zoot Posted March 24, 2013 Report Share Posted March 24, 2013 Not sure why this is in the suggestions thread But better AI and construction 'animation' (rising buildings) too. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted March 24, 2013 Report Share Posted March 24, 2013 (edited) i dont know how put this little question, i want grown spanish fans and they asked me what are new features for alpha XIII.https://www.facebook.com/pages/0AD-en-Espa%C3%B1ol/518175291554033 Edited March 24, 2013 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
LordGood Posted March 25, 2013 Report Share Posted March 25, 2013 I remember in Age of Empires III there was a little tab in the corner of the unit stats that when pressed would reveal a unit description. Underneath this in-game unit description was a brief yet historically accurate description and context.Could we perhaps implement this here? I loved how I could read through unit descriptions if a game was running a bit slow, and it could be useful in teaching our audience a thing or two. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 25, 2013 Report Share Posted March 25, 2013 I remember in Age of Empires III there was a little tab in the corner of the unit stats that when pressed would reveal a unit description. Underneath this in-game unit description was a brief yet historically accurate description and context.Could we perhaps implement this here? I loved how I could read through unit descriptions if a game was running a bit slow, and it could be useful in teaching our audience a thing or two.It's more or less just the location/GUI design and implementation that's needed and we'll have that The history texts are already written for most units/buildings, and iirc already in the XML files (the exact details of that might have to change when we implement translation as the text might have to be saved separately from the rest of the unit data depending on how the system works, but that's just moving the text from one file to another so it shouldn't be too much of a difference =) ). 1 Quote Link to comment Share on other sites More sharing options...
juanl1d Posted March 30, 2013 Report Share Posted March 30, 2013 The Mauryan Elephant is stronger as the Carthaginian Elephant, but I think it's not correct. Because the Mauryans use Asian elephants and the Carthaginians use African Elephants. The African elephant is bigger,and I think also stronger. I hope this is going to be changed Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 30, 2013 Report Share Posted March 30, 2013 The Mauryan Elephant is stronger as the Carthaginian Elephant, but I think it's not correct. Because the Mauryans use Asian elephants and the Carthaginians use African Elephants. The African elephant is bigger,and I think also stronger. I hope this is going to be changedYou are incorrect in a way you wouldn't expect. Carthage used North African Forest Elephants, which are a smaller sub-species of the African Bush Elephant and are now extinct. Asian/Indian elephants were indeed bigger than the NAF Elephant, about halfway between the NAF Elephant and African Bush Elephant in size.The NAF Elephant would have been about the size of the right elephant in this chart, while the Asian Elephant is slightly bigger than the mammoth in this chart: Quote Link to comment Share on other sites More sharing options...
lilstewie Posted March 30, 2013 Report Share Posted March 30, 2013 (edited) You are incorrect in a way you wouldn't expect. Carthage used North African Forest Elephants, which are a smaller sub-species of the African Bush Elephant and are now extinct. Asian/Indian elephants were indeed bigger than the NAF Elephant, about halfway between the NAF Elephant and African Bush Elephant in size.The NAF Elephant would have been about the size of the right elephant in this chart, while the Asian Elephant is slightly bigger than the mammoth in this chart:What the hell! I thought wolly mammoths were way bigger than modern AEs. Edited March 30, 2013 by lilstewie Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 30, 2013 Report Share Posted March 30, 2013 What the hell! I thought wolly mammoths were way bigger than modern AEs.There are (were) apparently different species/sub-species of mammoth. Quote Link to comment Share on other sites More sharing options...
rewinged Posted April 3, 2013 Report Share Posted April 3, 2013 Hey, I've thoroughly enjoyed every release so far and have made a couple of donations. I just wanted to request a feature though... Could you add an all AI gameplay mode? Right now I can select the first player slot but can't change it to AI. I think it would be useful for testing AI in the future. I'm aware I can just delete all my units and buildings at the start but it means having to use an extra player slot. Thanks! Quote Link to comment Share on other sites More sharing options...
leper Posted April 3, 2013 Report Share Posted April 3, 2013 Try starting the game with -autostart=MAPNAME -autostart-ai=PLAYERNUMBER:BOTNAME -autostart-ai=PLAYERNUMBER:BOTNAME. (replacing the stuff in all caps with the map and bot you want)Example:0ad -autostart="Oasis 01" -autostart-ai=1:qbot -autostart-ai=2:qbot-wcFor more options please read the readme.txt. Quote Link to comment Share on other sites More sharing options...
rewinged Posted April 4, 2013 Report Share Posted April 4, 2013 Ah thanks, now I feel a little bit stupid for not reading the readme in the first place Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted April 4, 2013 Report Share Posted April 4, 2013 I hadn't found the readme either.Is there any way to have the./pyrogenis -hcommand be transformed into acat xxxx/readme.txtOr even make a man file for pyrogenis? Quote Link to comment Share on other sites More sharing options...
fabio Posted April 4, 2013 Report Share Posted April 4, 2013 Or even make a man file for pyrogenis?I wrote a man page based on readme.txt, see #492, it is used by Debian, but it's not yet in official 0 A.D.. 1 Quote Link to comment Share on other sites More sharing options...
umarzuki Posted April 7, 2013 Report Share Posted April 7, 2013 would it be possible to create a personal repo for debian testing?or it is already available for every latest release? Quote Link to comment Share on other sites More sharing options...
juanl1d Posted April 9, 2013 Report Share Posted April 9, 2013 (edited) The Iberian fireship is nice to attack enemy ships. But it can't attack the enemy docks. It's strange you can attack ships but no docks Edited April 9, 2013 by juanl1d Quote Link to comment Share on other sites More sharing options...
