize the spear cavalry actor files. Maybe the current advanced rank variations should become the elite rank and the former elite variations will be used in the new champion cavalry variations. Quote Link to comment Share on other sites More sharing options...
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