Le Druide Gaulois Posted December 6, 2014 Report Share Posted December 6, 2014 So that church is out of the timeframe... Any ideas on sanctuaries that could be used ?screenshot0224.png I've posted an example of a temple in the last page. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 7, 2014 Report Share Posted December 7, 2014 Sorry missed it. Can a hay roof be suitable ? Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted December 7, 2014 Report Share Posted December 7, 2014 No problem, here's the image. I think in this case tile roof would be better, more or less the same color as the hay roof. Quote Link to comment Share on other sites More sharing options...
absinthia Posted December 10, 2014 Report Share Posted December 10, 2014 i think wooden tiles could be used for any early "monumental" or civic building.wooden tructures would most likely be sealed with tar, hence the often dark tone. Quote Link to comment Share on other sites More sharing options...
Stan` Posted December 10, 2014 Report Share Posted December 10, 2014 Just a W.I.P http://stanleysweet.deviantart.com/art/W-I-P-Tile-Texture-for-Norse-Roof-499482703?ga_submit_new=10%253A1418248640 Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted January 28, 2015 Report Share Posted January 28, 2015 I know it's not much, but here it is. 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted January 29, 2015 Report Share Posted January 29, 2015 Hay roof ? Quote Link to comment Share on other sites More sharing options...
niektb Posted January 29, 2015 Author Report Share Posted January 29, 2015 (edited) I'd say it should be a hay roof. Edited January 29, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
Le Druide Gaulois Posted January 29, 2015 Report Share Posted January 29, 2015 I second that. Quote Link to comment Share on other sites More sharing options...
simongeorges Posted May 6, 2015 Report Share Posted May 6, 2015 In case someone here is interested : Archaeologists Discover 1000-Year-Old Viking Fortress in Denmark. 2 Quote Link to comment Share on other sites More sharing options...
harmony90 Posted May 10, 2015 Report Share Posted May 10, 2015 So... Whats the polycount Limit on for the structure models?I made a quick model here, and rendered it in cycles. 634 Faces/Polygons 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 10, 2015 Report Share Posted May 10, 2015 Well 600 is fine to me though normally we use the viking_struct.png for our models. Nevertheless I like your textures, did you make them ? 1 Quote Link to comment Share on other sites More sharing options...
LordGood Posted May 10, 2015 Report Share Posted May 10, 2015 Polygon count is fine low but the range we keep for vanilla is somewhere between 1k-100k depending on the size and re-useability. The less the better, 100k is only used for the hanging gardens I think, which is an enormous Persian wonder.the count has changed over the years, so I'm not sure where they stand. I tend to keep it between 5-8 for most medium sized buildings, maybe splurge for the wonders, CCs and castlesAlso using the mod's texture pack is vital for keeping the coherence of the building set as a whole, if Stan would like to add them to the norse_struct that's one thing, it ought to be revisited in earlier buildings though, if not then it may be beneficial to ask for the source files to see where everything stands. The Millennium GIT repo should have everything you need. 1 Quote Link to comment Share on other sites More sharing options...
niektb Posted May 10, 2015 Author Report Share Posted May 10, 2015 [...]The less the better, 100k is only used for the hanging gardens I think, which is an enormous Persian wonder.[...]That one is 35k to be more precise. But the Han Civil Center goes above 30k too. Quote Link to comment Share on other sites More sharing options...
niektb Posted May 10, 2015 Author Report Share Posted May 10, 2015 That's what I forgot in the PM. You can find our Millennium A.D. sources here: https://github.com/0ADMods/millenniumadYou can download them using a simple Github client like Github for Windows (though others prefer TortoiseGit): https://windows.github.com/This was btw the concept for Longhouses: http://wildfiregames.com/forum/index.php?showtopic=17918&p=303012There is an art subforum which you eventually could use to create a task topic: http://wildfiregames.com/forum/index.php?showforum=442 (could help to structure the forums) 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 10, 2015 Report Share Posted May 10, 2015 Very impressive Quote Link to comment Share on other sites More sharing options...
Farawyn Posted May 10, 2015 Report Share Posted May 10, 2015 The dev will eventually take this model. Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 10, 2015 Report Share Posted May 10, 2015 What ? Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted May 10, 2015 Report Share Posted May 10, 2015 The dev will eventually take this model.What you mean?Using for a Germanic faction may be? Quote Link to comment Share on other sites More sharing options...
Farawyn Posted May 10, 2015 Report Share Posted May 10, 2015 (edited) What you mean?Using for a Germanic faction may be?Inter alia or they modify. Edited May 10, 2015 by Farawyn Quote Link to comment Share on other sites More sharing options...
sanderd17 Posted May 10, 2015 Report Share Posted May 10, 2015 We try to interfere as less as possible in mod design. So no, there will be no team member taking this task. It would also be considered very rude to just take someone elses model and cut the original creator off. 1 Quote Link to comment Share on other sites More sharing options...
harmony90 Posted May 10, 2015 Report Share Posted May 10, 2015 Well 600 is fine to me though normally we use the viking_struct.png for our models. Nevertheless I like your textures, did you make them ?Well... I made the Shield, and the door. The Woodend and the hay are from cgtextures and the bark and the planks are from a friend of mine who does alot of texturing and modelling =) That's what I forgot in the PM. You can find our Millennium A.D. sources here: https://github.com/0ADMods/millenniumadYou can download them using a simple Github client like Github for Windows (though others prefer TortoiseGit): https://windows.github.com/This was btw the concept for Longhouses: http://wildfiregames.com/forum/index.php?showtopic=17918&p=303012There is an art subforum which you eventually could use to create a task topic: http://wildfiregames.com/forum/index.php?showforum=442 (could help to structure the forums)I Can easily do these longhouses =) Now, Should I use the textures you guys provided with the github link or should I use the ones of the model I posted before? I can retexture =) Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 10, 2015 Report Share Posted May 10, 2015 Okay, well due to the license, (mostly CC-BY-SA 3.0) the rest being public domain, we can't use CG textures...You need to ask your friend how he made/where did he get them.So I suggest you stick to our texture, I tried to make it as good as possible (provided I made it from scratch) You can reuse your shield and find a place to put it on our texture though; it's really nice !Glad to see you still wanna help =) Quote Link to comment Share on other sites More sharing options...
niektb Posted May 10, 2015 Author Report Share Posted May 10, 2015 (edited) Indeed, CGTextures is not usable because of their licenses. The licenses you can use are CC-BY-SA (2.0+?), public domain and CC0.We should check if we can merge the usable part of your textures with our own texture pack (to save us re-UVing the other models) Edited May 10, 2015 by niektb Quote Link to comment Share on other sites More sharing options...
harmony90 Posted May 10, 2015 Report Share Posted May 10, 2015 Hmm... I have learned alot of texturing tricks and how to make own textures as well. Although Meanwhile I well retexture this model with the textures you have here. I think they look good enough, as it fits the style of the game =) And yes. Im still in, and I will make stuff to help out =) Quote Link to comment Share on other sites More sharing options...
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