Safri Posted April 18, 2013 Report Share Posted April 18, 2013 For the fog of war, what about making explored land a certain distance away from you fade back to black/undiscovered until you discover a technology like mapping/map making, after which it would just be obscured by the fog? Quote Link to comment Share on other sites More sharing options...
jamesg11 Posted April 19, 2013 Report Share Posted April 19, 2013 I know this will be a challenge to integrate, but it would be a excellent feature to have a first-person sandbox environment like Skyrim. The player would be able to experience the world he creates. Entire missions could be created from the "Age of Empires" interface for the "Skyrim" interface to complete such as targeting leaders, spying on forces, etc. Some features could be adopted from other source code games like AssaultCube. It would make the game much more memorable and extraordinary. This by the way was not my idea: http://imgur.com/kdQk5O6 .TL; DR Make 0 A.D. have a Skyrim gameplay feature. Quote Link to comment Share on other sites More sharing options...
oshron Posted April 21, 2013 Report Share Posted April 21, 2013 i'd argue against that; it's micromanaging (even if you only have to do one thing) and would take away a basic feature of RTS games that anyone who will want to play 0ad is already intimately familiar with. the idea behind the fog of war is that you know that region exists but just have no current knowledge about it, e.g. that the non-current knowledge stems from the oral tradition. "Oh, there are vast forests in this area, and endless herds!" "Huh? Where are all the trees, and the deer? My great-grandpa lied to me!" Quote Link to comment Share on other sites More sharing options...
Stephanus Posted April 28, 2013 Report Share Posted April 28, 2013 I'll give a global opinion in this very topic.There's no need to make a plenty of civilizations at the moment - first make two and polish the balance. The game is not a museum, it should give some useful skills for a player. Moreover, remember 'Age of Empires' when it was all about difference in unit skins - each nation mostly had the same unit system, so the winner was the quickest one to develop. The game should give a variety of tactical movements made with different unit sets so the big amount of siege catapults won't be a pledge of victory.Add game speed option, e.g.: normal - fast - fastest.Add volume regulators. All the options set in CFG files GUI should have.Smoothen animations, enrich textures.Add server search table with filters, there shouldn't be only Direct IP connection.Add option to turn off unit sounds. There's an awful ship sound for now.Something should be made with large amounts of units. The game is laggy with them. Quote Link to comment Share on other sites More sharing options...
dablackfox Posted April 29, 2013 Report Share Posted April 29, 2013 (edited) Resolution and windowed mode.On my computer i have two screens i am running linux mint 14 and not both screens are the same size, when i play 0ad i cant change the resolution so the game is only on one screen rather than two.This can become annoying because in game if my monitor is positioned too high i cant see the bottom of the screen, meaning some of the bottom bar is not usable.When i set the screen lower i cant move the mouse to the top of the screen in some on my second monitor because the screen resolution is lower than what my first screen is setting the game to.Alt-tab and steam popups. since the arrival of steam to linux i have been using it. however when in-game and my steam tells me something the game freezes.When its frozen the camera resets to my starting village until the steam message is gone, the camera resumes its position.I cant alt-tab out of this game in linux. its the only game i cant do that with. and i listen to audiobooks while playing 0ad.Sometimes i need to pause the game and the audio book and do something but i can't pause the audiobook because i cant alt-tab and i miss bits. its frustrating.I am using the current version of the linux mint 14 repo. sep 17-12 12636-versionedit - I almost forgot, this game needs a server and a lobby where you can find games, along side the current system. Edited April 29, 2013 by dablackfox Quote Link to comment Share on other sites More sharing options...
Pallav Posted May 4, 2013 Report Share Posted May 4, 2013 So will there be different lighting effects like in AoM there were erebus, anatolia, night etc or will there just be the default daylight ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 4, 2013 Report Share Posted May 4, 2013 If you play scenarios, you can see the night in some of them. Quote Link to comment Share on other sites More sharing options...
fricus-mazighen Posted May 5, 2013 Report Share Posted May 5, 2013 hey guys long time since last message but i have a little request : Can you please add the "Wololo" sound when a priest is converting an enemy unit just like in the first AoE , that would be fun Quote Link to comment Share on other sites More sharing options...
zoot Posted May 5, 2013 Report Share Posted May 5, 2013 You'd need to translate "Wololo" to the language of each of the 9 civilizations first Quote Link to comment Share on other sites More sharing options...
alpha123 Posted May 5, 2013 Report Share Posted May 5, 2013 hey guys long time since last message but i have a little request :Can you please add the "Wololo" sound when a priest is converting an enemy unit just like in the first AoE , that would be funWe aren't going to have priests convert enemy units. Quote Link to comment Share on other sites More sharing options...
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