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=== [TASK] === Hen/Chicken


Alexandermb
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I like the walking, the feather-picking and tail-wiggling. The idle animation could be a little slower and with longer "staring-breaks". When bending down for pecking grains, only the neck and head should move, while the rest of the body stays more or less in position, not shifting its whole body. Hope it's not a problem with uv stretching then.

The colour variations make it really cool. I think you could increase overall scale a little. Are you planning to add a rooster too?

The chicken-carrying is a nice idea :)

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18 hours ago, Gurken Khan said:

fry-futurama-not-sure-if-lying-meme.jpg.f5ebe406c7132587d47b1cdea5bb686c.jpg

 

Slash their meat to a fifth and multiply their number by five?

((5+5)/2)*(1/5) 

Spoiler

image.png

 

15 hours ago, real_tabasco_sauce said:

currently food resources all have the same carry capacity.

then it could be opened a ticket todo. For future city building game mode could be usefull also.

 

3 hours ago, nifa said:

I like the walking, the feather-picking and tail-wiggling. The idle animation could be a little slower and with longer "staring-breaks". When bending down for pecking grains, only the neck and head should move, while the rest of the body stays more or less in position, not shifting its whole body. Hope it's not a problem with uv stretching then.

The colour variations make it really cool. I think you could increase overall scale a little. Are you planning to add a rooster too?

The chicken-carrying is a nice idea :)

i made those animations for feeding with longer staring-breaks and it seems they always have more importance than idle's ones:
 

 

 

3 hours ago, nifa said:

Are you planning to add a rooster too?

Prob, i have the CC reference also and has a good pov to bake properly, just need to make the crest larger and different animations for some scenarios.

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