Lion.Kanzen Posted January 6, 2014 Author Share Posted January 6, 2014 We can put as eye candy or as art task until we finish seleucids and all redesing buildings are done. Link to comment Share on other sites More sharing options...
Mega Mania Posted January 6, 2014 Share Posted January 6, 2014 Remove Mercenary Nubian Archer from Ptolemaic Army. Link to comment Share on other sites More sharing options...
dvangennip Posted January 6, 2014 Share Posted January 6, 2014 Remove Mercenary Nubian Archer from Ptolemaic Army.Why? As far as I know Egyptian armies have often included mercenaries, among them Nubian archers. Perhaps not in every timeframe (I would suspect they were less keen on having them around surrouding the time of Kushite occupation, ±700 BC). If there is no historical basis for these archers, would you have a correct (preferably ranged) alternative? Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2014 Share Posted January 6, 2014 Why? As far as I know Egyptian armies have often included mercenaries, among them Nubian archers. Perhaps not in every timeframe (I would suspect they were less keen on having them around surrouding the time of Kushite occupation, ±700 BC). If there is no historical basis for these archers, would you have a correct (preferably ranged) alternative?Maybe make a timer like aom. And add another unit. Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 6, 2014 Author Share Posted January 6, 2014 He is suggesting Add Cretan archers , because we can't proof about Ptolemies the use of them. Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2014 Share Posted January 6, 2014 He is suggesting Add Cretan archers , because we can't proof about Ptolemies the use of them.That seems weird to me that ptolemies would use guys from an Island, instead of guys from the same area... Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 6, 2014 Author Share Posted January 6, 2014 That seems weird to me that ptolemies would use guys from an Island, instead of guys from the same area...I know but its some more evidence from that than from Nubian. Link to comment Share on other sites More sharing options...
Mega Mania Posted January 6, 2014 Share Posted January 6, 2014 That seems weird to me that ptolemies would use guys from an Island, instead of guys from the same area...Ptolemaic army didn't trust the natives, because the the regime wasn't a real native regime.So, why use natives if they hate you? Link to comment Share on other sites More sharing options...
Stan` Posted January 6, 2014 Share Posted January 6, 2014 Ptolemaic army didn't trust the natives, because the the regime wasn't a real native regime.So, why use natives if they hate you?Give them someone they hate more ^^ Link to comment Share on other sites More sharing options...
Mega Mania Posted January 7, 2014 Share Posted January 7, 2014 Its common sense, friend.Oh, here's an article: http://www.academia.edu/3816102/Race_and_Political_Resistance_in_Ptolemaic_Egypt_A_New_Perspective_on_the_Thebaid_RevoltIts about Egyptian Rebellion against the Ptolemaic Regime. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 7, 2014 Author Share Posted January 7, 2014 Build defense structures in ally territory, it's great to combine a rusher with turtle . I want defend better my team mate.May be in team locked game. Link to comment Share on other sites More sharing options...
GunChleoc Posted January 15, 2014 Share Posted January 15, 2014 Returning to the updater idea, how about offering a second download that leaves out the unganged art asset? I think a lot of bandwidth could be saved this way. We could also consider offering a Torrent link like LibreOffice does to save some server resources. Link to comment Share on other sites More sharing options...
feneur Posted January 15, 2014 Share Posted January 15, 2014 It's not an issue for us as we use SourceForge to host the downloads (excluding the ones available via the different Linux distros + we do have it up on Indiedb as well) and they have a ton of mirrors, so bandwidth is not an issue. Link to comment Share on other sites More sharing options...
Loki1950 Posted January 15, 2014 Share Posted January 15, 2014 Just a thought on the updater concept fedora uses delta RPM's which generated the final RPM on the client side,the server side infrastructure is in Python IIRC.Enjoy the Choice Link to comment Share on other sites More sharing options...
LordGood Posted January 23, 2014 Share Posted January 23, 2014 Just a thought, for people with lousy computers like me.Would there be a way to limit the number of particle effects on screen at any given point in time? I like to see the flaming javelins and stones, but when there is a line of elite iberian skirmisher infantry throwing thirty flaming javelins at a time, it gets pretty hectic. Even if a computer can handle that sort of punishment, it gets really hard to see. Link to comment Share on other sites More sharing options...
Stan` Posted January 23, 2014 Share Posted January 23, 2014 You could disable particles, by particles = off in the cfg file. Link to comment Share on other sites More sharing options...
wraitii Posted January 23, 2014 Share Posted January 23, 2014 LordGood: have you tried the "do not show actors" option in the configuration file? Link to comment Share on other sites More sharing options...
LordGood Posted January 23, 2014 Share Posted January 23, 2014 I'm talking about automatically cutting back when there are too many particle effects on-screen 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted January 23, 2014 Author Share Posted January 23, 2014 I'm talking about automatically cutting back when there are too many particle effects on-screenagree with this, in desert maps and snow, sometimes so some weird.The other is, the rumbles when destroy a big structure, units build under all trash materials some weird. i dont know if is possibly block a build or path over the rumbble material. Link to comment Share on other sites More sharing options...
wraitii Posted January 23, 2014 Share Posted January 23, 2014 LordGood: I understood, I was merely suggesting that you could improve your framerate otherwise. I'm fairly sure the max number of particle is easy to modify, we could have a setting for it I guess. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now